Deal ? magic damage to the 4 lowest Health enemies. Gain 10 Mana for each that dies.
?
After
Passive: Gain Ability Power based on Critical Strike Chance. (Current: ?%)
Active: Deal ? magic damage to the 4 lowest Health enemies, always critically striking if possible. Gain 30% Ability Power for the rest of combat.
?
For 5 seconds, attacks deal ? bonus magic damage in waves at the current target and behind them. Shred enemies hit for 4 seconds. Finally, deal ? magic damage to enemies around the target.
Shred: Reduce Magic Resist by 30%
?
After
Passive: Attacks deal ? bonus magic damage in waves at the current target and behind them.
Active: Deal ? magic damage to enemies around the target. Shred enemies hit for 4 seconds.
Shred: Reduce Magic Resist by 30%
?
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal ? physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield.
?
After
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal ? physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield. If Urgot only hits one target, deal 50% bonus damage.
?
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champon kill, a Pentakill champion rocks out and increases their damage bonus by ?%.
On the ?th kill, all Pentakill champions rock out and your team gains ?% Attack Speed.
(?) ?% bonus damage
(?) ?% bonus damage
(?) ?% bonus damage
(?) 50% damage reduction and ?% bonus damage
After
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champion kill, a Pentakill champion rocks out and increases their damage bonus by ?%.
On the ?th kill, all Pentakill champions rock out and your team gains ?% Attack Speed.
(?) ?% bonus damage
(?) ?% bonus damage
(?) ?% bonus damage
(?) 50% damage reduction and ?% bonus damage