TFT Items
All 1071 items Teamfight Tactics has shipped, grouped by what they are. The ten components and the items they build into carry across every set; artifacts, emblems and set items come and go. Set 18 adds 106 of its own.
1071 items in total
Components
The nine basic components plus the Spatula. Every craftable item is two of these combined.
B.F. Sword+10% Attack Damage
Chain Vest+20 Armor
Frying Pan...why else would it be here?
Giant's Belt+150 Health
Needlessly Large Rod+10 Ability Power
Negatron Cloak+20 Magic Resist
Recurve Bow+10% Attack Speed
Sparring Gloves+20 Critical Strike Chance
SpatulaIt must do something...
Tear of the Goddess+1 Mana Regen
Craftable items
Built by combining two components. The core item pool of every set.
Adaptive HelmGain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.
Archangel's StaffCombat start: Gain 20% Ability Power every 5 seconds in combat.
BloodthirsterOnce per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Blue BuffGain 10% additional Attack Damage and Ability Power from all sources.
Blue BuffAbilities cost 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.
[Unique - only 1 per champion]
Bramble VestGain 6% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
CrownguardCombat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
DeathbladePerfect peace and calm for the holder - and all who face it.
?
Dragon's ClawGain 6% max health.
Every 2 seconds, heal 2.5% max Health.
Edge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Evenshroud30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Gargoyle StoneplateGain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Giant SlayerGain 15% additional Damage Amp against Tanks.
Guinsoo's RagebladeGain 7% stacking Attack Speed every second.
Hand Of JusticeGain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Hextech GunbladeHeal the lowest percent Health ally for 20% of damage dealt.
Ally Healing: ?
Infinity EdgeGain Precision.
Ionic Spark30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist
Jeweled GauntletGain Precision.
Kraken's FuryAttacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Last WhisperDamage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
MorellonomiconAttacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Nashor's ToothAttacks grant 2 bonus Mana, increased to 4 if they critically strike.
Protector's VowCombat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
QuicksilverCombat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Rabadon's DeathcapThis humble hat can help you make, or unmake, the world itself.
?
Red BuffAttacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Spear of ShojinAttacks grant 5 bonus Mana.
Spirit VisageRegenerate 2% of missing Health each second.
Steadfast HeartGain 5% Durability. While above 50% Health, instead gain 15% Durability.
?
Sterak's GageAt 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Striker's FlailCritical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Sunfire CapeGain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Thief's GlovesEach round: Equip 2 random items.
[Consumes 3 item slots.]
?
Thief's GlovesEach round: Equip 2 random items.
[Consumes 3 item slots.]
?
Thief's GlovesEach round: Equip 2 random items.
[Consumes 3 item slots.]
?
Titan's ResolveGain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Void StaffDamage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Warmog's ArmorGain 18% max Health.
Artifacts
Ornn artifacts — powerful, no recipe, one per unit.
Aegis of DawnEvery 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ?% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Aegis of DuskEvery 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Ahri's AuraThe holder is orbited by 3 foxfires. Each one deals 50 magic damage and the orbit expands to hit the holder's current target.
For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Blacksmith's GlovesEach round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
Blighting JewelDealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa JuiceThe holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
Corrupt Vampiric ScepterAttacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.
The holder cannot cast their Ability or gain Mana.
DawncoreReduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Deathfire GraspCombat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]
Diamond HandsOnce per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.
Eternal PactCombat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Eternal WinterEnemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Evelynn's InstinctWhen switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health.
Kills grant the holder 50% Attack Speed decaying over 3 seconds.
FishbonesThe holder's attacks target random enemies.
FlickerbladesAttacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Forbidden IdolShields have 50% of their value converted to max Health instead.
Gambler's BladeGrant 1% bonus Attack Speed per gold in your bank (up to 30 gold).
Each attack has a 6% chance to drop 1 gold.
Gold generated this game: ?
[Unique - only 1 per champion]
Gambler's BladeGrant 2% bonus Attack Speed per gold in your bank (up to 15 gold).
Each attack has a 10% chance to drop 1 gold.
Gold generated this game: ?
[Unique - only 1 per champion]
Gold CollectorAttacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.
Gold Collected: ?g
[Unique - only 1 per champion]
Goldmancer's StaffGrant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill.
Gold generated this game: ?
Hellfire HatchetAttacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon FocusStunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
HullcrusherCombat start: If there are no adjacent allies, gain 600 Health.
Infinity ForceTons of EVERYTHING!
Innervating LocketThe holder gains 1% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Lesser Mirrored PersonaShare 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.
Can't be Reforged
Unique: one per champion
Lich BaneThe holder's first attack after each Ability cast deals ? bonus magic damage.
Damage increases based on Stage.
Lightshield CrestEvery 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Locket of the Iron SolariCombat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
[Support item]
Luden's Tempest100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
ManazaneAfter casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]
Mending EchoesIncrease healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.
Mirrored PersonaEvery 6 player combats gain a lesser copy of Mirrored Persona (?/6).
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.
Can't be Reforged, Lesser copies do not produce copies.
Unique: one per champion
MittensShrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Mogul's MailGrants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.
Gold generated this game: ?
[Unique - only 1 per champion]
Mogul's MailGrants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant 3 gold and continue gaining 3 gold every 11 seconds.
Gold generated this game: ?
[Unique - only 1 per champion]
Obsidian CleaverDamage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power.
[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Prowler's ClawAfter killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Randuin's OmenCombat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
[Support item]
Rapid FirecannonGain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's ArmguardTakedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Shadow PuppetSpawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage.
[Unique - only 1 per champion]
Silvermere DawnGrants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
Sniper's FocusGain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Soraka's MiracleThe first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.
If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Spectral CutlassCombat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Statikk ShivEvery 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
Suspicious Trench CoatOnce per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
Talisman Of AscensionAfter 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Darkin AegisThe holder gains the Darkin trait.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The Darkin BowThe holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The Darkin ScytheThe holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
The Darkin StaffThe holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage.
Damage increases based on Stage
The IndomitableThe holder's Move Speed is drastically reduced.
Gain 15% max Health, stun immunity, and pull the current target into melee range.
Thresh's LanternAfter 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them.
Traits of champions flung onto the board do not become active
Titanic HydraAttacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Trickster's GlassSummon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Unending DespairWhenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Varus's ObsessionCombat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power.
The Soulmate heals for 20% of damage the holder deals.
Void GauntletCombat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Wit's EndAttacks deal ? bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Yasuo's BladeworkEvery 3 seconds, your next attack is a double attack.
Zeke's Bleak HeraldWhen combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by 20%. The holder then gains 60% Attack Speed for each affected ally.
Zhonya's ParadoxOnce per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Radiant items
Upgraded versions of craftable items, with a stronger effect.
Apex-FangsWhen you damage an enemy, deal 100% of the damage to the nearest enemy as physical damage after a brief delay.
Total Shockwave Damage This Round: ?
Recommended users: Naafiri, Jhin, and Varus
Armor of Eternal DevotionGain 50% increased healing and shielding. Heal for 20% of the Queen's damage dealt.
Only Faeries can hold this item.
Bench the champion to remove it.
Biomatter PreserverGain 0.05% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 30% increased healing from all sources.
Recommended user: Gragas.
Chalice of CharityCombat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.
Omnivamp: heal for some of damage dealt
Drone UplinkA drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 30% of damage.
Recommended users: Sona and Viktor.
Eternal Monarch's CrownAfter dealing damage 12 times, gain ?% for the rest of combat.
After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 50% damage amp.
Only Faeries can hold this item.
Bench the champion to remove it.
Fully-Charged Flux CapacitorEvery other attack is charged, dealing 20% of the target's max health as physical damage and reduces their Armor by 15.
Total Charge Damage This Round: ?
Recommended users: Zeri and Naafiri
Harmonized ChassisAll Shields are 100% more effective on the holder. Every second, siphon 8% of the owner's max Health from the nearest 3 enemies and convert it to a Shield for 8 seconds.
Shielding This Round: ?
Recommended users: Mordekaiser, Jax, and Sejuani
Hijacked CybercoilAbilities and Attacks mark enemies for 10 seconds. Heal for 75% of damage dealt to marked enemies.
Total Healing This Round: ?
Recommended users: Sejuani, Jax, and Mordekaiser
Kayle's Radiant ExaltationBehold, the righteous flame!
Locket of Targon PrimeCombat start: Shields the holder and allies within 3 hexes in the same row for 275/325/375 damage for 60 seconds.
Your team gains 200 Health.
Malware MatrixAttack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 100 physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 1 seconds.
MistralCombat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed.
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Nullifier LanternGain 50% health. Every 1 seconds, deal 10% of the holder's max health as magic damage to all enemies within 1-hex.
Total Damage Dealt This Round: ?
Recommended users: Jax, Mordekaiser, and Sejuani
Pulse SilencerExecute enemies below 44% Health. Abilities can critically strike. Gain 44% Critical Strike Damage.
Total Executions This Round: ?
Recommended users: Jhin and Zeri
Radiant Adaptive HelmGain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's StaffCombat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant BloodthirsterOnce per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue BuffGain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble VestGain 12% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant Crown of ChampionsEvery 3 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.
Radiant CrownguardCombat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
Radiant DeathbladeIt glows in the presence of enemies. Or friends. Or anything alive, really.
?
Radiant Determined InvestorAfter dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Radiant Diamond Hands, 1 Champion Duplicator, and 30 gold.
Radiant Diamond HandsOnce per combat: At 66% Health and 33% Health, become invulnerable for 1 second and grant 3 gold.
Radiant Dragon's ClawGain 28% max health.
Every 2 seconds, heal 5% max Health.
Radiant Draven's AxeGain 3% Attack Damage per gold in your bank (up to 60 gold).
Attacks grant 1 stack, up to 100 times. At full stacks, grant 20 gold and 2 item component(s).
Gold generated this game: ?
Radiant Edge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant FieldGain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds.
Recommended Roles: Attack or Magic Tank
Radiant Gambler's BladeGrant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 7% chance to drop 3 gold.
Gold generated this game: ?
Radiant Gargoyle StoneplateGain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant SlayerGain 30% additional Damage Amp against Tanks.
Radiant Goldmancer's StaffGrant 2 Ability Power per gold in your bank (up to 60 gold) and a 60% chance to drop 6 gold on enemy kill.
Gold generated this game: ?
Radiant Guinsoo's RagebladeGain 16% stacking Attack Speed every second.
Radiant Hand of JusticeGain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech GunbladeHeal the lowest percent Health ally for 40% of damage dealt.
