Set 18 · Enchanted Wilds
Augment system: Boombox Augment
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |
Set 17 · Space Gods
Augment system: Hexcore Augments
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |
Set 16 · Lore & Legends
Augment system: Hexcore Augments
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |
Set 15 · K.O. Coliseum
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |
Set 14 · Cyber City
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |
Set 13 · Into the Arcane
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |
Set 8 · Monsters Attack!
Gain a Rell. Your strongest Rell gains 60 Ability Power and takes 35% less damage.
Stats
| Ability power | 60% |
|---|---|
| Damage reduction | 35 |
Set 7 · Dragonlands
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |
Set 3 · Galaxies
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Stats
| Attack damage | 8% |
|---|---|
| Ability power | 9% |