Set 18 · Enchanted Wilds
Augment system: Boombox Augment
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |
Set 17 · Space Gods
Augment system: Hexcore Augments
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |
Set 16 · Lore & Legends
Augment system: Hexcore Augments
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |
Set 15 · K.O. Coliseum
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |
Set 14 · Cyber City
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |
Set 13 · Into the Arcane
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |
Set 7 · Dragonlands
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |
Set 3 · Galaxies
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?
Stats
| Gold contained | 4 |
|---|---|
| Perc cost | 2 |
| Rounds | 2 |