Ally Healing: ?
Radiant Infinity EdgeGain Precision.
Radiant Ionic Spark30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled GauntletGain Precision.
Radiant Kraken's FuryAttacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last WhisperDamage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant Mogul's MailGrants 5 Armor, 5 Magic Resist, and 50 Health when taking damage, stacking up to 35 times.
At full stacks, grant 6 gold.
Gold generated this game: ?
Radiant MorellonomiconAttacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's ToothAttacks grant 4 bonus Mana, increased to 6 if they critically strike.
Radiant Needlessly Big GemIf the holder is alive after 15 seconds, your team deals 2% more damage per gold in your bank (up to 60 gold). For every 2 units alive when this happens, gain 3 gold.
Gold generated this game: ?
Radiant Orb of GreedRisky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on your loss streak. Win to convert it into loot and gold.
Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a 200% conversion rate.
The equipped unit has a 15% chance to grant 3 gold on takedowns.
Radiant Protector's VowCombat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.
Radiant QuicksilverCombat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's DeathcapIt's witnessed - and unleashed - miracles and calamities both.
?
Radiant Red BuffAttacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of ShojinAttacks grant 10 bonus Mana.
Radiant Spirit VisageRegenerate 4% of missing Health each second.
Radiant Steadfast HeartGain 10% durability. While above 50% Health, instead gain 30% Durability.
?
Radiant Sterak's GageAt 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's FlailCritical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire CapeGain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's GlovesEach round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
?
Radiant Titan's ResolveGain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void StaffDamage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's ArmorGain 36% max Health.
RadiantizeAfter 8 seconds, 1 random equipped item temporarily becomes Radiant.
RadiantizeAfter ? seconds, ? random equipped item temporarily becomes Radiant.
Scoped HolobowAttacks that Critically Strike grant 10 bonus Mana. After casting an Ability, gain 100% Critical Strike Chance for 8 seconds.
Recommended users: Varus, Jhin, and Zeri
SemiconductorEvery 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage.
Recommended users: Gragas and Master Yi.
Shroud of ReverenceCombat start: Shoot a wider beam that 50% Mana Reaves enemies.
Your team gains 25 starting Mana.
[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Solar EclipseGain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds.
Recommended Roles: Attack or Magic Tank
Sympathetic ImplantEvery 5 seconds, gain:
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
Target-Lock OpticsWhen the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
At (4): If the holder is Psionic, they heal 30% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
Virtue of the MartyrEvery 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.
Healing: ?
[Support item]
Zeke's HarmonyCombat start: Grant 35% Attack Speed and 10% Omnivamp to the holder and allies within 1 hex in the same row.
Omnivamp: heal for some of damage dealt
Zz'Rot PortalSummon a large Voidspawn. Its strength increases with each Stage.
[Support item]
[Unique - only 1 per champion]
Support items
Items that buff allies rather than their holder.
Aegis of the LegionCombat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds.
[Support item]
Banshee's VeilCombat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Support item] [Unique - only 1 per champion]
Chalice of PowerCombat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
[Support item]
Darkflight Zeke's HeraldCombat start: Grant 20% Attack Speed to the holder and allies within 2 hexes in the same row.
This item's effect applies after Darkflight champions receive their items.
Knight's VowCombat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
[Support item]
Moonstone RenewerEvery 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.
[Support item]
Needlessly Big GemYour team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 20%.
[Support item]
Needlessly Big GemYour team gains 25% Damage Amp. Each second the holder is alive, your team gains an additional ?% Damage Amp, up to a total of ?%.
[Support item]
Shroud of StillnessCombat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
?
The Eternal FlameWhile the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds.
[Support item]
Wound: Reduces healing received
Zeke's HeraldCombat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
[Support item]
ZephyrCombat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 2% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
?
Emblems
Grant a trait to the unit holding them. Built from a Spatula.
8-bit EmblemThe holder joins the 8-bit band.
[Unique - only 1 per champion]
A.D.M.I.N. EmblemThe holder gains the A.D.M.I.N. Trait.
[Unique - only 1 per champion]
Abomination EmblemThe holder gains the Abomination trait.
[Unique - only one per champion]
Academy EmblemThe holder gains the Academy trait. This item is always considered to be sponsored.
Ace EmblemThe holder gains the Ace Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Aegis EmblemThe holder gains the Aegis Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Altruist EmblemThe holder gains the Altruist trait.
[Unique - only 1 per champion.]
Ambusher EmblemThe holder gains the Ambusher trait.
Anima EmblemThe holder gains the Anima trait.
Anima Squad EmblemThe holder gains the Anima Squad Trait.
[Unique - only 1 per champion]
Anima Squad EmblemThe holder gains the Anima Squad trait.
Anima Squad ModPermanently mods a champion to benefit from the Anima Squad trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Arbiter EmblemThe holder gains the Arbiter trait.
Arcana EmblemThe holder gains the Arcana trait.
Arcanist EmblemThe holder gains the Arcanist trait.
[Unique - only 1 per champion
Arcanist EmblemThe holder gains the Arcanist trait.
[Unique - only 1 per champion.]
Arcanist EmblemThe holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.
Artillerist EmblemThe holder gains the Artillerist trait.
Assassin EmblemThe holder gains the Assassin trait.
[Unique - Only One Per Champion]
Assassin EmblemThe holder gains the Assassin trait.
[Unique - only one per champion]
Assassin EmblemThe holder gains the Assassin trait.
[Unique - only 1 per champion]
Assassin EmblemThe holder gains the Assassin trait.
Astral EmblemThe holder gains the Astral trait.
Automata EmblemThe holder gains the Automata trait.
Bastion EmblemThe holder gains the Bastion trait.
[Unique - only 1 per champion.]
Bastion EmblemThe holder gains the Bastion trait.
Bastion EmblemThe holder gains the Bastion trait.
Gain 15% of Armor and Magic Resistance as Ability Power.
Bastion EmblemThe holder gains the Bastion trait.
Gain 15% of Armor as Attack Damage.
Gain 15% of Magic Resistance as Ability Power.
Bastion EmblemThe holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Bastion ModPermanently mods a champion to benefit from the Bastion trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Battle Academia EmblemThe holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per.
Battlecast EmblemThe holder gains the Battlecast trait.
Behemoth EmblemThe holder gains the Behemoth trait.
[Unique - only 1 per champion.]
Big Shot EmblemThe holder gains the Big Shot trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Bilgewater EmblemThe holder gains the Bilgewater trait.
[Unique - only 1 per champion]
Bilgewater EmblemThe holder gains the Bilgewater trait.
Black Rose EmblemThe holder gains the Black Rose trait.
Blademaster EmblemThe holder gains the Blademaster trait.
Blaster EmblemThe holder gains the Blaster trait.
Bodyguard EmblemThe holder gains the Bodyguard trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
BoomBot EmblemThe holder gains the BoomBot trait.
BoomBot ModPermanently mods a champion to benefit from the BoomBot trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Brawler EmblemThe holder gains the Brawler trait.
[Unique - only one per champion]
Brawler EmblemThe holder gains the Brawler Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Brawler EmblemThe holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Bruiser EmblemThe holder gains the Bruiser trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Bruiser EmblemThe holder gains the Bruiser trait.
Bruiser EmblemThe holder gains the Bruiser trait.
[Unique - only 1 per champion.]
Bruiser EmblemThe holder gains the Bruiser trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Bruiser EmblemThe holder gains the Bruiser trait.
[Unique - only 1 per champion.]
Bruiser EmblemThe holder gains the Bruiser trait.
Bruiser EmblemThe holder gains the Bruiser trait.
For every 240 max Health, deal 1% bonus damage as magic damage.
Bruiser EmblemThe holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Bruiser ModPermanently mods a champion to benefit from the Bruiser trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Cannoneer EmblemThe holder gains the Cannoneer trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Cannoneer EmblemThe holder gains the Cannoneer trait.
Cavalier EmblemThe holder gains the Cavalier trait.
[Unique - only one per champion]
Cavalier EmblemThe holder gains the Cavalier trait.
Celestial EmblemThe holder gains the Celestial trait.
Challenger EmblemThe holder gains the Challenger trait.
[Unique - only 1 per champion]
Challenger EmblemThe holder gains the Challenger trait.
[Unique - only 1 per champion.]
Challenger EmblemThe holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Chemtech EmblemThe holder gains the Chemtech trait.
[Unique - only 1 per champion]
Chrono EmblemThe holder gains the Chrono trait.
Civilian EmblemThe holder gains the Civilian Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Clockwork EmblemThe holder gains the Clockwork trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Close ArmoryCloses the Armory. Will reopen next round with new traits.
Conjure EmblemGain a random Emblem.
Conqueror EmblemThe holder gains the Conqueror trait.
Country EmblemThe holder joins the Country band.
[Unique - only 1 per champion]
Coven EmblemThe holder gains the Coven trait.
[Unique - only one per champion]
Crowd Diver EmblemThe holder gains the Crowd Diver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Crystal Gambit EmblemThe holder gains the Crystal Gambit trait.
Cypher EmblemThe holder gains the Cypher trait.
Dark Star EmblemThe holder gains the Dark Star trait.
Dark Star EmblemThe holder gains the Dark Star trait.
Darkflight EmblemThe holder gains the Darkflight trait.
Dawnbringer EmblemThe holder gains the Dawnbringer trait.
[Unique - only one per champion]
Dazzler EmblemThe holder gains the Dazzler trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Deadeye EmblemThe holder gains the Deadeye trait.
[Unique - only 1 per champion]
Debonair EmblemThe holder gains the Debonair trait.
[Unique - only 1 per champion]
Defender EmblemThe holder gains the Defender Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Defender EmblemThe holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Demacia EmblemThe holder gains the Demacia trait.
[Unique - only 1 per champion.]
Demacia EmblemThe holder gains the Demacia trait.
Disco EmblemThe holder joins the Disco band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Disruptor EmblemThe holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
Divine EmblemThe holder gains the Divine trait.
[Unique - Only One Per Champion]
Divinicorp EmblemThe holder gains the Divinicorp trait.
Divinicorp ModPermanently mods a champion to benefit from the Divinicorp trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Dominator EmblemThe holder gains the Dominator trait.
Draconic EmblemThe holder gains the Draconic trait.
[Unique - only one per champion]
Dragonlord EmblemThe holder gains the Dragonlord trait.
[Unique - only 1 per champion.]
Dragonmancer EmblemThe holder gains the Dragonmancer trait.
