TFT Patch 10.12

Set 3: Galaxies · 18 June 2020

77 changes against patch 10.11, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (55)

  • Annie

    2gold cost
    • Health700750
    • Armor4050
    • Magic resist2035
    • Starting mana7570
    • Damage150 / 200 / 300300 / 400 / 6001★ / 2★ / 3★
    • Shield amount270 / 360 / 540400 / 500 / 7001★ / 2★ / 3★
  • Ashe

    3gold cost
    • Mana125100
    • Damage250 / 350 / 700200 / 275 / 5501★ / 2★ / 3★
  • Aurelion Sol

    5gold cost
    • Armor3555
    • Magic resist2040
    • Attack speed0.80.2
    • Starting mana40120
    • Damage100 / 150 / 75080 / 150 / 7501★ / 2★ / 3★
    • Initial fighters— / — / —4 / 4 / 41★ / 2★ / 3★
    • Fighters per cast3 / 3 / 32 / 2 / 21★ / 2★ / 3★
    • Mobilize the Fleet rewritten
      Before
      Aurelion Sol launches fighters which fly out to random enemies, deal 150 magic damage, and then return. Aurelion Sol launches all ready fighters, plus 3 more, when he casts. Fighters prefer to target nearby enemies.
      After
      Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing 150 magic damage and draining 25 mana, then return. The first time he casts, Aurelion Sol launches 4 fighters. Subsequent casts launch all returned fighters, plus 2 additional.
  • Bard

    3gold costAdded
  • Blitzcrank

    2gold cost
    • Armor3545
    • Magic resist2035
    • Damage250 / 400 / 900200 / 350 / 8501★ / 2★ / 3★
  • Caitlyn

    1gold cost
    • Damage750 / 1500 / 3000750 / 1500 / 22501★ / 2★ / 3★
  • Cho'Gath

    4gold costRemoved
  • Ekko

    5gold cost
    • Starting mana5080
    • Bonus damage225 / 400 / 2000100 / 200 / 20001★ / 2★ / 3★
    • Base delay between attacks0.4 / 0.4 / 0.40.4 / 0.3 / 0.151★ / 2★ / 3★
    • Chronobreak rewritten
      Before
      Ekko shatters the timeline, freezing all units in time before attacking each enemy with ? bonus magic damage and applying on-hit effects. Ekko cannot die while he has stopped time.
      After
      Ekko shatters the timeline, freezing all units in time before attacking 7 times dealing ? bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by 0.5 for 7 seconds. Ekko cannot die while he has stopped time.
  • Ezreal

    3gold cost
    • Attack speed0.70.75
    • Mana12580
    • Damage200 / 300 / 600100 / 150 / 4001★ / 2★ / 3★
  • Fizz

    4gold cost
    • Health600700
    • Attack speed0.80.85
    • Mana150120
    • Starting mana8060
    • Damage350 / 500 / 2000450 / 600 / 50001★ / 2★ / 3★
  • Gangplank

    5gold cost
    • Mana175160
    • Starting mana10070
  • Gnar

    4gold costAdded
  • Graves

    1gold cost
    • Armor3540
    • Magic resist2030
    • Blind duration3 / 4 / 52 / 3 / 51★ / 2★ / 3★
  • Jarvan IV

    1gold cost
    • Armor4045
    • Magic resist2030
    • AS percent0.5 / 0.75 / 10.65 / 0.75 / 0.851★ / 2★ / 3★
  • Jayce

    3gold cost
    • Health750850
    • Magic resist2030
  • Jhin

    4gold cost
    • Attack damage9080
    • Attack speed0.92
    • Whisper rewritten
      Before
      Passive: Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage. Passive: Every fourth shot, Jhin deals ? damage. (Total: ?)
      After
      Passive: Jhin attacks 0.9 times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage. Passive: Every fourth shot, Jhin deals ? damage. (Total: ?)
  • Jinx

    4gold cost
    • Rocket damage125 / 200 / 750150 / 250 / 10001★ / 2★ / 3★
  • Kai'Sa

