Set 13 Items
The 79 items Into the Arcane introduced. The components and combined items that carry across every set are on the main items page.
Showing 1–60 of 79.

1-star Renata Glasc
Gain a 1-star Renata Glasc

1-star Renni
Gain a 1-star Renni

1-star Sevika
Gain a 1-star Sevika

1-star Silco
Gain a 1-star Silco

1-star Singed
Gain a 1-star Singed

1-star Smeech
Gain a 1-star Smeech

2-star Renata Glasc
Gain a 2-star Renata Glasc

2-star Renni
Gain a 2-star Renni

2-star Sevika
Gain a 2-star Sevika

2-star Silco
Gain a 2-star Silco

2-star Singed
Gain a 2-star Singed

2-star Smeech
Gain a 2-star Smeech

3-star Renata Glasc
Gain a 3-star Renata Glasc

3-star Renni
Gain a 3-star Renni

3-star Sevika
Gain a 3-star Sevika

3-star Silco
Gain a 3-star Silco

3-star Singed
Gain a 3-star Singed

3-star Smeech
Gain a 3-star Smeech

Academy Emblem
The holder gains the Academy trait. This item is always considered to be sponsored.

Ambusher Emblem
The holder gains the Ambusher trait.

Artillerist Emblem
The holder gains the Artillerist trait.

Automata Emblem
The holder gains the Automata trait.

Black Rose Emblem
The holder gains the Black Rose trait.

Bruiser Emblem
The holder gains the Bruiser trait.

Confiscated!
This dangerous item has been confiscated by the Enforcers. You can have it back after serving your time.

Conqueror Emblem
The holder gains the Conqueror trait.

Destabilized Chemtank
At 50% Health, gain a 25% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommended users: Renni and Singed

Destabilized Chemtank II
At 50% Health, gain a 50% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommended users: Renni and Singed

Dimensional Heirloom
Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.

Dominator Emblem
The holder gains the Dominator trait.

Enforcer Emblem
The holder gains the Enforcer trait.

Executioner's Chainblade
Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills). Recommended users: Smeech and Sevika

Executioner's Chainblade II
Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills). Recommended users: Smeech and Sevika

Experiment Emblem
The holder gains the Experiment trait. Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with ?% max Health.

Family Emblem
The holder gains the Family trait.

Finishing Touch!
Your mech is complete! Rumble permanently gains 25 Ability Power and 300 Health.

Firelight Emblem
The holder gains the Firelight trait.

Flamethrower
Flamethrower: Constantly deal 30% / 45% / 600% magic damage in a cone.

Flesh Ripper
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp. Recommended users: Smeech and Sevika

Flesh Ripper II
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp. Recommended users: Smeech and Sevika

Gold
? Gold

Junkyard Titan!
Junkyard Titan!: Unlock all other upgrades! Gain 90% Durability.

Miniature Champion
Gain ? Ability Power, ? Attack Damage, ? Armor, and ? Magic Resist. Original Champion: ?

Perfected Destabilized Chemtank
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 20% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 15% max Health magic damage. Recommended users: Renni and Singed

Perfected Executioner's Chainblade
Attacks and Abilities execute enemies under 20% Health. On kill, gain 15% Durability and 15% Damage Amp for 10 seconds (refreshes on kills). Perfected Bonus: Executes drop 3 Gold and heals the holder for 400. Recommended users: Smeech and Sevika

Perfected Flesh Ripper
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with 100% max Health! Recommended users: Smeech and Sevika

Perfected Piltoven Hexarmor
Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. Perfected Bonus: At max stacks, deal 50% as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 3 seconds) Recommended users: Renni and Singed

Perfected Shimmer Bloom
Increase healing and shielding by 40%. Every 6 seconds, gain 400 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies. Perfected Bonus: Shielding or healing allies grants them 25 Ability Power and 25% Attack Speed. (Cooldown: 2s) Recommended users: Renni and Renata Glasc

Perfected Unleashed Toxins
Attacks grant 10 bonus Mana. After casting, launch 4 missiles at the current target that deal 250 magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals 150 magic damage. Recommended users: Silco and Renata Glasc

Perfected Virulent Virus
After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. Perfected Bonus: Infected enemies deal 15% less damage. When they die, they join your side with 800 Health that decays over 8 seconds. Recommended users: Silco and Renata Glasc

Perfected Voltaic Saber
After every 6 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage. Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed. Recommended users: Sevika and Smeech

Petricite Rod
Petricite Rod: Every 5 seconds, fire a blast at the furthest enemy within 4 hexes that deals 350% / 525% / 6000% magic damage over 15 seconds.

Piltoven Hexarmor
Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 50% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) Recommended users: Renni and Singed

Piltoven Hexarmor II
Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 75% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) Recommended users: Renni and Singed

Pit Fighter Emblem
The holder gains the Pit Fighter trait.

Portable Anomaly
The holder gains your Anomaly evolution.

Quickstriker Emblem
The holder gains the Quickstriker trait.

Rebel Emblem
The holder gains the Rebel trait.

Repairing Microbots
Repairing Microbots: Every 3 seconds, restore 6% / 6% / 25% max.

Salvaged Contraption
Reduce all incoming damage by 10. Recommended users: Renni and Singed