Dragonslayer EmblemThe holder gains the Dragonslayer trait.
[Unique - only one per champion]
Dryad EmblemThe holder gains the Dryad trait.
[Unique - only 1 per champion.]
Duelist EmblemThe holder gains the Duelist trait.
[Unique - Only One Per Champion]
Duelist EmblemThe holder gains the Duelist Trait.
[Unique - only 1 per champion]
Duelist EmblemThe holder gains the Duelist trait.
[Unique - only 1 per champion.]
Duelist EmblemThe holder gains the Duelist trait.
Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
Dusk EmblemThe holder gains the Dusk trait.
[Unique - Only One Per Champion]
Dynamo EmblemThe holder gains the Dynamo trait.
On cast, gain ?% Damage Amp per 10 Mana spent.
Dynamo ModPermanently mods a champion to benefit from the Dynamo trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Edgelord EmblemThe holder gains the Edgelord trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Edgelord EmblemThe holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Elderwood EmblemThe holder gains the Elderwood trait.
[Unique - Only One Per Champion]
Eldritch EmblemThe holder gains the Eldritch trait.
Emo EmblemThe holder joins the Emo band.
[Unique - only 1 per champion]
Enforcer EmblemThe holder gains the Enforcer trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Enforcer EmblemThe holder gains the Enforcer trait.
Evoker EmblemThe holder gains the Evoker trait.
Executioner EmblemThe holder gains the Executioner trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Executioner EmblemThe holder gains the Executioner trait.
Critical Strikes ignore 40% of the target's Armor and Magic Resist.
Executioner EmblemThe holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
Executioner ModPermanently mods a champion to benefit from the Executioner trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Exotech EmblemThe holder gains the Exotech trait.
Exotech ModPermanently mods a champion to benefit from the Exotech trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Experiment EmblemThe holder gains the Experiment trait.
Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with ?% max Health.
Faerie EmblemThe holder gains the Faerie trait.
Family EmblemThe holder gains the Family trait.
Fated EmblemThe holder gains the Fated trait.
Fated Bonus: Restore 3% Health every 3 seconds.
[Unique - only 1 per champion.]
Firelight EmblemThe holder gains the Firelight trait.
Forgotten EmblemThe holder gains the Forgotten trait.
[Unique - only one per champion]
Fortune EmblemThe holder gains the Fortune trait.
[Unique - only 1 per champion.]
Freljord EmblemThe holder gains the Freljord trait.
[Unique - only 1 per champion]
Freljord EmblemThe holder gains the Freljord trait.
Frost EmblemThe holder gains the Frost trait.
Gadgeteen EmblemThe holder gains the Gadgeteen Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Ghostly EmblemThe holder gains the Ghostly trait.
[Unique - only 1 per champion.]
Golden Ox EmblemThe holder gains the Golden Ox trait.
Golden Ox ModPermanently mods a champion to benefit from the Golden Ox trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Guardian EmblemThe holder gains the Guardian trait.
Guardian EmblemThe holder gains the Guardian trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Guild EmblemThe holder gains the Guild trait.
Guild Bonus: 3% Omnivamp
Gunner EmblemThe holder gains the Gunner trait.
[Unique - only 1 per champion.]
Gunslinger EmblemThe holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Hacker EmblemThe holder gains the Hacker Trait.
[Unique - only 1 per champion]
Heart EmblemThe holder gains the Heart Trait.
[Unique - only 1 per champion]
Heartsteel EmblemThe holder joins the Heartsteel band.
[Unique - only 1 per champion]
Heavenly EmblemThe holder gains the Heavenly trait.
[Unique - only 1 per champion.]
Heavyweight EmblemThe holder gains the Heavyweight trait, and gains 150 max Health on takedown.
Hellion EmblemThe holder gains the Hellion trait.
[Unique - only one per champion]
Hextech EmblemThe holder gains the Hextech trait.
[Unique - only 1 per champion]
Honeymancy EmblemThe holder gains the Honeymancy trait.
Hunter EmblemThe holder gains the Hunter trait.
Hyperpop EmblemThe holder joins the Hyperpop band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Incantor EmblemThe holder gains the Incantor trait.
Infiltrator EmblemThe holder gains the Infiltrator trait.
InfiniTeam EmblemThe holder gains the InfiniTeam Trait.
[Unique - only 1 per champion]
Inkshadow EmblemThe holder gains the Inkshadow trait.
[Unique - only 1 per champion.]
Innovator EmblemThe holder gains the Innovator trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Invoker EmblemThe holder gains the Invoker trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Invoker EmblemThe holder gains the Invoker trait.
[Unique - only 1 per champion]
Invoker EmblemThe holder gains the Invoker trait.
[Unique - only 1 per champion.]
Invoker EmblemThe holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Ionia EmblemThe holder gains the Ionia trait.
Ionia Bonus: 25% Attack Speed.
[Unique - only 1 per champion]
Ionia EmblemThe holder gains the Ionia trait.
Ironclad EmblemThe holder gains the Ironclad trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Ixtal EmblemThe holder gains the Ixtal trait.
[Unique - only 1 per champion]
Ixtal EmblemThe holder gains the Ixtal trait.
Jade EmblemThe holder gains the Jade trait.
Jazz EmblemThe holder joins the Jazz band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Juggernaut EmblemThe holder gains the Juggernaut trait.
[Unique - only 1 per champion.]
Juggernaut EmblemThe holder gains the Juggernaut trait.
While above 50% Health, gain 30% Attack Speed.
Juggernaut EmblemThe holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
K/DA EmblemThe holder joins the K/DA band.
[Unique - only 1 per champion]
Knight EmblemThe holder gains the Knight trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Lagoon EmblemThe holder gains the Lagoon trait.
LaserCorps EmblemThe holder gains the LaserCorps Trait.
[Unique - only 1 per champion]
Legionnaire EmblemThe holder gains the Legionnaire trait.
[Unique - only one per champion]
Longshot EmblemThe holder gains the Longshot trait and +1 Attack Range.
Luchador EmblemThe holder gains the Luchador trait.
Mage EmblemThe holder gains the Mage trait.
[Unique - Only One Per Champion]
Mage EmblemThe holder gains the Mage trait.
Mage EmblemThe holder gains the Mage trait.
Marauder EmblemThe holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Gold dropped this game: ?
Marksman EmblemThe holder gains the Marksman trait.
Dealing physical damage to an enemy reduces their Armor by 3.
Marksman ModPermanently mods a champion to benefit from the Marksman trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Mascot EmblemThe holder gains the Mascot Trait.
[Unique - only 1 per champion]
Mecha: PRIME EmblemThe holder gains the Mecha: PRIME Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Meeple EmblemThe holder gains the Meeple trait and 4% Damage Amp and 50 Health per.
Mercenary EmblemThe holder gains the Mercenary trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Mirage EmblemThe holder gains the Mirage trait.
Mosher EmblemThe holder gains the Mosher trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Multistriker EmblemThe holder gains the Multistriker trait.
Mutant EmblemThe holder gains the Mutant trait.
[Unique - only 1 per champion]
Mystic EmblemThe holder gains the Mystic trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Mystic EmblemThe holder gains the Mystic trait.
Mythic EmblemThe holder gains the Mythic trait.
[Unique - only 1 per champion.]
N.O.V.A. EmblemThe holder gains the N.O.V.A. trait.
N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
Nightbringer EmblemThe holder gains the Nightbringer trait.
[Unique - only one per champion]
Nitro ModPermanently mods a champion to benefit from the Nitro trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Noxus EmblemThe holder gains the Noxus Trait.
[Unique - only 1 per champion]
Noxus EmblemThe holder gains the Noxus trait.
Ox Force EmblemThe holder gains the Ox Force Trait.
[Unique - only 1 per champion]
Pentakill EmblemThe holder joins the Pentakill band.
[Unique - only 1 per champion]
Piltover EmblemThe holder gains the Piltover trait.
[Unique - only 1 per champion]
Piltover EmblemThe holder gains the Piltover trait.
Pit Fighter EmblemThe holder gains the Pit Fighter trait.
Porcelain EmblemThe holder gains the Porcelain trait.
[Unique - only 1 per champion.]
Portal EmblemThe holder gains the Portal trait.
Prankster EmblemThe holder gains the Prankster Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Preserver EmblemThe holder gains the Preserver trait.
Primordian EmblemThe holder gains the Primordian trait.
Prodigy EmblemThe holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
Protector EmblemThe holder gains the Protector trait.
Protector EmblemThe holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
Psionic EmblemThe holder gains the Psionic trait.
Punk EmblemThe holder joins the Punk band.
[Unique - only 1 per champion]
Pyro EmblemThe holder gains the Pyro trait.
Quickstriker EmblemThe holder gains the Quickstriker trait.
Quickstriker EmblemThe holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Ranger EmblemThe holder gains the Ranger trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Rapidfire EmblemThe holder gains the Rapidfire trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Rapidfire EmblemThe holder gains the Rapidfire trait and 2 range.
Rapidfire ModPermanently mods a champion to benefit from the Rapidfire trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Reaper EmblemThe holder gains the Reaper trait.
[Unique - only 1 per champion.]
Rebel EmblemThe holder gains the Rebel trait.
Rebel EmblemThe holder gains the Rebel trait.
Redeemed EmblemThe holder gains the Redeemed trait.
[Unique - only one per champion]
Renegade EmblemThe holder gains the Renegade Trait.
[Unique - only 1 per champion]
Renewer EmblemThe holder gains the Renewer trait.
[Unique - only one per champion]
Revenant EmblemThe holder gains the Revenant trait.
[Unique - only one per champion]
Riftwalker EmblemThe holder gains the Riftwalker Trait.
[Unique - only 1 per champion]
Rogue EmblemThe holder gains the Rogue trait.
[Unique - only 1 per champion.]
Rogue EmblemThe holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
Sage EmblemThe holder gains the Sage trait.
[Unique - only 1 per champion.]
Scalescorn EmblemThe holder gains the Scalescorn trait.
Scholar EmblemThe holder gains the Scholar trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Scholar EmblemThe holder gains the Scholar trait.
Scrap EmblemThe holder gains the Scrap trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Scrap EmblemThe holder gains the Scrap trait.
Sentinel EmblemThe holder gains the Sentinel trait.
[Unique - only one per champion]
Sentinel EmblemThe holder gains the Sentinel trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Sentinel EmblemThe holder gains the Sentinel trait.
Shadow Isles EmblemThe holder gains the Shadow Isles trait.
[Unique - only 1 per champion.]
