TFT Patch 12.17

Set 7: Dragonlands · 8 September 2022

128 changes against patch 12.16, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (49)

  • Ao Shin

    5gold cost
    • Health1000800
    • Armor5035
    • Magic resist5035
    • Mana200175
    • Damage225 / 385 / 2500185 / 300 / 20001★ / 2★ / 3★
  • Aphelios

    2gold costAdded
  • Aurelion Sol

    5gold cost
    • Health1000800
    • Armor5035
    • Magic resist5035
    • Spell damage375 / 625 / 5000325 / 550 / 40001★ / 2★ / 3★
  • Braum

    2gold cost
    • Shield dr0.6 / 0.7 / 0.80.7 / 0.75 / 0.851★ / 2★ / 3★
    • Unbreakable rewritten
      Before
      Braum puts up his shield for 4 seconds, reducing his damage taken from that direction by 0.7.
      After
      Braum raises his shield towards the largest group of enemies for 4 seconds, reducing his damage taken from that direction by 0.75.
  • Daeja

    4gold cost
    • Health900800
    • Attack damage200
    • Passive damage20 / 35 / 15045 / 60 / 1801★ / 2★ / 3★
    • Blast damage275 / 375 / 1800250 / 350 / 16001★ / 2★ / 3★
    • Windblast rewritten
      Before
      Passive: Daeja's attacks launch three barrages that each deal 35 bonus magic damage and reduce the target's Magic Resist by 5. Active: Daeja sends a wind blast toward the largest group of enemies, dealing 375 magic damage.
      After
      Passive: Daeja's attacks are replaced by three barrages that each deal 60 magic damage and reduce the target's Magic Resist by 5. Active: Daeja sends a wind blast toward the most enemies in a line, dealing 350 magic damage.
  • Ezreal

    1gold cost
    • Attack speed0.650.7
    • Magic damage200 / 250 / 325200 / 275 / 3751★ / 2★ / 3★
  • Gnar

    2gold cost
    • Health700750
    • Attack damage50 / 80 / 15060 / 90 / 1501★ / 2★ / 3★
  • Graves

    4gold costAdded
  • Idas

    4gold cost
    • Health1100950
    • Attack damage10090
    • Damage reduction35 / 55 / 30030 / 50 / 3001★ / 2★ / 3★
    • Shield value180 / 275 / 2000150 / 250 / 12001★ / 2★ / 3★
  • Jax

    2gold costAdded
  • Jayce

    4gold costAdded
  • Kai'sa

    2gold costAdded
  • Lee Sin

    3gold cost
    • Armor4550
    • Magic resist4550
    • Mana9080
    • Stun duration1.5 / 1.5 / 1.51.25 / 1.25 / 1.251★ / 2★ / 3★
    • Magic damage295 / 375 / 495230 / 300 / 3851★ / 2★ / 3★
    • Dragon's Rage rewritten
      Before
      Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take 375 magic damage.
      After
      Lee Sin kicks his target, stunning them for 1.25 seconds and knocking them back. The target and all enemies they hit take 300 magic damage and have their Magic Resist reduced by 40% for 5 seconds.
  • Lux

    2gold costAdded
  • Malphite

    1gold costAdded
  • Nasus

    1gold costAdded
  • Nidalee

    1gold cost
    • Health550600
    • Attack damage5560
    • Base AS0.4 / 0.4 / 0.40.4 / 0.45 / 0.51★ / 2★ / 3★
  • Nilah

    4gold costAdded
  • Nomsy

    3gold costAdded
  • Nomsy

    3gold costAdded
  • Nomsy

    3gold costAdded
  • Olaf

    3gold cost
    • Attack damage ratio2 / 2 / 22.2 / 2.3 / 2.41★ / 2★ / 3★
    • Attack speed ratio0.35 / 0.5 / 0.750.35 / 0.45 / 0.61★ / 2★ / 3★
  • Pantheon

