Set 18 · Enchanted Wilds
Augment system: Boombox Augment
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|
Set 17 · Space Gods
Augment system: Hexcore Augments
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|
Set 16 · Lore & Legends
Augment system: Hexcore Augments
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|
Set 15 · K.O. Coliseum
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|
Set 14 · Cyber City
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|
Set 13 · Into the Arcane
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|
Set 7 · Dragonlands
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|
Set 3 · Galaxies
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Stats
| Resistances | 2 |
|---|