TFT augment

Hold the Line

Hold the Line has been in 9 sets of Teamfight Tactics: Set 3, Set 7, Set 8, Set 13, Set 14, Set 15, Set 16, Set 17 and Set 18. Its wording or numbers changed along the way — each version is below.

Set 18 · Enchanted Wilds

Augment system: Boombox Augment

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

Set 17 · Space Gods

Augment system: Hexcore Augments

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

Set 16 · Lore & Legends

Augment system: Hexcore Augments

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

Set 15 · K.O. Coliseum

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

Set 14 · Cyber City

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

Set 13 · Into the Arcane

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

Set 8 · Monsters Attack!

Gain a Rell. Your strongest Rell gains 60 Ability Power and takes 35% less damage.

Stats

Ability power60%
Damage reduction35

Set 7 · Dragonlands

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

Set 3 · Galaxies

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Stats

Attack damage8%
Ability power9%

More Set 18 augments

All Set 18 augmentsEvery TFT augment