    4gold costAdded
  • Qiyana

    2gold cost
    • Health650700
    • Armor3035
    • Magic resist3035
    • Base damage200 / 275 / 375225 / 300 / 4501★ / 2★ / 3★
  • Rakan

    3gold costAdded
  • Rell

    2gold costAdded
  • Rengar

    3gold costAdded
  • Sejuani

    1gold cost
    • Fraction max health0.06 / 0.06 / 0.060.05 / 0.05 / 0.051★ / 2★ / 3★
  • Senna

    1gold cost
    • Bonus magic damage300 / 500 / 700300 / 450 / 6001★ / 2★ / 3★
    • Percent attack damage200 / 200 / 200200 / 240 / 3001★ / 2★ / 3★
  • Seraphine

    3gold costAdded
  • Sett

    1gold cost
    • Attack damage6560
    • AD ratio1.6 / 1.6 / 1.61.5 / 1.55 / 1.61★ / 2★ / 3★
  • Shi Oh Yu

    4gold cost
    • Health900850
    • Attack damage9075
    • Percent attack damage250 / 275 / 1000230 / 250 / 10001★ / 2★ / 3★
  • Shyvana

    5gold cost
    • Health1000900
    • Attack damage140120
    • Initial damage100 / 175 / 50080 / 150 / 5001★ / 2★ / 3★
    • Flame breath damage1050 / 1650 / 30000700 / 1200 / 200001★ / 2★ / 3★
  • Skarner

    1gold cost
    • Attack damage5560
    • Shield amount300 / 360 / 420300 / 375 / 4501★ / 2★ / 3★
  • Sohm

    4gold costAdded
  • Soraka

    5gold cost
    • Healing120 / 180 / 1000105 / 165 / 10001★ / 2★ / 3★
  • Sy'fen

    4gold cost
    • Health1100900
    • Attack damage10090
    • Starting mana120100
    • Bite AD ratio5 / 6 / 304.75 / 5.5 / 251★ / 2★ / 3★
    • Armor pen percent50 / 50 / 5025 / 25 / 251★ / 2★ / 3★
  • Taliyah

    1gold costAdded
  • Terra

    5gold costAdded
  • Tyrant Swain

    4gold costAdded
  • Varus

    3gold cost
    • AD percent250 / 250 / 250300 / 300 / 3001★ / 2★ / 3★
    • Magic damage100 / 180 / 300150 / 250 / 4001★ / 2★ / 3★
  • Vladimir

    1gold cost
    • Heal270 / 300 / 330275 / 325 / 3751★ / 2★ / 3★
  • Volibear

    3gold cost
    • Health750800
    • Armor4555
    • Magic resist4555
    • Attack speed0.750.8
    • Bonus health375 / 650 / 1200600 / 900 / 15001★ / 2★ / 3★
  • Wukong

    1gold costAdded
  • Yone

    2gold cost
    • Bonus damage90 / 140 / 21590 / 140 / 2001★ / 2★ / 3★
    • Percent AD0.33 / 0.33 / 0.330.3 / 0.35 / 0.41★ / 2★ / 3★
  • Zac

    2gold costAdded
  • Zeri

    3gold costAdded
  • Zippy

    3gold costAdded
  • Zyra

    2gold costAdded

Traits (22)

    • Added5-unit breakpoint
    • Added8-unit breakpoint
    • Removed6-unit breakpoint
    • Removed9-unit breakpoint
    • Description rewritten
      Before
      After you've fielded an Astral team, every 5th shop has increased odds to show Astral champions, and grants a bonus Astral Orb. The orb's value comes from the Astral Trait tier you last fielded. Your team gains bonus Ability Power. (?) ? Ability Power (?) ? Ability Power; orb value increases (?) ? Ability Power; orbs may contain components
      After
      After each player combat, gain an Astral Orb. The total star level of your Astral champions increases the orb quality. Astral champions gain bonus Ability Power. (?) ? Ability Power (?) ? Ability Power (?) ? Ability Power
    • Bonus health at 2200180
    • Bonus health at 4325350
    • Bonus health at 6500600
    • Bonus health at 88001000
    • Added6-unit breakpoint
    • Removed3-unit breakpoint
    • Removed5-unit breakpoint
    • Armor at 23530
    • Magic resist at 23530
    • Armor at 35545
    • Magic resist at 35545
    • Armor at 47560
    • Magic resist at 47560
    • Armor at 510075
    • Magic resist at 510075
    • Added6-unit breakpoint
  • Darkflight

