Set 14 Items
The 104 items Cyber City introduced, grouped by what they are. The components and combined items that carry across every set are on the main items page.
104 items in total
Radiant items
Upgraded versions of craftable items, with a stronger effect.
Apex-FangsWhen you damage an enemy, deal 100% of the damage to the nearest enemy as physical damage after a brief delay.
Total Shockwave Damage This Round: ?
Recommended users: Naafiri, Jhin, and Varus
Fully-Charged Flux CapacitorEvery other attack is charged, dealing 20% of the target's max health as physical damage and reduces their Armor by 15.
Total Charge Damage This Round: ?
Recommended users: Zeri and Naafiri
Harmonized ChassisAll Shields are 100% more effective on the holder. Every second, siphon 8% of the owner's max Health from the nearest 3 enemies and convert it to a Shield for 8 seconds.
Shielding This Round: ?
Recommended users: Mordekaiser, Jax, and Sejuani
Hijacked CybercoilAbilities and Attacks mark enemies for 10 seconds. Heal for 75% of damage dealt to marked enemies.
Total Healing This Round: ?
Recommended users: Sejuani, Jax, and Mordekaiser
Nullifier LanternGain 50% health. Every 1 seconds, deal 10% of the holder's max health as magic damage to all enemies within 1-hex.
Total Damage Dealt This Round: ?
Recommended users: Jax, Mordekaiser, and Sejuani
Pulse SilencerExecute enemies below 44% Health. Abilities can critically strike. Gain 44% Critical Strike Damage.
Total Executions This Round: ?
Recommended users: Jhin and Zeri
Scoped HolobowAttacks that Critically Strike grant 10 bonus Mana. After casting an Ability, gain 100% Critical Strike Chance for 8 seconds.
Recommended users: Varus, Jhin, and Zeri
Emblems
Grant a trait to the unit holding them. Built from a Spatula.
Anima Squad EmblemThe holder gains the Anima Squad trait.
Anima Squad ModPermanently mods a champion to benefit from the Anima Squad trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Bastion EmblemThe holder gains the Bastion trait.
Gain 15% of Armor and Magic Resistance as Ability Power.
Bastion ModPermanently mods a champion to benefit from the Bastion trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
BoomBot EmblemThe holder gains the BoomBot trait.
BoomBot ModPermanently mods a champion to benefit from the BoomBot trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Bruiser EmblemThe holder gains the Bruiser trait.
For every 240 max Health, deal 1% bonus damage as magic damage.
Bruiser ModPermanently mods a champion to benefit from the Bruiser trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Close ArmoryCloses the Armory. Will reopen next round with new traits.
Cypher EmblemThe holder gains the Cypher trait.
Divinicorp EmblemThe holder gains the Divinicorp trait.
Divinicorp ModPermanently mods a champion to benefit from the Divinicorp trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Dynamo EmblemThe holder gains the Dynamo trait.
On cast, gain ?% Damage Amp per 10 Mana spent.
Dynamo ModPermanently mods a champion to benefit from the Dynamo trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Executioner EmblemThe holder gains the Executioner trait.
Critical Strikes ignore 40% of the target's Armor and Magic Resist.
Executioner ModPermanently mods a champion to benefit from the Executioner trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Exotech EmblemThe holder gains the Exotech trait.
Exotech ModPermanently mods a champion to benefit from the Exotech trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Golden Ox EmblemThe holder gains the Golden Ox trait.
Golden Ox ModPermanently mods a champion to benefit from the Golden Ox trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Marksman EmblemThe holder gains the Marksman trait.
Dealing physical damage to an enemy reduces their Armor by 3.
Marksman ModPermanently mods a champion to benefit from the Marksman trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Nitro ModPermanently mods a champion to benefit from the Nitro trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Rapidfire EmblemThe holder gains the Rapidfire trait and 2 range.
Rapidfire ModPermanently mods a champion to benefit from the Rapidfire trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Slayer EmblemThe holder gains the Slayer trait.
Healing received is increased by 33%.
Slayer ModPermanently mods a champion to benefit from the Slayer trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Strategist EmblemThe holder gains the Strategist trait and 50% of the other Strategist bonus.
Strategist ModPermanently mods a champion to benefit from the Strategist trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Street Demon EmblemThe holder gains the Street Demon trait.
Street Demon ModPermanently mods a champion to benefit from the Street Demon trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Syndicate EmblemThe holder gains the Syndicate trait.
Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.
Syndicate ModPermanently mods a champion to benefit from the Syndicate trait (but does not contribute).
Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Techie EmblemThe holder gains the Techie trait.
The holder gains 15% more Ability Power from all sources.
Techie ModPermanently mods a champion to benefit from the Techie trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Vanguard EmblemThe holder gains the Vanguard trait.
The holder gains 150 max Health whenever they gain Shield.
Vanguard ModPermanently mods a champion to benefit from the Vanguard trait (but does not contribute).
Champions can only have one Trait Mod.
Consumable - This item disappears when used.
Set items
Items unique to one set's own mechanic.
13-Round EggHatches in 13 rounds (losses count double), granting about 40 Gold worth of loot.
2-Round EggHatches in 2 rounds (losses count double), granting about 15 Gold worth of loot.