Shapeshifter EmblemThe holder gains the Shapeshifter trait.
Shepherd EmblemThe holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.
Shimmerscale EmblemThe holder gains the Shimmerscale trait.
Shurima EmblemThe holder gains the Shurima trait.
[Unique - only 1 per champion]
Skirmisher EmblemThe holder gains the Skirmisher trait.
[Unique - only one per champion]
Slayer EmblemThe holder gains the Slayer trait.
Healing received is increased by 33%.
Slayer EmblemThe holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
Slayer Emblem<br>The holder gains the Slayer trait.
[Unique - only 1 per champion]
Slayer ModPermanently mods a champion to benefit from the Slayer trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Sniper EmblemThe holder gains the Sniper trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Sniper EmblemThe holder gains the Sniper trait.
[Unique - only 1 per champion.]
Sniper EmblemThe holder gains the Sniper trait and +2 range.
Sniper EmblemThe holder gains the Sniper trait and 2 range.
Sniper EmblemThe holder gains the Sniper trait and +1 Attack Range.
Socialite EmblemThe holder gains the Socialite trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Sorcerer EmblemThe holder gains the Sorcerer trait.
[Unique - only 1 per champion.]
Sorcerer EmblemThe holder gains the Sorcerer trait.
Sorcerer EmblemThe holder gains the Sorcerer trait.
The holder gains 18% more Ability Power from all sources.
Soul Fighter EmblemThe holder gains the Soul Fighter trait.
Space Groove EmblemThe holder gains the Space Groove trait. On cast, the holder enters for 2.5 seconds.
Can only occur once every 4 seconds.
Spellslinger EmblemThe holder gains the Spellslinger Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Spellweaver EmblemThe holder gains the Spellweaver trait.
[Unique - only one per champion]
Spellweaver EmblemThe holder gains the Spellweaver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Star Guardian EmblemThe holder gains the Star Guardian trait.
Star Guardian EmblemThe holder gains the Star Guardian Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Star Guardian EmblemThe holder gains the Star Guardian trait.
Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.
[Unique - only 1 per champion.]
Stargazer EmblemThe holder gains the Stargazer trait.
Storyweaver EmblemThe holder gains the Storyweaver trait.
[Unique - only 1 per champion.]
Strategist EmblemThe holder gains the Strategist trait.
[Unique - only 1 per champion]
Strategist EmblemThe holder gains the Strategist trait and 50% of the other Strategist bonus.
Strategist EmblemThe holder gains the Strategist trait.
Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed
Strategist ModPermanently mods a champion to benefit from the Strategist trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Street Demon EmblemThe holder gains the Street Demon trait.
Street Demon ModPermanently mods a champion to benefit from the Street Demon trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Striker EmblemThe holder gains the Striker trait.
[Unique - only 1 per champion]
Sugarcraft EmblemThe holder gains the Sugarcraft trait.
Superfan EmblemThe holder gains the Superfan trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Supreme Cells EmblemThe holder gains the Supreme Cells trait.
Sureshot EmblemThe holder gains the Sureshot Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Swiftshot EmblemThe holder gains the Swiftshot trait.
Syndicate EmblemThe holder gains the Syndicate trait.
[Unique - only 1 per champion]
Syndicate EmblemThe holder gains the Syndicate trait.
Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.
Syndicate ModPermanently mods a champion to benefit from the Syndicate trait (but does not contribute).
Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Targon EmblemThe holder gains the Targon trait.
[Unique - only 1 per champion.]
Techie EmblemThe holder gains the Techie trait.
The holder gains 15% more Ability Power from all sources.
Techie ModPermanently mods a champion to benefit from the Techie trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Tempest EmblemThe holder gains the Tempest trait.
The Underground EmblemThe holder gains the Underground Trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Timebreaker EmblemThe holder gains the Timebreaker trait.
True Damage EmblemThe holder joins the True Damage band.
[Unique - only 1 per champion]
Umbral EmblemThe holder gains the Umbral trait.
[Unique - only 1 per champion.]
Vanguard EmblemThe holder gains the Vanguard trait.
[Unique - Only One Per Champion]
Vanguard EmblemThe holder gains the Vanguard trait.
Vanguard EmblemThe holder gains the Vanguard trait.
The holder gains 150 max Health whenever they gain Shield.
Vanguard EmblemThe holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.
Vanguard ModPermanently mods a champion to benefit from the Vanguard trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Vanquisher EmblemThe holder gains the Vanquisher trait.
[Unique - only 1 per champion]
Vanquisher EmblemThe holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes.
Cooldown: 0.75 seconds
Gold generated this game: ?
Visionary EmblemThe holder gains the Visionary trait.
Void EmblemThe holder gains the Void trait.
[Unique - only 1 per champion]
Void EmblemThe holder gains the Void trait.
Voyager EmblemThe holder gains the Voyager trait.
Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role.
- Tanks: 10 Armor and Magic Resist
- Fighters/Assassins: 10% Omnivamp
- Other Roles: 10% Attack Speed
Warden EmblemThe holder gains the Warden trait.
[Unique - only 1 per champion.]
Warden EmblemThe holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
Warlord EmblemThe holder gains the Warlord trait.
[Unique - Only One Per Champion]
Warrior EmblemThe holder gains the Warrior trait.
Warrior EmblemThe holder gains the Warrior trait.
Watcher EmblemThe holder gains the Watcher trait.
Whispers EmblemThe holder gains the Whispers trait.
Witchcraft EmblemThe holder gains the Witchcraft trait.
Wraith EmblemThe holder gains the Wraith trait.
Yordle EmblemThe holder gains the Yordle trait.
Zaun EmblemThe holder gains the Zaun trait.
[Unique - only 1 per champion]
Zaun EmblemThe holder gains the Zaun trait.
Spatula items
Tactician's Crown, Cape and Shield — built from Spatulas and Frying Pans.
Tactician's CapeYour team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
Tactician's CrownYour team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
Tactician's ShieldYour team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
Set items
Items unique to one set's own mechanic.
13-Round EggHatches in 13 rounds (losses count double), granting about 40 Gold worth of loot.
2-Round EggHatches in 2 rounds (losses count double), granting about 15 Gold worth of loot.
4-Round EggHatches in 4 rounds (losses count double), granting about 15 Gold worth of loot.
5-Round EggHatches in 5 rounds (losses count double), granting about 25 Gold worth of loot.
7-Round EggHatches in 7 rounds (losses count double), granting about 40 Gold worth of loot.
9-Round EggHatches in 9 rounds (losses count double), granting about 25 Gold worth of loot.
90 Caliber NetsStun the 3 enemies who have dealt the most damage for 2 seconds.
A Light SnackUse this on a Briar to grant her ? in exchange for ? of your player health.
In Choncc's Treasure, this item is improved at Stage 3-1 and 4-1.
[Consumable - This item disappears when used.]
Acceleration GateAfter casting, Piltover units restore 35% of their max Mana over 2 seconds.
Accomplice's GlovesEach round: Equip 2 random Support items.
[Consumes 3 item slots.]
AftershockNext Combat: After 10 seconds, stun all enemies for 1.5 seconds.
AftershockAfter 8 seconds, stun all enemies for 1.5 seconds.
AftershockAfter 8 and ? seconds, stun all enemies for ? seconds.
Aim-AssistantDeal 5% bonus damage per hex distance from the target.
All FivesReroll your Shop with all 5-cost champions.
All FivesReroll your shop with all 5-cost champions.
All FivesReroll your shop with all 5-cost champions. Gain ? gold.
All FoursReroll your Shop with all 4-cost champions.
All FoursReroll your shop with all 4-cost champions.
All FoursReroll your shop with all 4-cost champions. Gain ? gold.
All OnesReroll your Shop with all 1-cost champions.
All OnesReroll your shop with all 1-cost champions.
All OnesReroll your shop with all 1-cost champions. Gain ? Gold.
All ThreesReroll your Shop with all 3-cost champions.
All ThreesReroll your shop with all 3-cost champions.
All ThreesReroll your shop with all 3-cost champions. Gain ? gold.
All TwosReroll your Shop with all 2-cost champions.
All TwosReroll your shop with all 2-cost champions.
All TwosReroll your shop with all 2-cost champions. Gain ? gold.
Amulet of AscensionThis will change EVERYTHING.
Ancient TreasuresGain a Lucky Item Chest.
Ani-MinesEvery 5 seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area.
AnimapocalypseStore 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter.
Recommended Roles: Attack or Magic Caster
Animate BenchNext combat: Every 6 seconds, a champion joins combat from your bench.
Animate ShopFor 20 seconds, your shop refreshes for free every 2 seconds.
AnomalyEvolve the holder, granting an effect based on their role.
Tank: Gain 1100 health and grow in size.
Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.
Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.
Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
AP RoundsAttacks and Abilities ignore 30% of enemy Armor
AP Rounds+Attacks and Abilities ignore 60% of enemy Armor
Arcana SignifierUse this on an Arcana champion to change Arcana's effect to theirs.
Ahri: Gain Ability Power for each 3-star champion.
Hecarim: Units holding items gain Damage Reduction and Attack Damage.
Tahm Kench: Gain Health for each active trait.
Xerath: Abilities deal bonus true damage for each Charm purchased.
Emblem: Gain Damage Amp for each Spatula item equipped.
Armor NullifierPiltover units deal 25% more damage, increased to 45% against Tanks.
Ascended's CallNext combat: Shurimans gain 1% per second. After 22 seconds, gain 200%.
AssassinNext combat: Your highest champion jumps to the enemy backline.
Assault Frame4 Range, Attack Marksman
Specialized in dealing damage to foes.
Assault FrameBecome an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.
AssemblyGain a copy of each 1-cost champion.
Backline AttackerUnleashes a barrage from the backline.
(Comes with Rapid Firecannon, Fishbones, and Guinsoo's Rageblade.)
Backrow StarNext combat: A random back row champion gains 40% for 7 seconds.
Backrow StarA random back row champion gains 75% Attack Speed for 7 seconds.
Backrow StarA random back row champion gains ?% Attack Speed for ? seconds.
Bark ArmorYour champions gain 150 shield for 10 seconds.
Bark ArmorYour champions gain ? shield for ? seconds.
BarknucklesWhile above 50% Health, double the Armor and Magic Resist bonuses from this item.
Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.
Recommended holder: Nautilus
Baron Nashor's HeadThe terror from the Void was no match for the ingenuity, firepower, and weapons of dubious legality from Piltover.
BarrierNext combat: Your team gains 1000 Shield, decaying over 5 seconds.
