Set 15 Items
The 39 items K.O. Coliseum introduced, grouped by what they are. The components and combined items that carry across every set are on the main items page.
39 items in total
Emblems
Grant a trait to the unit holding them. Built from a Spatula.
Bastion EmblemThe holder gains the Bastion trait.
Gain 15% of Armor as Attack Damage.
Gain 15% of Magic Resistance as Ability Power.
Battle Academia EmblemThe holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per.
Crystal Gambit EmblemThe holder gains the Crystal Gambit trait.
Duelist EmblemThe holder gains the Duelist trait.
Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
Edgelord EmblemThe holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Executioner EmblemThe holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
Heavyweight EmblemThe holder gains the Heavyweight trait, and gains 150 max Health on takedown.
Juggernaut EmblemThe holder gains the Juggernaut trait.
While above 50% Health, gain 30% Attack Speed.
Luchador EmblemThe holder gains the Luchador trait.
Prodigy EmblemThe holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
Protector EmblemThe holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
Sniper EmblemThe holder gains the Sniper trait and 2 range.
Sorcerer EmblemThe holder gains the Sorcerer trait.
The holder gains 18% more Ability Power from all sources.
Soul Fighter EmblemThe holder gains the Soul Fighter trait.
Star Guardian EmblemThe holder gains the Star Guardian trait.
Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.
[Unique - only 1 per champion.]
Strategist EmblemThe holder gains the Strategist trait.
Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed
Supreme Cells EmblemThe holder gains the Supreme Cells trait.
Wraith EmblemThe holder gains the Wraith trait.
Set items
Items unique to one set's own mechanic.
Combination CoreMighty Mech champions heal The Mighty Mech for ?% of the damage they deal.
By our powers combined!
Crystalline ReinforcementsYour team gains 1000 health. Whenever a unit dies, a crystalline copy one star level lower joins the fight!
Double DownIncrease Gem Power gains for the next 3 player combats. If you win, lose a large amount of your Gem Power and immediately cash out.
Double DownIncrease Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.
Double DownIncrease Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.
Duelist StancePassive: On attack, deal 40 physical damage to a nearby enemy.
Active: Strike swiftly, sending 10 afterimages to the nearest 2 enemies. Each deals 65 physical damage and reduces armor by 5.
Executioner StanceDeal 330 physical damage to the lowest Health enemy within 3 hexes and Stun them for 1.5 seconds. Other enemies in a 1-hex radius take 130 physical damage.
After 3 kills with this ability all enemies instantly take 180 physical damage and are Stunned for 1.5 seconds.
Hidden TechniqueTFT15_HiddenTech_ShopData_Description
Juggernaut StanceBriefly gain 60% Durability, then deal 500 physical damage to the target, 200 physical damage to all enemies behind the target, and 150 physical damage to other enemies in a 2-hex radius.
Mega Blade UpgradeDeal an additional 10% of all damage dealt as true damage.
Bring down the blade of justice!
Mighty BladeAttacks now cleave in a cone dealing 50% physical damage to adjacent enemies.
We slice through evil with unbreakable resolve.
Power RemoverUse on a champion to remove their Power Up and regain a Power Snax.
Power Remover (2 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (3 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (4 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (5 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (6 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (7 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (8 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (9 uses left)Use on a champion to remove their Power Up and regain a Power Snax.
Power Remover (9 uses left)Use on a champion to remove their Power Up and regain a Power Snax.