Once your team loses ?% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up.
(?) Tyrant Galio
(?) Demon Lord Galio
(?) Supreme Overlord Galio
After
Once your team loses ?% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
(?) Tyrant Galio
(?) Demon Lord Galio
(?) Supreme Overlord Galio
Upon attacking ? times or dropping below ?% Health, Divine champions ascend, taking ?% reduced damage and dealing bonus true damage for the rest of combat.
(?) ?% bonus true damage
After
Upon attacking ? times or dropping below ?% Health, Divine champions remove all crowd control and ascend, taking ?% reduced damage and dealing ?% bonus true damage for the duration.
(?) ? seconds
(?) AWinning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
(?) Wins give an extra bonus orb with rare loot.
After
(?) Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
(?) Wins give an extra bonus orb with rare loot.
(?) At the start of combat the lowest star-level Moonlight Champion stars up until combat ends.
(If tied, the champion with the most items is chosen.)
After
(?) At the start of combat, a number of Moonlight Champions star up once until combat ends.
(Prioritizes the lowest star-level champions. If tied, champions with the most items are chosen.)
(?) ? Champion
(?) ? Champions
Innate: When combat starts, Shades teleport to the enemy backline.
Every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.
(?) ? bonus damage
After
Innate: When combat starts, Shades teleport to the enemy backline.
After every ? attacks Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.
(?) ? bonus damage
When the holder deals damage with their spell, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn.
[Unique - Only One Per Champion]
After
When the holder deals magic damage with their spell, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn.
[Unique - Only One Per Champion]