Battle Bunny CrossbowGain Precision.
Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Big Surprise!2 champions without items gain a Suspicious Trenchcoat for 1 round.
Bilgewater Lesser Champion DuplicatorUse on a 3-cost Bilgewater champion or less to create a 1-star copy on your bench.
Binding EclipseAphelios casts forth a lunar spotlight towards the largest group of units, stunning all enemies hit and dealing damage to them.
Biomatter PreserverGain 0.05% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.
Recommended user: Gragas.
Black Market RestockReplace all items in the Black Market!
Blackmarket ExplosivesEvery 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies.
Recommended holder: Fizz
Blade-o-rangEvery 4 seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit.
Blast RadiusSecondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.
Blast Radius+Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.
Blast Radius++Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.
Blast ShieldAll allies gain a 18% max Health Shield.
Blood MoneyGain ? gold for every champion you kill.
Blood MoneyGain ? gold for every champion you kill. Gain ? gold.
Brigand's DiceImmediately re-roll your shop and fill it with Bilgeater champions.
Broken PrototypeCombat start: Gain a 15% max Health shield.
Bronze SpoonGain 4 XP.
Bronze SpoonGain ? XP.
BuckshotIncrease the number of Attack projectiles by 2. Spread increased by 20%.
Buckshot+Increase the number of Attack projectiles by 4. Spread increased by 30%.
Buckshot++Increase the number of Attack projectiles by 6. Spread increased by 40%.
Bunch-o'-BeltsYour team gains 6 non-removable Giant's Belts for 1 round.
Bunny Prime BallistaGain Precision.
Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage.
On takedown, fire a burst of 12 arrows from the target.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Busy BeesYour Bees gain 25% Attack Speed this round.
Captain's BrewAttacks and Abilities Burn and Chill enemies for 2 seconds.
Recommended holder: Twisted Fate
Captain's HatNYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive.
Chainsword BloodthirsterGrant 25% Omnivamp.
Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is active, the holder gains 50% Attack Damage.
Self-destructs after ? round of player combat.
Omnivamp: heal for some of damage dealt
Chalice of MaliceCombat start: Grant 60 Ability Power to allies within 1 hex in the same row. The holder loses 20 Ability Power instead of gaining any.
Challenger ModeMiss Fortune gains the Challenger trait.
ChargesStart with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex.
Current loss streak: ? (doubled in Hyper Roll)
Charges granted next loss: +?
Current loot value on victory: ? gold
[This does not count as an item.]
ChokeReduce projectile spread by 75%.
ChromeTotal Chrome: ?
Total Bonuses: ?% / ?
Circle of EldersGain one of each 5-cost champion.
Circle of EldersGain one of each 5-cost champion.
Coin Flip50% chance to gain 1 gold for each Coin Flip you've used.
Combat MasteryNext combat: Gain 1 XP for each enemy your team kills.
Combat Start:tft_item_description_TFT8_AdminCause_CombatStart
Combat Start:tft_item_description_TFT8_AdminCause_CombatStart
Combat Start:tft_item_description_TFT8_AdminCause_CombatStart
Combination CoreMighty Mech champions heal The Mighty Mech for ?% of the damage they deal.
By our powers combined!
Comfort FoodGain 1 player health. Gain 2 more if you lose next player combat.
Conduit ModeMiss Fortune gains the Conduit trait.
Confiscated!This dangerous item has been confiscated by the Enforcers. You can have it back after serving your time.
Conjure AnvilGain a component anvil.
Conjure ArtifactGain an Artifact anvil.
Conjure Frying PanGain a Frying Pan.
Conjure SpatulaGain a Spatula.
Conjure SupportGain a Support Anvil
CONTINUE: Add 30 GoldVote to increase the total pot by 30 gold.
Chosen if the majority vote for this option.
Continuum CogsAll allies gain 2 Mana Regen and 15 Ability Power.
CoolantMana Cost reduced by 10
Coolant+Mana Cost reduced by 20
CopycatNext combat: Get a 1-star copy of the first enemy champion to die.
Corrupted ChassisAll Shields are 15% more effective on the holder. Every 7 seconds, siphon 10% of the owner's max Health from the current target and convert it to a Shield for 5 seconds.
Shielding This Round: ?
Recommended users: Mordekaiser, Jax, and Sejuani
CounterspellNext combat: Mana Reave all enemies.
CounterspellIncrease all enemies' Max Mana by 15 until their next cast.
CounterspellIncrease all enemies' Max Mana by ? until their next cast.
CounterspellIncrease all enemies' Max Mana by ? until their next cast.
Crown of ChampionsEvery 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.
Crown of DemaciaIf the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack Damage and Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Crown of DemaciaIf the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack Damage and Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Double Up: This item no longer causes you to lose the fight that round if it's holder is part of a reinforcement.
Crumbling SandsNext combat: Stun all enemies for 2 seconds.
Crystal BallReveal who your next opponent is.
Crystalline ReinforcementsYour team gains 1000 health. Whenever a unit dies, a crystalline copy one star level lower joins the fight!
Cursed Guinsoo's RagebladeThe holder of this item sets their attack speed cap to 0.1 and cannot gain mana or cast. Every time they are attacked, the attacker gains 10% Attack Speed.
Cursed Hextech GunbladeThe holder deals 100% less damage. They also take 20% of their max health as true damage per second, and heal Milio for the same amount.
Cursed QuicksilverThe holder of this item is stunned. This effect ends when they die.
Cutthroat's CutlassDamaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds.
Recommended holder: Gangplank
CybercoilAbilities and Attacks mark enemies for 8 seconds. Heal for 12% of damage dealt to marked enemies.
Total Healing This Round: ?
Recommended users: Sejuani, Jax, and Mordekaiser
Cyclonic SlicersGain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies.
Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Dark Shroud of StillnessCombat start: Shoot a beam straight ahead and behind that 65% Mana Reaves enemies and other allies.
[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Darkflight EssenceWhen the holder dies, grant this item's stats to each Darkflight champion.
[Aquired from copying a non-Craftable item or emblem via the Darkflight Trait].
Dead Man's DaggerAttacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power.
Recommended holder: Graves
DeathKill everything. Profit.
Deep FreezeThe first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health.
The radius increases by 1 each nova.
Recommended Roles: Attack or Magic Tank
DehanceReroll your Shop with champions 1 cost lower.
Delicious SnaxNomsy needs to eat this many more Snax to level up!
[This does not count as an item.]
Desert GolemsNext combat: Gain 2 powerful golems.
Desperate PleaNext combat: Reduce incoming player damage by 80%.
Destabilized ChemtankAt 50% Health, gain a 25% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
Destabilized Chemtank IIAt 50% Health, gain a 50% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
Determined InvestorAfter dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold.
Determined InvestorAfter dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 15 gold.
Diamond HandsOnce per combat: At 66% Health and 33% Health, become invulnerable for 1 second and grant 1 gold.
Die RollRoll a die. Gain gold equal to the result.
Dimensional HeirloomCombat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.
DiscountThis round, the next champion you buy is free.
Double DownIncrease Gem Power gains for the next 3 player combats. If you win, lose a large amount of your Gem Power and immediately cash out.
Double DownIncrease Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.
Double DownIncrease Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.
Double Tap35% chance to attack twice.
Draven's AxeGain 1% Attack Damage per gold in your bank (up to 60 gold).
Attacks grant 1 stack, up to 100 times. At full stacks, grant 10 gold and 1 item component(s).
Gold generated this game: ?
Dreadway CannonNYI
Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds.
Dress DownNext combat: 30% Shred and Sunder all enemies for 8 seconds.
Drone UplinkA drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
Recommended users: Sona and Viktor.
Duelist StancePassive: On attack, deal 40 physical damage to a nearby enemy.
Active: Strike swiftly, sending 10 afterimages to the nearest 2 enemies. Each deals 65 physical damage and reduces armor by 5.
DuskwaveAphelios unleashes a wave of energy in a cone in his target's direction, locking onto and dealing damage to all enemies hit.
E.M.P.Increase the Mana cost of all enemies' next cast by 15.
Early FixGain 1 Item Reforger.
Early FixGain ? Item Reforgers.
EarthquakeNext combat: Stun all enemies for 2 seconds.
Echo EngineFor the rest of combat, repeat the effects of your other Modules every 7 seconds.
Echoing BatbladesEvery 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage.
Recommended Role: Attack Marksman
Eldritch HungerNext combat: Your Eldritch God gains 20% and 10% on takedown.
Electrical OverloadDeal 50 + 10% max Health as true damage to all enemies.
Emergency ShieldingAt 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.
Emergency Shielding+At 40% Health, gain a 75% max Health shield that decays over 4 seconds.
EnhanceReroll your Shop with champions 1 cost higher.
Evolved EmbershotFor every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.
Each projectile leaves a lingering field that deals ? magic damage to enemies each second.
Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Roles: Magic Caster
Executioner StanceDeal 330 physical damage to the lowest Health enemy within 3 hexes and Stun them for 1.5 seconds. Other enemies in a 1-hex radius take 130 physical damage.
After 3 kills with this ability all enemies instantly take 180 physical damage and are Stunned for 1.5 seconds.
Executioner's ChainbladeAttacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills).
Recommended users: Smeech and Sevika
Executioner's Chainblade IIAttacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills).
Recommended users: Smeech and Sevika
ExperiencedGain 2 XP.
ExperiencedGain ? XP.
Faerie Queen's CrownAfter dealing damage 12 times, gain ?% for the rest of combat.
Only Faeries can hold this item.
Bench the champion to remove it.
Faithful FollowersGain a copy of every unlocked 4-cost champion.
Fateful FindRoll 3 dice. Gain gold equal to the sum.
FellowshipChampions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
FellowshipChampions gain ?% Max Health Shield and ?% Damage Amp per adjacent ally.
FertilizeGain ? XP for each enemy that dies.
FertilizeGain ? XP for each enemy that dies. Gain ? XP.
Field of MiceGain a Tiny Champion Duplicator for each unique one-cost fielded last round.
Field of MiceGain a Tiny Duplicator and a gold for each unique 1-cost champion you fielded last round.
Final City TransitEvery few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies.
Finishing Touch!Your mech is complete! Rumble permanently gains 25 Ability Power and 300 Health.
First Mate's FlintlockEvery second during combat, gain 3% Attack Damage and 3% Attack Speed.
Recommended holder: Miss Fortune
First One's Free!Bilgewater champions gain 15% Attack Damage and Ability Power.
First One's Free!Bilgewater champions gain 18% Attack Speed.
First One's Free!Bilgewater champions gain 25 Armor and 25 Magic Resist.
