Set 18 · Enchanted Wilds
Augment system: Boombox Augment
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |
Set 17 · Space Gods
Augment system: Hexcore Augments
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |
Set 16 · Lore & Legends
Augment system: Hexcore Augments
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |
Set 15 · K.O. Coliseum
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |
Set 14 · Cyber City
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |
Set 13 · Into the Arcane
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |
Set 7 · Dragonlands
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |
Set 3 · Galaxies
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Stats
| Base resists | 8 |
|---|---|
| Enhanced total resists | 40 |
| Health threshold | 0.5 |