    Added
    • Bonus health at 1700500
    • Added2-unit breakpoint
    • Added3-unit breakpoint
    • Added4-unit breakpoint
    • Added5-unit breakpoint
    • Description rewritten
      Before
      Innate: Require 2 team slots. (?) Dragons provide +3 to the marked trait, and gain ? bonus Health. This is only active with exactly 1 Dragon champion.
      After
      Innate: Require 2 team slots. Dragons provide +3 to the marked trait, and gain additional bonuses based on how many Dragons are on your team. (?) ? bonus Health (?) and ? Armor and Magic Resist (?) and ?% bonus damage (?) and +? to team size (?) and ?% Attack Speed
    • Added2-unit breakpoint
    • Added4-unit breakpoint
    • Bonus health at 6750900
    • Added8-unit breakpoint
    • Removed3-unit breakpoint
    • Removed9-unit breakpoint
    • Added3-unit breakpoint
    • Removed6-unit breakpoint
    • Added8-unit breakpoint
    • Description rewritten
      Before
      Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play! Sejuani: +? Health Twitch: +?% Attack Speed Ryze: +? Ability Power Talon: +? Attack Damage Bard: +? Mana per attack Emblem: +?% Omnivamp (?) ?% Guild bonus
      After
      Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play! Sejuani: +? Health Twitch: +?% Attack Speed Zippy: +? Armor and Magic Resist Jayce: +? Attack Damage and Ability Power Bard: +? Mana per attack Emblem: +?% Omnivamp (?) ?% Guild bonus
    • Attack speed at 30.150.1
    • Added5-unit breakpoint
    • Added7-unit breakpoint
    • Attack speed at 90.70.88
    • Removed6-unit breakpoint
    • Removed12-unit breakpoint
  • Lagoon

    Added
  • Monolith

    Added
    • Magic resist at 25040
    • Magic resist at 310080
    • Magic resist at 4175150
  • Prodigy

    Added
    • Added2-unit breakpoint
    • Added4-unit breakpoint
    • Added8-unit breakpoint
    • Removed3-unit breakpoint
    • Removed9-unit breakpoint
    • Description rewritten
      Before
      Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: +25% Attack Speed but can't gain Rage. Gain bonus stats when enraged: (?) +?% Attack Speed and +?% Omnivamp (healing for a percentage of damage dealt) (?) +?% Attack Speed and +?% Omnivamp (?) +?% Attack Speed and +?% Omnivamp
      After
      Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: 25% Attack Speed but can't gain Rage. Gain stats when enraged: (?) ?% Attack Speed and ?% Omnivamp (healing for a percentage of damage dealt) (?) ?% Attack Speed and ?% Omnivamp (?) ?% Attack Speed and ?% Omnivamp (?) ?% Attack Speed and ?% Omnivamp
    • Health threshold at 222001900
    • Health threshold at 422001900
    • Health threshold at 622001900
    • HP percent at 240%50%
    • HP percent at 490%125%
    • Removed6-unit breakpoint
    • Added3-unit breakpoint
    • Bonus AS at 42025
    • Added5-unit breakpoint
    • Removed6-unit breakpoint
    • Percent health damage at 420%15%
    • Percent health damage at 635%25%
    • Percent health damage at 850%35%
    • Description rewritten
      Before
      After ? seconds, lightning strikes the battlefield. Enemies are stunned for ? second and take a percent of their maximum Health as true damage. Then, Tempest champions gain Attack Speed. (?) ?% damage, ?% Attack Speed
      After
      After ? seconds, lightning strikes the battlefield. Enemies are stunned for ? second and take a percent of their maximum Health as true damage. Then, Tempest champions deal increased damage. (?) ?% lightning, ?% unit damage
    • Percent damage at 280%75%
    • Percent damage at 4175%150%
    • Percent damage at 6325%275%