First One's Free!Bilgewater champions gain 10% max Health.
Fission+2 Mana Regen and 10% Attack Damage
Fission++3 Mana Regen and 20% Attack Damage
Fission+++5 Mana Regen and 30% Attack Damage
FlamethrowerFlamethrower: Constantly deal 30% / 45% / 600% magic damage in a cone.
Flesh RipperAfter dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.
Recommended users: Smeech and Sevika
Flesh Ripper IIAfter dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.
Recommended users: Smeech and Sevika
Flux CapacitorAttacks store charge. At 4 charges, the next attack consumes the charges to deal 8% of the target's max health as physical damage and reduces their Armor by 10.
Total Charge Damage This Round: ?
Recommended users: Zeri and Naafiri
Forest MageFill your shop with Wisps. You can only buy one.
Forest MageFill your shop with upgraded Wisps. You can only buy one.
Fragmentation RoundsAttacks send 2 fragments to nearby enemies on hit that deal 15% damage.
Fragmentation Rounds+Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.
FreerollerGain 2 Shop rerolls.
FreerollerGain 2 rerolls.
FreerollerGain ? rerolls.
Frontline TankHolds the frontline.
(Comes with Anima Visage, Innervating Locket, and Warmog's Armor.)
Frosty FortitudeNext combat: Winter ice soldiers gain 40% more Health.
Gadgeteen Titan's ResolveGrants 2% Attack Damage, 2 Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.
At full stacks, grant 30 Armor and 30 Magic Resist.
Self-destructs after ? round of player combat.
Gain 10 GoldGain 10 gold. (Awarded after all players make their decision.)
Gain 13 GoldGain 13 gold. (Awarded after all players make their decision.)
Gain 3 GoldGain 3 gold. (Awarded after all players make their decision.)
Gain 4 GoldGain 4 gold. (Awarded after all players make their decision.)
Gain 5 GoldGain 5 gold. (Awarded after all players make their decision.)
Gain 6 GoldGain 6 gold. (Awarded after all players make their decision.)
Gain 8 GoldGain 8 gold. (Awarded after all players make their decision.)
Gambler's BladeGrant 1.5% bonus Attack Speed per gold in your bank (up to 60 gold).
Each attack has a 7% chance to drop 1 gold.
Gold generated this game: ?
Gatling Bunny-GunsEvery 5.5 seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage.
Gear SwapGain a temporary Magnetic Remover and a Reforger for 1 round.
Giant GrowthYour highest Health unit grows, gaining ? Health.
Giant GrowthYour ? highest Health units grow, gaining ? Health.
Gigantification RayPiltover units gain 28% max Health and become much larger.
Gold? Gold
Gold? Gold
Golden ArmorYour team gains 50 for every 10 gold you have for 1 round.
Golden DummyGain a Dummy for 1 round. Your Dummies drop gold as they take damage.
GoldinatorApex Turret's damage executes enemies under 12% Health. Executions have a 100% chance to turn enemies into gold.
1 Count: 1 gold
2 Count: 2 gold
3 Count: 4 gold
Goldmancer's StaffGrant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill.
Gold generated this game: ?
Grav BoosterOn takedown, dash to the next target and attack 40% faster for 2 attacks.
Grav Booster+On takedown, dash to the next target and attack 40% faster for 3 attacks.
Greedy DilemmaNext combat: Gain 1 gold. If your opponent also bought this, lose 2 player health instead.
Guiding HexEvery 4 seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets.
Guiding HexEvery 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage.
Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits.
Damage increases based on Stage.
Guild of ThievesGain 3 temporary Thief's Gloves for 1 round.
Hand of Nondeterministic JusticeGrant 2 effects: 25% Attack Damage and 25 Ability Power.20% Omnivamp.
Self-destructs after ? round of player combat.
Omnivamp: heal for some of damage dealt
Haunted SpyglassNYI
Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650% magic damage in a 3-hex radius.
Heartseeker+10% Crit Chance and +5% Crit Damage
Heartseeker++25% Crit Chance and +10% Crit Damage
Heartseeker+++40% Crit Chance and +18% Crit Damage
Heated RivalryGain a Rengar or a Kha'Zix. They gain ? takedowns.
Heated RivalryGain a Rengar or a Kha'Zix. They gain ? takedowns.
Heavy PlatingGain 300 Base Health, 20 Armor, and 20 Magic Resistance.
Heroic SacrificeYour 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Heroic SacrificeYour 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
HexplosionNext combat: The first ally champion to die explodes, dealing 600 magic damage.
Hidden TechniqueTFT15_HiddenTech_ShopData_Description
Hocus PocusNext combat: Witches gain 25 Ability Power.
HolobowAttacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 40% Critical Strike Chance for 5 seconds.
Recommended users: Varus, Jhin, and Zeri
Hot StreakNon-combat: Add 2 to your streak.
HugifyYour highest champion grows, gaining 500 for 1 round.
HummingbirdYour highest Attack Speed unit shrinks, gaining 20% Attack Speed.
HummingbirdYour ? highest Attack Speed units shrink, gaining ?% Attack Speed.
HummingbirdYour highest Attack Speed unit shrinks, gaining ?% Attack Speed.
Hyper FangsWhen you damage an enemy, store 30% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage.
Total Shockwave Damage This Round: ?
Recommended users: Naafiri, Jhin, and Varus
Iceblast ArmorThe first time you fall below 70% and 35% health, gain a 20% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 1.5 seconds.
Recommended Roles: Attack or Magic Tank
Induction-Powered Warmog's ArmorRegenerate 0.5% maximum Health per second.
Self-destructs after ? round of player combat.
InflictionNext combat: Chill, Burn, Shred, and Sunder enemies for 8 seconds.
InflictionSlow, Burn, Shred, and Sunder enemies for 8 seconds.
InflictionSlow, Burn, Shred, and Sunder enemies for ? seconds.
Ironclad SpiritYour team gains 30 Armor for 1 round.
JudgementNext combat: If you win, gain 12 gold; if you lose, gain 20 XP.
Juggernaut StanceBriefly gain 60% Durability, then deal 500 physical damage to the target, 200 physical damage to all enemies behind the target, and 150 physical damage to other enemies in a 2-hex radius.
Jump-Started Spear of ShojinEvery 3rd attack restores 20 additional Mana.
Self-destructs after ? round of player combat.
Junkyard Titan!Junkyard Titan!: Unlock all other upgrades! Gain 90% Durability.
Killing FrenzyFighters execute targets under 12% Health. They gain ?% Attack Speed on kill.
Killing FrenzyFighters execute targets under 15% Health. They gain ?% Attack Speed on kill.
Kinetic BarrierPiltover units gain 65 Armor and 30 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Kinetic Launcher RocketsOn attack, knock up enemies.
Laser BallisticsAttacks travel an additional hex and pierce enemies, reducing damage by 60% per target pierced.
Laser Ballistics+Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 60% per target pierced.
LaserBallistics++Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 60% per target pierced.
Late BloomerGain a permanent 3-star 1-cost champion and a Magnetic Remover.
Latent ExplosionStore 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.
LeadershipA champion holding 3 completed items gains 300 Health permanently.
Leaky PrototypeEvery 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
Leeching Implants+10% Omnivamp and 10% Attack Damage
Leeching Implants++15% Omnivamp and 20% Attack Damage
Leonine LamentationEvery 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit.
Recommended Roles: Attack or Magic Tank
Life DebtGain ? gold for every ? missing Player Health.
Life DebtGain ? gold for every ? missing Player Health. Then heal ? Health.
Life InsuranceNext combat: Allied champions have a 50% chance to drop 1 gold on death.
Lightning StormEvery 1 second deal 5% Max Health true damage to an enemy.
Lightning StormEvery ? seconds deal ?% Max Health true damage to an enemy.
Lightning StormEvery ? seconds deal ?% Max Health true damage to an enemy.
Lightning StrikeNext combat: Deal 10% max Health as true damage to all enemies.
Lightning StrikeDeal 10% Max Health true damage to all enemies.
Lightning StrikeDeal ?% Max Health true damage to all enemies.
Lioness's LamentEvery 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 3 Armor and Magic Resist from all enemies hit.
Recommended Roles: Attack or Magic Tank
Locket of the Silver LunariCombat start: The holder and all allies within 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Lose MoreBet that you'll lose 3 or more of the next 5 combats.
Lost TravelersGain 3 gold worth of random champions.
Lost TravelersGain 4 gold worth of random champions.
Lucky DoubloonOn takedown, generate an additional 1. (Earned: ?)
Recommended holder: Gangplank
Lucky FindGain 1 gold. Your team gains 50 Health for 1 round.
Magic MirrorGain a 1-star copy of a random champion you fielded last combat.
Magnetized Ionic Spark50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.
Self-destructs after ? round of player combat.
[Direct damage item]
Shred: reduce Magic Resist
Taunt: enemies that are able and in range must attack the taunter
Magnetron CoilPiltover units gain 16% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Magnum OpusLose 66 player health. Gain a permanent 3-star 5-cost.
Major GambitIf you win your next player combat, gain 10 gold.
Major MimicryGain a Champion Duplicator.
Major PolymorphNon-combat: A 4-cost champ you have transforms into a 5-cost.
Major PolymorphA random 4-cost you own permanently transforms into a 5-cost.
Major PolymorphThe highest star level 4-cost you own permanently transforms into a 5-cost.
Major WishGain a random effect.
Malware MatrixAttack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
ManaflowYour highest champion's Mana cost is reduced by 20 for 1 round.
Marksman Frame25% chance to attack twice.
MasterworkGain a Masterwork Upgrade.
Mechano-SwarmApex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and 33% Wounds for 10 seconds.
1 Count: 50 magic damage; 1% Burn
2 Count: 200 magic damage; 1% Burn
3 Count: 200 magic damage; 2% Burn
Burn: Deal a percentage of the target's max Health as true damage every second
Wound: Reduce healing
Mega Blade UpgradeDeal an additional 10% of all damage dealt as true damage.
Bring down the blade of justice!
MeltthroughEvery second, reduce the Armor of enemies within 2-hexes by 4, doubled for adjacent enemies.
Mercenary ForceGain 3% Damage Amp for every ? gold you have.
Mercenary ForceGain ?% Damage Amp for every ? gold you have.
Meteor StormCombat start: Burn and deal 30% max Health magic damage to 4 enemies.
Micro-RocketsFire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.
Mighty BladeAttacks now cleave in a cone dealing 50% physical damage to adjacent enemies.
We slice through evil with unbreakable resolve.
