Your team gains ?% bonus damage, plus more based on your level.
After combat, store ? XP in a Soul Core. Sell the Core to claim the XP.
(?) ?% damage per level
(Current bonus: ?%).
Each game a different set of units is Exalted.
After
Your team gains ?% bonus damage, plus more based on your level.
After combat, store XP in a Soul Core. Sell the Core to claim the XP.
(?) ?% damage per level, ? XP.
(?) ?% damage per level, ? XP.
(Current bonus: ?%).
Each game a different set of units is Exalted.
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
(?) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
(?) Heal ? player health at the start of each player combat.
?
Each Festival, roll a new die.
After
When you lose a player combat, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
(?) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
(?) Heal ? player health at the start of each player combat.
?
Each Festival, roll a new die.