Items (57)

    • AP30%10%
    • Description rewritten
      Before
      Grant ? bonus Ability Power. Combat start: Grant ? Ability Power every ? seconds.
      After
      Grant ? bonus Ability Power. Combat start: Grant ? Ability Power every ? seconds.
    • AP30%10%
    • Mana5030
    • Description rewritten
      Before
      Grant ? starting Mana (including components). After casting an Ability, set Mana to ?. Radiant Bonus: ? Ability Power. [Unique - only 1 per champion]
      After
      Grant ? bonus starting Mana. After casting an Ability, set Mana to ?. Radiant Bonus: ? Ability Power. [Unique - only 1 per champion]
    • Mana5030
    • Description rewritten
      Before
      Grant ? starting Mana (including components). After casting an Ability, set Mana to ?. [Unique - only 1 per champion]
      After
      Combat Start: Grant ? bonus starting Mana. After casting an Ability, set Mana to ?. [Unique - only 1 per champion]
    • Armor8045
    • Description rewritten
      Before
      Grant ? bonus Armor (including components). Negates ?% bonus damage from incoming critical strikes. When struck by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]
      After
      Grant ? bonus Armor. Negates ?% bonus damage from incoming critical strikes. When struck by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]
    • Mana4515
    • Description rewritten
      Before
      Reduces the Attack Speed of enemies within ? hexes by ?%. Radiant Bonus: ? starting Mana. ​​[Aura item] [Unique - only 1 per champion]
      After
      Grant ? bonus starting Mana. Once per combat: At ?% Health, allies within ? hexes gain a ?% maximum Health shield that lasts up to ? seconds. Shielded allies gain ? Armor and ? Magic Resist for the rest of combat. ​​[Aura item]
    • Description rewritten
      Before
      Enemies within ? hexes have their Magic Resist reduced by ?%. When they cast an Ability, they are zapped for magic damage equal to ?% of their maximum Mana. Radiant Bonus: Regenerate ?% max Health per second. [Aura item] [Direct damage item]
      After
      Enemies within ? hexes have their Magic Resist reduced by ?%. When they cast an Ability, they are zapped for magic damage equal to ?% of their maximum Mana. Radiant Bonus: Regenerate ?% max Health per second. [Direct damage item]
    • Description rewritten
      Before
      Grant ?/?/? bonus Attack Damage (including components).
      After
      Grant ?/?/? bonus Attack Damage.
    • Magic resist12040
    • Description rewritten
      Before
      Grant ? bonus Magic Resist (including components). Every ? seconds, regenerate ?% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by ?%.
      After
      Grant ? bonus Magic Resist. Every ? seconds, regenerate ?% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by ?%.
    • Magic resist18040
    • Description rewritten
      Before
      Grant ? bonus Magic Resist. Every ? seconds, regenerate ?% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by ?%.
      After
      Grant ? bonus Magic Resist. Every ? seconds, regenerate ?% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by ?%.
    • Description rewritten
      Before
      Grant ? Armor and ? Magic Resist for each enemy targeting the holder. Radiant Bonus: Regenerate ?% max Health each second.
      After
      Grants ? Armor and ? Magic Resist for each enemy targeting the holder. Radiant Bonus: Regenerate ?% max Health each second.
    • Crit chance50%15%
    • Description rewritten
      Before
      Dealing physical damage reduces the target's Armor by ?% for the rest of combat. This effect does not stack. Radiant Bonus: ?% Critical Strike Chance. [Unique - only one per champion]
      After
      Grant ?% bonus Attack Speed. Dealing physical damage reduces the target's Armor by ?% for the rest of combat. This effect does not stack. Radiant Bonus: ?% Critical Strike Chance. [Unique - only one per champion]
    • AP60%10%
    • Description rewritten
      Before
      Grant ?% Critical Strike Damage and ? bonus Ability Power (including components). Magic and true damage from an Ability can critically strike.
      After
      Grant ?% Critical Strike Damage and ? bonus Ability Power. Magic and true damage from an Ability can critically strike.
  • Goldmancer's Staff

