Set 18 · Enchanted Wilds
Augment system: Boombox Augment
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. ?
Stats
| Adscale | 1% |
|---|---|
| Apscale | 100% |
| Hpscale | 0.01 |
| Max units | 99 |
Set 17 · Space Gods
Augment system: Hexcore Augments
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. ?
Stats
| Adscale | 1% |
|---|---|
| Apscale | 100% |
| Hpscale | 0.01 |
| Max units | 99 |
Set 16 · Lore & Legends
Augment system: Hexcore Augments
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. ?
Stats
| Adscale | 1% |
|---|---|
| Apscale | 100% |
| Hpscale | 0.01 |
| Max units | 99 |