Miniature ChampionGain ? Ability Power, ? Attack Damage, ? Armor, and ? Magic Resist.
Original Champion: ?
Mining DrillGain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!)
Minor GambitIf you win your next player combat, gain 3 gold.
Minor MimicryGain a Lesser Champion Duplicator.
Minor PolymorphNon-combat: A 1-cost champ you have transforms into a 2-cost.
Minor PolymorphA random 1-cost you own permanently transforms into a 2-cost.
Minor PolymorphThe highest star level 1-cost you own permanently transforms into a 2-cost.
Minor WishGain a random minor effect.
MitosisGain a Tiny Champion Duplicator.
MitosisGain a Tiny Champion Duplicator.
Mogul's MailGrants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant 2 gold.
Gold generated this game: ?
Momentum DriveCleanse all allied crowd control effects. Your team gains 50% Tenacity.
Moonlight RitualNext combat: A random 1 or 2 cost champion stars up.
MoonriseAfter 8 seconds, increase Lunar's effects by ?%.
MoonriseAfter 8 seconds, increase Lunar's effects by ?%.
Mystic SpiritYour team gains 30 Magic Resist for 1 round.
NanomachinesRestore 3% max Health each second.
Needlessly Big GemIf the holder is alive after 15 seconds, your team deals 1% more damage per gold in your bank (up to 60 gold). For every 2 units alive when this happens, gain 1 gold.
Gold generated this game: ?
Nullification FieldImmune to all effects from enemies.
Oasis's ReprieveNext combat: After 10 seconds, your team rapidly recovers 18% maximum Health.
OmniweaponThe pinnacle of Anima technology.
OnslaughtAphelios enters an onslaught, slinging chakrams and dealing massive damage to nearby enemies.
Orb of GreedRisky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on loss streak and stage. Win to convert it into loot and gold.
Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a 110% conversion rate.
The equipped unit has a 50% chance to grant 1 gold on takedowns.
Overclocked CapacitorsGrant your team 25% Attack Speed.
Overclocked Sunfire CapeEvery 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.
Self-destructs after ? round of player combat.
[Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
OwO BlasterEvery attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.
Recommended Roles: Attack Marksman
ParagonNext combat: Your team's physical damage is dealt as magic damage
PaydayFor each ally champion that survives combat, gain ? Gold.
PaydayFor each ally champion that survives combat, gain ? Gold.
Perfected Destabilized ChemtankAt 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 20% max Health Shield.
Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 15% max Health magic damage.
Recommended users: Renni and Singed
Perfected Executioner's ChainbladeAttacks and Abilities execute enemies under 20% Health. On kill, gain 15% Durability and 15% Damage Amp for 10 seconds (refreshes on kills).
Perfected Bonus: Executes drop 3 Gold and heals the holder for 400.
Recommended users: Smeech and Sevika
Perfected Flesh RipperAfter dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.
Perfected Bonus: Upon dying for the first time, revive with 100% max Health!
Recommended users: Smeech and Sevika
Perfected Piltoven HexarmorGain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 3 seconds)
Recommended users: Renni and Singed
Perfected Shimmer BloomIncrease healing and shielding by 40%. Every 6 seconds, gain 400 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.
Perfected Bonus: Shielding or healing allies grants them 25 Ability Power and 25% Attack Speed. (Cooldown: 2s)
Recommended users: Renni and Renata Glasc
Perfected Unleashed ToxinsAttacks grant 10 bonus Mana. After casting, launch 4 missiles at the current target that deal 250 magic damage.
Perfected Bonus: Casts also launch a wave of toxins that deals 150 magic damage.
Recommended users: Silco and Renata Glasc
Perfected Virulent VirusAfter dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage.
Perfected Bonus: Infected enemies deal 15% less damage. When they die, they join your side with 800 Health that decays over 8 seconds.
Recommended users: Silco and Renata Glasc
Perfected Voltaic SaberAfter every 6 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage.
Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed.
Recommended users: Sevika and Smeech
Persistent ArcaneryNext combat: Xerath gains 2 Mana Regen and his spell fires 3 extra blasts.
Petricite RodPetricite Rod: Every 5 seconds, fire a blast at the furthest enemy within 4 hexes that deals 350% / 525% / 6000% magic damage over 15 seconds.
Phantom ArtifactGain a temporary Artifact for 1 round.
Phantom ClawGain 1 temporary Dragon's Claw for 1 round.
Phantom GlovesGain a temporary Thief's Gloves for 1 round.
Phantom VestGain a temporary Bramble Vest for 1 round.
Piece of CakeGain 25 sugar for your Sugarcraft cake.
Pile O' CitrusEvery 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10.
Recommended holder: Illaoi
Piltoven HexarmorGain 3 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 50% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Recommended users: Renni and Singed
Piltoven Hexarmor IIGain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 75% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Recommended users: Renni and Singed
Pocket ChangeYour one-star champions drop ? gold on death.
Pocket ChangeYour one-star champions drop ? gold on death. Gain ? gold.
PolymorphNon-combat: A 2-cost champ you have transforms into a 3-cost.
PolymorphA random 2-cost you own permanently transforms into a 3-cost.
PolymorphThe highest star level 2-cost you own permanently transforms into a 3-cost.
Portable AnomalyThe holder gains your Anomaly evolution.
Portal HoppingGain a random Portal champion.
PowerGain Power by winning combats after gaining Charges. More Power gives more stats.
[This does not count as an item.]
Power FrameGain Precision and increase Ability damage by 5%.
Power RemoverUse on a champion to remove their Power Up and regain a Power Snax.
Power Remover (2 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (3 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (4 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (5 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (6 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (7 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (8 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (9 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (9 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Precision Scope+1 Range & 12% Attack Damage
Precision Scope++2 Range & 24% Attack Damage
Precision Scope+++3 Range & 36% Attack Damage
PreppersYour stacking items start next combat partially stacked.
PreppersYour stacking items start next combat extra stacked.
Prolific PowerYour champions gain 8% Attack Damage and Ability Power.
Prolific PowerYour champions gain ?% Attack Damage and Ability Power.
PropagateGain a copy of the first allied champion to die.
PropagateGain a copy of the first allied champion to die.
Pulse StabilizerExecute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Total Executions This Round: ?
Recommended users: Jhin and Zeri
Pure UtilityNext combat: Shred, Sunder, Wound, and Burn all enemies for 15 seconds.
PyromaniaGain 10 Pyro infernal cinders.
Queen's GambitNext combat: If you win, gain a copy of your highest cost Faerie.
Queenguard's ArmorGain 20% increased healing and shielding. Heal for 5% of the Queen's damage dealt.
Only Faeries can hold this item.
Bench the champion to remove it.
Quick BountyNext combat: Gain an item component if you win in under 15 seconds.
QuickeningNext combat: Chrono champions gain +30% after countdown.
Radiantize1 full item held by a champion becomes Radiant for 1 round.
Reactive ArmorTaking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.
ReaperNext combat: Your units execute enemies that fall below 200 Health.
Refractor BeamApex Turret's Ability fires multiple laser beams that deal increased damage. It gains 100% of all Mana that Heimerdinger generates from traits, items, and augments. The turret's Ability can critically strike if Heimerdinger's Ability can, and it shares critical strike chance with Heimerdinger.
1 Count: 3 beams, 20% increased damage
2 Count: 3 beams, 50% increased damage
3 Count: 3 beams, 100% increased damage
Reinforced Frame!!DO NOT PICK - NOT YET IMPLEMENTED!!
1 Range, Attack Tank
Specialized in absorbing damage and protecting allies.
Repair-o-maticWhen the Apex Turret would die, it instead becomes untargetable and repairs itself over 7 seconds if Heimerdinger is still alive. The Apex Turret gains bonus Armor and Magic Resist.
1 Count: 10 Armor and Magic Resist
2 Count: 50 Armor and Magic Resist
3 Count: 100 Armor and Magic Resist
Repairing MicrobotsRepairing Microbots: Every 3 seconds, restore 6% / 6% / 25% max.
Replicator ModeMiss Fortune gains the Replicator trait.
Repulsor LanternGain 5% health. Every 3 seconds, deal 6% of the holder's max health as magic damage to all enemies within 1-hex.
Total Damage Dealt This Round: ?
Recommended users: Jax, Mordekaiser, and Sejuani
ResistantTanks reduce instances of incoming damage by ?.
ResistantTanks reduce instances of incoming damage by ?.
Rev-UpGain 8% Attack Speed for each attack against the same target, up to 80%.
Rev-Up+Gain 15% Attack Speed for each attack against the same target, up to 150%.
Ripper BulletsAttacks reduce enemy Armor and Magic Resistance by 1.
Ripper Bullets+Attacks reduce enemy Armor and Magic Resistance by 2.
Rite Of NegationNext combat: Shurimans gain 15% Damage Amp and crowd control immunity.
Rite of SpeedYour team gains 10% Attack Speed for 1 round.
RNGolemEquipped with a random assortment of powerful items.
(Comes with a random Emblem, Artifact, and Radiant Item)
Rocket SwarmEvery 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage.
Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 40% increased damage.
RushdownYour highest champion gains 120% decaying over 5 sec for 1 round.
Salvaged ContraptionReduce all incoming damage by 10.
Recommended users: Renni and Singed
Salvaged GauntletAttacks deal an additional 15 true damage.
Recommended users: Smeech and Sevika
Salvaged RevolverGain 10 Ability Power every 5 seconds.
Recommended users: Silco and Renata Glasc
SalvagerAny champions you bench this turn have items removed and broken apart.
Savage SlicerAttacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.
Briar Bonus: If this item is equipped on Briar, on cast this effect happens 15 times.
Scale Of JudgmentNext combat: If you win, gain 12 gold; if you lose, gain 5 player health.
Scope ExpansionChampions in your back 2 rows gain 2 Attack Range for 1 round.
Scrappy2 champions without items gain a temporary full item.
Scroll of ForceKayle's Ability hits a wider area and deals 50% more damage.
Scroll of HasteAttacks grant Kayle 6% stacking Attack Speed.
Searing ShortbowEvery 5 seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time.
Searing ShortbowFor every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.
Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Role: Magic Caster
Self Destruct ButtonSelf Destruct Button: Increase Armor and Magic Resist by 25%. On death, deal 160% / 240% / 2000% as magic damage to enemies within 2 hexes.
SemiconductorEvery 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage.
Recommended users: Gragas and Master Yi.
Sentinel SwarmEvery 3 seconds, summon a powerful Sentinel equipped with Completed, Artifact, and Radiant items.
Sheer MassGain 25% max Health and size.