    • AP30%15%
    • Mana3015
    • AS25%10%
    • Description rewritten
      Before
      Attacks grant +?% bonus Attack Speed. This effect stacks. Radiant Bonus: ?% Attack Speed.
      After
      Attacks grant +?% bonus Attack Speed. This effect stacks. Radiant Bonus: ?% Attack Speed.
    • AP40%10%
    • Description rewritten
      Before
      Grant ?% Omnivamp: damage dealt heals the lowest percent Health ally for the same amount. Radiant Bonus: +? Ability Power.
      After
      Grant ?% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount. Radiant Bonus: +? Ability Power.
    • Crit chance75%15%
    • Description rewritten
      Before
      Grant ?% Critical Strike Chance (including components) and ?% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to ?% Critical Strike Damage. [Unique - only 1 per champion]
      After
      Grant ?% bonus Critical Strike Chance and ?% bonus Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to ?% Critical Strike Damage. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Enemies within ? hexes have their Magic Resist reduced by ?%. When they cast an Ability, they are zapped for magic damage equal to ?% of their maximum Mana. [Aura item] [Direct damage item]
      After
      Enemies within ? hexes have their Magic Resist reduced by ?%. When they cast an Ability, they are zapped for magic damage equal to ?% of their maximum Mana. [Direct damage item]
    • AP40%10%
    • Description rewritten
      Before
      Grant ?% Critical Strike Damage and ? bonus Ability Power (including components). Magic and true damage from an Ability can critically strike.
      After
      Grant ?% Critical Strike Damage and ? bonus Ability Power. Magic and true damage from an Ability can critically strike.
    • Description rewritten
      Before
      Dealing physical damage reduces the target's Armor by ?% for ? seconds. This effect does not stack. [Unique - only 1 per champion]
      After
      Grant ?% bonus Attack Speed. Dealing physical damage from an attack or Ability reduces the target's Armor by ?% for ? seconds. This effect does not stack. [Unique - only 1 per champion]
  • Locket of Targon Prime

    • Description rewritten
      Before
      Combat start: Shield the holder and allies within ? hexes in the same row for ?/?/? damage for ? seconds. Radiant Bonus: +? Health for all allies. ​​[Aura item]
      After
      Combat start: Shields the holder and allies within ? hexes in the same row for ?/?/? damage for ? seconds. Radiant Bonus: +? Health for all allies. ​​[Aura item]
    • Description rewritten
      Before
      Grant ?/?/? bonus Attack Damage.
      After
      Grant ?/?/? bonus Attack Damage.
    • Health300200
    • Description rewritten
      Before
      Grant ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold.
      After
      Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold.
    • Health300200
    • Description rewritten
      Before
      Grant ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold.
      After
      Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold.
    • AP80%10%
    • Description rewritten
      Before
      Grant ? bonus Ability Power. Magic or true damage from an Ability burns the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
      After
      Grant ? bonus Ability Power. Magic or true damage from an Ability burns the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
    • AP40%10%
    • Description rewritten
      Before
      Grant ? bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
      After
      Grant ? bonus Ability Power. Magic or true damage from an Ability burns the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Reduces the Attack Speed of enemies within ? hexes by ?%. ​​[Aura item] [Unique - only 1 per champion]
      After
      Grant ? bonus starting Mana. Once per combat: At ?% Health, allies within ? hexes gain a ?% maximum Health shield that lasts up to ? seconds. Shielded allies gain ? Armor and ? Magic Resist for the rest of combat. ​​[Aura item]
    • Description rewritten
      Before
      Grant ?% bonus Attack Speed. Combat start: Grant immunity to crowd control for ? seconds. [Unique - only 1 per champion]
      After
      Grant ?% bonus Attack Speed. Combat start: Grant immunity to crowd control for ? seconds. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Grant ?% bonus Attack Speed. Combat start: Grant immunity to crowd control for ? seconds. [Unique - only 1 per champion]
      After
      Grant ?% bonus Attack Speed. Combat start: Grant immunity to crowd control for ? seconds. [Unique - only 1 per champion]
    • AP75%20%
    • Description rewritten
      Before
      Grant ? bonus Ability Power (including components).
      After
      Grant ? bonus Ability Power.
    • Bonus defense5040
    • Description rewritten
      Before
      Combat start: Grant ? Armor and ? Magic Resistance to all adjacent allies, not including the holder. [Aura item]
      After
      Combat start: Grants ? Armor and ? Magic Resistance to all adjacent allies, including the holder. [Aura item]
    • AS50%20%
    • Description rewritten
      Before
      Grant ?% bonus Attack Speed (including components) and ? Attack Range. Attacks cannot miss.
      After
      Grant ?% bonus Attack Speed and ? bonus Attack Range. Attacks cannot miss.
    • AS75%20%
    • Description rewritten
      Before
      Grant ?% bonus Attack Speed and ? Attack Range. Attacks cannot miss.
      After
      Grant ?% bonus Attack Speed and ? Attack Range. Attacks cannot miss.
  • Rocket-Propelled Fist