4-Round EggHatches in 4 rounds (losses count double), granting about 15 Gold worth of loot.
5-Round EggHatches in 5 rounds (losses count double), granting about 25 Gold worth of loot.
7-Round EggHatches in 7 rounds (losses count double), granting about 40 Gold worth of loot.
9-Round EggHatches in 9 rounds (losses count double), granting about 25 Gold worth of loot.
Ani-MinesEvery 5 seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area.
Backline AttackerUnleashes a barrage from the backline.
(Comes with Rapid Firecannon, Fishbones, and Guinsoo's Rageblade.)
Blade-o-rangEvery 4 seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit.
ChromeTotal Chrome: ?
Total Bonuses: ?% / ?
CONTINUE: Add 30 GoldVote to increase the total pot by 30 gold.
Chosen if the majority vote for this option.
Corrupted ChassisAll Shields are 15% more effective on the holder. Every 7 seconds, siphon 10% of the owner's max Health from the current target and convert it to a Shield for 5 seconds.
Shielding This Round: ?
Recommended users: Mordekaiser, Jax, and Sejuani
CybercoilAbilities and Attacks mark enemies for 8 seconds. Heal for 12% of damage dealt to marked enemies.
Total Healing This Round: ?
Recommended users: Sejuani, Jax, and Mordekaiser
Final City TransitEvery few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies.
Flux CapacitorAttacks store charge. At 4 charges, the next attack consumes the charges to deal 8% of the target's max health as physical damage and reduces their Armor by 10.
Total Charge Damage This Round: ?
Recommended users: Zeri and Naafiri
Frontline TankHolds the frontline.
(Comes with Anima Visage, Innervating Locket, and Warmog's Armor.)
Gain 10 GoldGain 10 gold. (Awarded after all players make their decision.)
Gain 13 GoldGain 13 gold. (Awarded after all players make their decision.)
Gain 3 GoldGain 3 gold. (Awarded after all players make their decision.)
Gain 4 GoldGain 4 gold. (Awarded after all players make their decision.)
Gain 5 GoldGain 5 gold. (Awarded after all players make their decision.)
Gain 6 GoldGain 6 gold. (Awarded after all players make their decision.)
Gain 8 GoldGain 8 gold. (Awarded after all players make their decision.)
Gatling Bunny-GunsEvery 5.5 seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage.
Guiding HexEvery 4 seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets.
HolobowAttacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 40% Critical Strike Chance for 5 seconds.
Recommended users: Varus, Jhin, and Zeri
Hyper FangsWhen you damage an enemy, store 30% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage.
Total Shockwave Damage This Round: ?
Recommended users: Naafiri, Jhin, and Varus
Kinetic Launcher RocketsOn attack, knock up enemies.
Lose MoreBet that you'll lose 3 or more of the next 5 combats.
Nullification FieldImmune to all effects from enemies.
Pulse StabilizerExecute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Total Executions This Round: ?
Recommended users: Jhin and Zeri
Repulsor LanternGain 5% health. Every 3 seconds, deal 6% of the holder's max health as magic damage to all enemies within 1-hex.
Total Damage Dealt This Round: ?
Recommended users: Jax, Mordekaiser, and Sejuani
RNGolemEquipped with a random assortment of powerful items.
(Comes with a random Emblem, Artifact, and Radiant Item)
Searing ShortbowEvery 5 seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time.
Split 10 Gold With Other SplittersGain 10 gold, split evenly among all players that chose this option (rounded down).
Split 12 Gold With Other SplittersGain 12 gold, split evenly among all players that chose this option (rounded down).
Split 15 Gold With Other SplittersGain 15 gold, split evenly among all players that chose this option (rounded down).
Split 20 Gold With Other SplittersGain 20 gold, split evenly among all players that chose this option (rounded down).
Split 25 Gold With Other SplittersGain 25 gold, split evenly among all players that chose this option (rounded down).
Split 30 Gold With Other SplittersGain 30 gold, split evenly among all players that chose this option (rounded down).
Split 37 Gold With Other SplittersGain 37 gold, split evenly among all players that chose this option (rounded down).
Split 50 Gold With Other SplittersGain 50 gold, split evenly among all players that chose this option (rounded down).
Split 8 Gold With Other SplittersGain 8 gold, split evenly among all players that chose this option (rounded down).
Surprise Supply DropEvery 8 seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield.
The AnnihilatorAt 6 seconds, The Annihilator deals percent max Health true damage once.
Titansteel PlatingReduce all incoming damage by 99.
TornadoesEvery 6 seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage.
Unstable ComponentUntil equipped, this component transforms each round
UwU BlastersEvery 4 seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit.
Vortex GloveEvery 5 seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck.
Vote to CASH OUT: Split 120 GoldVote to gain 120 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 160 GoldVote to gain 160 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 200 GoldVote to gain 200 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 240 GoldVote to gain 240 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 280 GoldVote to gain 280 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 40 GoldVote to gain 40 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CASH OUT: Split 80 GoldVote to gain 80 gold, split evenly among all players (rounded down).
Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to CONTINUE: Add 40 GoldVote to increase the total pot by 40 gold.
Chosen if the majority vote for this option.
Win MoreBet that you'll win 3 or more of the next 5 combats.
Win MoreBet that you'll win 3 or more of the next 5 combats.