Elise transforms into a spider, gaining 0.4 maximum Health and causing her attacks to restore 80 Health.
After
Elise transforms into a spider, gaining 0.3 maximum Health. Elise's attacks in Spider Form heal her for 80 Health and inject her target with venom, increasing the cost of their next spell by 35%.
Teemo fires a dart at the enemy with the highest Attack Speed. The dart explodes into a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take ? magic damage over 3 seconds and are blinded for the duration.
After
Teemo fires a dart at the enemy with the highest Attack Speed. The dart explodes into a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take ? magic damage over 3 seconds and are blinded for 3 seconds.
Yone strikes along a path in front of him, dealing 1200 magic damage split between all enemies hit. Enemies hit are marked for death for 8 seconds, reducing their Armor and Magic Resist by 40% while marked.
Yone's spell is then replaced with Unforgotten until there are no remaining enemies marked for death.
Unforgotten (20 mana): Yone dashes to the lowest-Health enemy that is marked for death, dealing 600 magic damage. Unforgotten's damage increases based on the target's percent missing health for up to 100% additional damage.
After
Yone strikes along a path in front of him, dealing 1200 magic damage split between all enemies hit. Enemies hit are marked for death for 8 seconds, reducing their Armor and Magic Resist by 60% while marked.
Yone's spell is then replaced with Unforgotten until there are no remaining enemies marked for death.
Unforgotten (20 mana): Yone dashes to the lowest-Health enemy that is marked for death, dealing 600 magic damage. Unforgotten's damage increases based on the target's percent missing health.
Upon attacking ? times or dropping below ?% Health, Divine champions remove all crowd control and ascend, taking ?% reduced damage and dealing ?% bonus true damage for the duration.
(?) ? seconds
After
Upon attacking ? times or dropping below ?% Health, Divine champions remove all crowd control and ascend, taking ?% reduced damage and dealing ?% bonus true damage for the duration.
(?) ?% damage reduction and ?% true damage