    • Mana3015
    • Armor13040
    • Icd2.51.5
    • Description rewritten
      Before
      Grant ? bonus Armor. Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]
      After
      Grant ? bonus Armor. Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]
    • Description rewritten
      Before
      Grant ? Attack Damage. Attacks fire a bolt at a nearby enemy, dealing ?% Attack Damage as physical damage. ​​[Direct damage item]
      After
      Grant ? bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing ?% Attack Damage as physical damage. ​​[Direct damage item]
    • Description rewritten
      Before
      Attacks restore ? additional Mana. Radiant Bonus: ? Ability Power.
      After
      Grant ? bonus Ability Power. Attacks restore ? additional Mana.
    • Description rewritten
      Before
      Attacks restore ? additional Mana.
      After
      Grant ? bonus Ability Power. Attacks restore ? additional Mana.
    • AS20%10%
    • Description rewritten
      Before
      Grant ?% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds. [Direct damage item]
      After
      Grant ?% bonus Attack Speed. Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds. [Direct damage item]
    • AS20%10%
    • Description rewritten
      Before
      Grant ?% bonus Attack Speed. Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds. [Direct damage item]
      After
      Grants ?% bonus Attack Speed. Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds. [Direct damage item]
    • Health250150
    • Description rewritten
      Before
      Grant ? bonus Health (including components). Every ? seconds, an enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
      After
      Grant ? bonus Health. Every ? seconds, an enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
    • Health600150
    • Description rewritten
      Before
      Grant ? bonus Health. Every ? seconds, an enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
      After
      Grant ? bonus Health. Every ? seconds, an enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration. [Unique - only 1 per champion]
    • AP40%10%
    • Description rewritten
      Before
      Grant ? bonus Ability Power. Combat start: Grant ? Ability Power every ? seconds.
      After
      Grant ? bonus Ability Power. Combat start: Grant ? Ability Power every ? seconds.
    • Health1000300
    • Description rewritten
      Before
      Grant ? bonus Health (including components).
      After
      Grant ? bonus Health.
    • Health1600300
    • Description rewritten
      Before
      Grant ? bonus Health. Radiant Bonus: Regenerate ?% max Health per second.
      After
      Grant ? bonus Health. Radiant Bonus: Regenerate ?% max Health per second.
    • Crit chance75%15%
    • Description rewritten
      Before
      Grant ?% Critical Strike Chance and ?% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to ?% Critical Strike Damage. [Unique - only 1 per champion]
      After
      Grants ?% bonus Critical Strike Chance and ?% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to ?% Critical Strike Damage. [Unique - only 1 per champion]

All TFT patches · All sets · Set 7: Dragonlands