Shield WallNext combat: Your team gains 10 Armor.
Shimmer BloomIncrease healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Recommended users: Renni and Renata Glasc
Shimmer Bloom IIIncrease healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Recommended users: Renni and Renata Glasc
ShivinateAll your items transform into Statikk Shiv for 1 round.
ShockwaveCombat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.
Shrink ModuleApex Turret's damage shrinks all enemies hit, Shredding and Sundering them for 4 seconds.
1 Count: 20% Shred and Sunder
2 Count: 30% Shred and Sunder
3 Count: 50% Shred and Sunder
Shred: Reduce Magic Resist
Sunder: Reduce Armor
ShrinkifyYour highest champion shrinks, gaining 25% for 1 round.
Shroud of Even Still-ernessCombat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.
Self-destructs after ? round of player combat.
[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Chill: reduce Attack Speed
Silver GuardNext combat start: Your team is immune to crowd control for 8 seconds.
Sinister DealGain 2 gold. This Charm costs 1 player health.
Sinister ShopGain 6 Shop rerolls. This Charm costs 4 player health.
Spare Parts!Keep your gold! Rumble permanently gains 3 Ability Power and 50 Health.
Sparking PrototypeEvery 4 seconds, gain 30% Attack Speed for 4 seconds.
Spawn SwarmNext combat: Your 1st 2 front row units spawn a voidling after death.
SpiteCombat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power.
When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
[Support item]
SpitfireNext combat: Dragon attacks deal an extra 1% max Health true damage.
Split 10 Gold With Other SplittersGain 10 gold, split evenly among all players that chose this option (rounded down).
Split 12 Gold With Other SplittersGain 12 gold, split evenly among all players that chose this option (rounded down).
Split 15 Gold With Other SplittersGain 15 gold, split evenly among all players that chose this option (rounded down).
Split 20 Gold With Other SplittersGain 20 gold, split evenly among all players that chose this option (rounded down).
Split 25 Gold With Other SplittersGain 25 gold, split evenly among all players that chose this option (rounded down).
Split 30 Gold With Other SplittersGain 30 gold, split evenly among all players that chose this option (rounded down).
Split 37 Gold With Other SplittersGain 37 gold, split evenly among all players that chose this option (rounded down).
Split 50 Gold With Other SplittersGain 50 gold, split evenly among all players that chose this option (rounded down).
Split 8 Gold With Other SplittersGain 8 gold, split evenly among all players that chose this option (rounded down).
StarfallThe first ? times you reroll your shop this round, the lowest cost champion becomes 2-star.
StarfallThe first ? times you reroll your shop this round, the lowest cost champion becomes 2-star.
Starless ShieldNext combat: Grant 300 Shield to your 1-star champions.
StealthyNext combat: 3 units in your back row are untargetable for 8 seconds.
Sticky FingersNext combat: copy a component from the 1st enemy your team kills.
Striker SelectorUse this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.
Study HardGain 2 XP for each Study Hard you've bought this game.
Summon DragonSummon a 3200 Health Dragon for 1 round.
Summon DummiesGain 2 Target Dummies for 1 round.
Summon DummyGain a Target Dummy for 1 round.
Summon GolemSummon a large Golem equipped with defensive items for 1 round.
Summon SentinelSummon a Sentinel with an emblem of your most active trait for 1 round.
Summon VoidlingGain a Voidling for 1 round.
Sunfire SorceryNext combat: Burn and Wound enemies for 10 seconds.
Sunfire SorceryBurn and Wound enemies for 10 seconds.
Sunfire SorceryBurn and Wound enemies for ? seconds.
SupercriticalAllies with Precision gain 25% Critical Strike Damage.
SupercriticalAllies with Precision gain ?% Critical Strike Damage.
Superior LifeformSummon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.
Support Frame!!DO NOT PICK - NOT YET IMPLEMENTED!!
4 Range, Hybrid Caster
Specialized in debilitating enemies and empowering allies.
Supreme ArcanaYour High Arcana champion gains 20% Damage Amp and Durability for 1 round.
Surprise Supply DropEvery 8 seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield.
Surprise!1 champion without items gains a Suspicious Trenchcoat for 1 round.
Sympathetic DetonationA second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.
Sympathetic ImplantEvery 5 seconds, gain:
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
Recommended users: Sona and Viktor.
Talisman of AidKayle's damaging attacks and abilities 20% Shred and Sunder enemies hit for 3 seconds.
Talisman of MightGrant Kayle and adjacent allies in the same row 20 Ability Power at the start of combat.
Talisman of SpeedGrant Kayle and adjacent allies in the same row 12% Attack Speed at the start of combat.
TankbusterTankbuster: Every 3 seconds, deal 120% / 180% / 1600% as true damage to the enemy with the most Armor and Magic Resist.
TankbusterGain 15% Damage Amp against Tanks.
Target-Lock OpticsWhen the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
Recommended users: Pyke and Master Yi
Tattered Armor?% Shred and Sunder enemies for 10 seconds.
Tattered Armor?% Shred and Sunder enemies for ? seconds.
Tattered Armor?% Shred and Sunder enemies for ? seconds.
Tattoo of BombardmentEvery 3rd attack fires bolts at the 2 lowest percent health enemies which deal 60% Attack Damage as physical damage.
Tattoo of ForceWhenever the holder acquires a new target they run quickly to and briefly stun them, dealing 250 magic damage, and double the stats from this item for 4 seconds.
Tattoo of FuryDeal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Tattoo of ProtectionGain a 40% Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the 2 nearest allies.
Tattoo of ToxinDamage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.
Wound: Reduces healing received
Tattoo of VitalityAttacks heal the holder for 3% of their max Health and deal the same amount as bonus magic damage.
Tentacle SlamEvery 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health.
Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness.
Damage increases based on Stage.
The AnnihilatorAt 6 seconds, The Annihilator deals percent max Health true damage once.
The AnnihilatorStore 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.
Recommended Roles: Attack or Magic Caster
The ChariotThis round, rerolls cost you 1 gold and buying XP costs you 3 gold.
The CountReroll your Shop with a 1, 2, 3, 4, and 5 cost champion.
The Darkin BladeIf the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn!
The EmperorNext combat: Xerath gains 20% Damage Amp and his allies gain 10% Damage Amp.
The LoversGain a 5-cost champion and a 2* 2-cost champion that share traits.
The MagicianReroll your shop with all Charms. You can buy 1 this round, which casts twice.
The MoonIncrease your 5-cost odds by 4% permanently.
The StarNext combat: 1-stars star up. Their allies gain 200 Shield and 20.
The SunGain a Support anvil and an Artifact anvil.
The TowerGain a Lightning Dummy for 1 round that strikes nearby enemies.
The WorldGain a copy of every 4-cost champion.
TinkerGain a Reforger and a Remover.
Titansteel PlatingReduce all incoming damage by 99.
Tome of MendingEvery 7 seconds, revive the strongest ally that hasn't been revived yet at 50% of their maximum Health.
Tome of PowerKayle deals 15% more damage. When she casts, she fires two waves.
Tome of SwiftnessKayle deals 20% more damage. Her attacks now hit in a 1-hex radius around the target
TornadoesEvery 6 seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage.
Train HardGain 1 Health for each you have bought this game.
Treasure Hunter1 champion without items gain an Unstable Treasure Chest for 1 round.
Treasure Party1 champions without items gain 2 Unstable Treasure Chests for 1 round.
TremorsCombat start and every 10 seconds, stun all enemies for 1.25 seconds.
TremorsEvery ? seconds, Stun enemies for 1 second.
TremorsEvery ? seconds, Stun enemies for ? seconds.
TremorsEvery ? seconds, Stun enemies for ? seconds.
Triple Tap18% chance to attack thrice.
TruceYou and your opponent gain 1 gold.
Tune-UpDoes nothing, but it's free!
Tuned OscillatorIncrease your team's Healing and Shielding by 28%.
Turbulent ZephyrCombat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Once the enemy returns to combat, they gain 30 bonus attack damage and 30 ability power for the rest of combat.
[Ignores CC immunity]
[Unique - only 1 per champion]
Ultra AscensionNext combat: At 22 seconds, your team gains 300% Damage Amp.
Ultra AscensionAfter 25 seconds, allies gain 300% Damage Amp.
Ultra AscensionAfter ? seconds, allies gain 300% Damage Amp.
Ultra AscensionAfter ? seconds, allies gain 300% Damage Amp.
Unceasing CycloneGain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies.
Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Unleashed ToxinsAttacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage.
Recommended users: Silco and Renata Glasc
Unleashed Toxins IIAttacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage.
Recommended users: Silco and Renata Glasc
Unstable ComponentUntil equipped, this component transforms each round
Unstable CoreIf Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%.
Upgrade!Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 25% Attack Speed and 300 max Health.
UwU BlasterEvery attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.
Recommended Role: Attack Marksman
UwU BlastersEvery 4 seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit.
Vayne's ChromabladesEvery 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage.
Recommended Role: Attack Marksman
Verdant VitalityYour champions gain 100 Health.
Verdant VitalityYour champions gain ? Health.
Virulent VirusAfter dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage.
Recommended users: Silco and Renata Glasc
Virulent Virus IIAfter dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage.
Recommended users: Silco and Renata Glasc
Void CoefficientEach cast reduces Mana Cost by 15% (to a minimum of 10)
Voltage ConduitReduce the max Mana of Piltover units by 30%.
Voltaic SaberAfter every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage.
Recommended users: Sevika and Smeech
Voltaic Saber IIAfter every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage.
Recommended users: Sevika and Smeech
Vortex GloveEvery 5 seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck.
Vote to CASH OUT: Split 120 GoldVote to gain 120 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 160 GoldVote to gain 160 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 200 GoldVote to gain 200 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 240 GoldVote to gain 240 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 280 GoldVote to gain 280 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 40 GoldVote to gain 40 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 80 GoldVote to gain 80 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CONTINUE: Add 40 GoldVote to increase the total pot by 40 gold.
Chosen if the majority vote for this option.
Win MoreBet that you'll win 3 or more of the next 5 combats.
Win MoreBet that you'll win 3 or more of the next 5 combats.
Yordle SpiritNext combat: Your team has a 99% chance to dodge attacks for 4 seconds.
Yordle SpiritAllies have a 99% chance to dodge attacks for 4 seconds.
Yordle SpiritAllies have a ?% chance to dodge attacks for ? seconds.
ZoomifyYour team gains 200% movement speed for 1 round.
Zz'Rot PortalCombat start: Taunt.
On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.
Taunt: enemies that are able and in range must attack the taunter