TFT Patch 10.21

Set 4: Fates · 14 October 2020

30 changes against patch 10.20, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (19)

  • Ahri

    4gold cost
    • Health650600
    • Damage500 / 800 / 4000500 / 750 / 30001★ / 2★ / 3★
  • Ashe

    4gold cost
    • Attack speed0.5 / 0.75 / 30.45 / 0.65 / 31★ / 2★ / 3★
  • Azir

    5gold cost
    • Wall damage200 / 350 / 2000200 / 350 / 88881★ / 2★ / 3★
  • Elise

    1gold cost
    • Lifesteal40 / 80 / 12040 / 80 / 1601★ / 2★ / 3★
  • Jarvan IV

    2gold cost
    • Damage175 / 250 / 500175 / 250 / 7501★ / 2★ / 3★
  • Jax

    2gold cost
    • Mana100110
    • Starting mana5060
  • Jhin

    4gold cost
    • Percent of AD4.44 / 5 / 44.444.44 / 5 / 12.341★ / 2★ / 3★
  • Kayn

    5gold cost
    • Damage450 / 600 / 6666400 / 600 / 66661★ / 2★ / 3★
    • Shadow damage percent75 / 75 / 7565 / 65 / 651★ / 2★ / 3★
  • Kennen

    3gold cost
    • Damage300 / 450 / 900300 / 450 / 13501★ / 2★ / 3★
  • Lillia

    5gold cost
    • Duration3.5 / 3.5 / 83 / 4 / 81★ / 2★ / 3★
  • Nidalee

    1gold cost
    • Percent per hex0.1 / 0.1 / 0.10.2 / 0.2 / 0.21★ / 2★ / 3★
  • Riven

    4gold cost
    • Damage final300 / 450 / 1500300 / 450 / 13501★ / 2★ / 3★
  • Sett

    5gold cost
    • Mana150175
    • Starting mana7075
  • Talon

    4gold cost
    • Percent of AD2 / 2.25 / 32 / 2.25 / 2.51★ / 2★ / 3★
  • Teemo

    2gold cost
    • Total damage200 / 300 / 600300 / 450 / 9001★ / 2★ / 3★
  • Veigar

    3gold cost
    • Damage500 / 650 / 1000450 / 600 / 9001★ / 2★ / 3★
  • Zilean

    5gold cost
    • Num targets2 / 2 / 102 / 3 / 101★ / 2★ / 3★
    • Health amount350 / 700 / 3000350 / 500 / 30001★ / 2★ / 3★

Traits (8)

    • Health at 316001000
    • Health at 638001750
    • Health at 966662500
    • Description rewritten
      Before
      Once your team loses ?% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. (?) Tyrant Galio (?) Demon Lord Galio (?) Supreme Overlord Galio
      After
      Once your team loses ?% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists. (?) Tyrant Galio (?) Demon Lord Galio (?) Supreme Overlord Galio
    • Duration at 29999%4%
    • Duration at 49999%7%
    • Duration at 69999%10%
    • Duration at 89999%14%
    • Description rewritten
      Before
      Upon attacking ? times or dropping below ?% Health, Divine champions ascend, taking ?% reduced damage and dealing bonus true damage for the rest of combat. (?) ?% bonus true damage
      After
      Upon attacking ? times or dropping below ?% Health, Divine champions remove all crowd control and ascend, taking ?% reduced damage and dealing ?% bonus true damage for the duration. (?) ? seconds
    • Description rewritten
      Before
      (?) AWinning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout! (?) Wins give an extra bonus orb with rare loot.
      After
      (?) Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout! (?) Wins give an extra bonus orb with rare loot.
    • Damage amp at 2175150
    • Damage amp at 4175200
    • Damage amp at 5175225
    • Description rewritten
      Before
      Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage. (?) ?% damage every ? seconds
      After
      Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage. (?) ?% bonus damage every ? seconds
    • Added5-unit breakpoint
    • Description rewritten
      Before
      (?) At the start of combat the lowest star-level Moonlight Champion stars up until combat ends. (If tied, the champion with the most items is chosen.)
      After
      (?) At the start of combat, a number of Moonlight Champions star up once until combat ends. (Prioritizes the lowest star-level champions. If tied, champions with the most items are chosen.) (?) ? Champion (?) ? Champions
    • Magic resist at 23540
    • Magic resist at 495100
    • Magic resist at 6175200
    • Damage at 2100125
    • Damage at 3325400
    • Damage at 4650750
    • Description rewritten
      Before
      Innate: When combat starts, Shades teleport to the enemy backline. Every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage. (?) ? bonus damage
      After
      Innate: When combat starts, Shades teleport to the enemy backline. After every ? attacks Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage. (?) ? bonus damage
    • Armor at 6500600
    • Added8-unit breakpoint

Items (3)

    • Description rewritten
      Before
      When the holder deals damage with their spell, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. [Unique - Only One Per Champion]
      After
      When the holder deals magic damage with their spell, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. [Unique - Only One Per Champion]

All TFT patches · All sets · Set 4: Fates