Set 18 · Enchanted Wilds
Augment system: Boombox Augment
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Stats
| Base regen bonus | 0.05 |
|---|---|
| Regen per missing hp | 0.5 |
| Regen period | 4 |
Set 16 · Lore & Legends
Augment system: Hexcore Augments
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Stats
| Base regen bonus | 0.05 |
|---|---|
| Regen per missing hp | 0.5 |
| Regen period | 4 |
Set 15 · K.O. Coliseum
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Stats
| Base regen bonus | 0.05 |
|---|---|
| Regen per missing hp | 0.5 |
| Regen period | 4 |
Set 14 · Cyber City
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Stats
| Base regen bonus | 0.05 |
|---|---|
| Regen per missing hp | 0.5 |
| Regen period | 4 |
Set 13 · Into the Arcane
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Stats
| Base regen bonus | 0.05 |
|---|---|
| Regen per missing hp | 0.5 |
| Regen period | 4 |
Set 7 · Dragonlands
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Stats
| Base regen bonus | 0.05 |
|---|---|
| Regen per missing hp | 0.5 |
| Regen period | 4 |
Set 3 · Galaxies
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Stats
| Base regen bonus | 0.05 |
|---|---|
| Regen per missing hp | 0.5 |
| Regen period | 4 |