TFT Patch 10.8

Set 3: Galaxies · 15 April 2020

36 changes against patch 10.7, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (22)

  • Annie

    2gold cost
    • Armor3540
    • Shield amount225 / 300 / 450270 / 360 / 5401★ / 2★ / 3★
  • Caitlyn

    1gold cost
    • Damage700 / 1000 / 1800750 / 1500 / 30001★ / 2★ / 3★
  • Fizz

    4gold cost
    • Health650600
    • Attack speed0.70.8
  • Irelia

    4gold cost
    • Bladesurge rewritten
      Before
      Irelia dashes to her target, basic attacking them for ? of her Attack Damage. If this kills the target, she casts again immediately at the enemy with the highest mana. (Total Damage: ?)
      After
      Irelia dashes to her target, Basic Attacking them for ? of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: ?)
  • Jinx

    4gold cost
    • Attack speed0.70.75
  • Lucian

    2gold cost
    • Attack damage5550
  • Master Yi

    3gold cost
    • Heal amount percent0.08 / 0.1 / 0.150.1 / 0.12 / 0.151★ / 2★ / 3★
    • Bonus true damage75 / 100 / 200100 / 150 / 2501★ / 2★ / 3★
  • Mordekaiser

    2gold cost
    • Indestructible rewritten
      Before
      Mordekaiser gains a shield that absorbs ? damage. While the shield persists, Mordekaiser deals ? magic damage per second to all nearby enemies.
      After
      Mordekaiser gains a shield for that absorbs ? damage over 8 seconds. While the shield persists, Mordekaiser deals ? magic damage per second to all nearby enemies.
  • Rakan

    2gold cost
    • Mana15080
    • Radius2 / 2 / 21 / 1 / 11★ / 2★ / 3★
    • Stun duration1.5 / 1.5 / 1.51.5 / 2 / 2.51★ / 2★ / 3★
    • Grand Entrance rewritten
      Before
      Rakan dashes to his target and leaps into the air, knocking up nearby enemies for 275 magic damage.
      After
      Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for 2 seconds and dealing 275 magic damage.
  • Shaco

    3gold cost
    • Attack damage5550
    • Percent of AD2.5 / 3.25 / 43 / 3.25 / 3.51★ / 2★ / 3★
  • Shen

    2gold cost
    • Health700800
    • Zone duration2.5 / 3 / 42.5 / 3 / 51★ / 2★ / 3★
  • Soraka

    4gold cost
    • Health650700
    • Heal amount350 / 500 / 2000375 / 550 / 200001★ / 2★ / 3★
  • Syndra

    3gold cost
    • Range34
    • Damage80 / 120 / 20080 / 120 / 2501★ / 2★ / 3★
  • Vel'Koz

    4gold cost
    • Channel duration2.5 / 2.5 / 2.52 / 2 / 21★ / 2★ / 3★
  • Wukong

    4gold cost
    • Damage250 / 450 / 2000300 / 500 / 40001★ / 2★ / 3★
  • Xayah

    1gold cost
    • Attack speed0.75 / 1 / 1.51 / 1.25 / 1.51★ / 2★ / 3★
  • Yasuo

    2gold cost
    • Health600650
  • Zoe

    1gold cost
    • Damage150 / 225 / 400200 / 275 / 4001★ / 2★ / 3★
    • Stun duration2 / 2.5 / 32 / 2.5 / 41★ / 2★ / 3★

Traits (7)

    • Added9-unit breakpoint
    • Description rewritten
      Before
      Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects. (?) ?% Chance to trigger (?) ?% Chance to trigger
      After
      Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects. (?) ?% Chance to trigger (?) ?% Chance to trigger (?) ?% Chance to trigger
    • Description rewritten
      Before
      Cybernetic champions with at least one item gain Health and Attack Damage. (?) ? Health and ? Attack Damage
      After
      Cybernetic champions with at least one item (component or full) gain Health and Attack Damage. (?) ? Health and ? Attack Damage
    • Added6-unit breakpoint
    • Description rewritten
      Before
      Innate: At the start of combat, Infiltrators move to the enemy's backline. Infiltrators gain Attack Speed for ? seconds at the start of combat. (?) ?% bonus Attack Speed (?) ?% bonus Attack Speed, refreshed on takedown
      After
      Innate: At the start of combat, Infiltrators move to the enemy's backline. Infiltrators gain Attack Speed for ? seconds at the start of combat. (?) ?% bonus Attack Speed (?) ?% bonus Attack Speed, refreshed on takedown (?) ?% bonus Attack Speed, refreshed on takedown
    • Added9-unit breakpoint
    • AP at 440%45%
    • Added8-unit breakpoint

Items (7)

All TFT patches · All sets · Set 3: Galaxies