    2gold costRemoved
  • Kassadin

    3gold costRemoved
  • Kayle

    4gold costRemoved
  • Kha'Zix

    1gold costRemoved
  • Leona

    1gold cost
    • Armor4045
    • Magic resist2030
  • Lucian

    2gold cost
    • Second shot damage150 / 200 / 325150 / 200 / 3751★ / 2★ / 3★
  • Lux

    3gold costRemoved
  • Malphite

    1gold cost
    • Armor3035
    • Magic resist2030
  • Miss Fortune

    5gold costRemoved
  • Neeko

    3gold cost
    • Armor3545
    • Magic resist2040
    • Damage amount200 / 275 / 550150 / 250 / 5001★ / 2★ / 3★
  • Poppy

    1gold cost
    • Armor4045
    • Magic resist2030
  • Rakan

    2gold cost
    • Armor3545
    • Magic resist2035
  • Rumble

    3gold cost
    • Health800900
    • Armor3545
    • Magic resist2040
    • Mana6050
    • Total damage350 / 500 / 1000500 / 750 / 15001★ / 2★ / 3★
  • Shaco

    3gold cost
    • Attack damage7075
    • Percent of AD2 / 2.25 / 2.52.5 / 2.75 / 31★ / 2★ / 3★
  • Shen

    2gold cost
    • Armor3545
    • Magic resist2035
  • Sona

    2gold costRemoved
  • Syndra

    3gold cost
    • Mana6560
    • Damage100 / 150 / 250100 / 125 / 2001★ / 2★ / 3★
  • Thresh

    5gold cost
    • Armor3555
    • Magic resist2040
  • Vel'Koz

    4gold costRemoved
  • Vi

    3gold cost
    • Armor3545
    • Magic resist2040
  • Wukong

    4gold cost
    • Armor4055
    • Magic resist2040
  • Xin Zhao

    2gold cost
    • Armor3545
    • Magic resist2030
  • Zed

    2gold costAdded
  • Ziggs

    1gold cost
    • Damage300 / 400 / 700300 / 400 / 5501★ / 2★ / 3★

Traits (15)

    • Added2-unit breakpoint
    • Added4-unit breakpoint
    • Added8-unit breakpoint
    • Removed3-unit breakpoint
    • Removed9-unit breakpoint
    • Description rewritten
      Before
      When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power (?) +? Attack Damage and Spell Power
      After
      Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power (?) +? Attack Damage and Spell Power
    • Description rewritten
      Before
      (?) At the start of combat, three random Mech-Pilots are teleported into a Super-Mech. The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected and continue to fight.
      After
      (?) At the start of combat, three random Mech-Pilots are teleported into a Super-Mech. The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage. When the Super-Mech dies the Pilots are ejected with ?% of their maximum health and continue to fight.
    • Magic resist at 23550
    • Magic resist at 4105125
    • Shield percent at 225%30%
    • Shield percent at 430%40%
    • Shield percent at 640%55%
    • AP at 440%45%
    • Removed8-unit breakpoint
  • Valkyrie

    Removed
    • Armor at 4250300
    • Added6-unit breakpoint
  • Void

    Removed

Items (7)

    • Description rewritten
      Before
      Basic Attacks and spells heal the wearer for ?% of the damage dealt.
      After
      The holder's spells heal them for ?% of the damage dealt.
    • Crit chance20%100%
    • Description rewritten
      Before
      Grants +?% Critical Strike Damage.
      After
      The holder gains ?% bonus critical strike damage, and their critical strike chance becomes ?%. [Unique - Only One Per Champion]
    • Description rewritten
      Before
      Your spells can inflict critical hits. [Unique - Only One Per Champion]
      After
      The holder's spells can cause critical hits, and the holder gains +?% bonus critical strike damage.
    • Description rewritten
      Before
      Gain ?% Attack Range.
      After
      The holder gains ?% Attack Range, and their Basic Attacks can't miss.
    • Description rewritten
      Before
      After casting their spell, the wearer's Basic Attacks restore ?% of their max Mana on-hit.
      After
      After first casting their spell, the holder's basic attacks restore ?% of their maximum mana on-hit.
    • Description rewritten
      Before
      The wearer regenerates ?% of their missing Health, but not more than ?, per second.
      After
      Grants ? bonus Health (including components).

All TFT patches · All sets · Set 3: Galaxies