Set 16 Items
The 74 items Lore & Legends introduced, grouped by what they are. The components and combined items that carry across every set are on the main items page.
74 items in total
Artifacts
Ornn artifacts — powerful, no recipe, one per unit.
The Darkin AegisThe holder gains the Darkin trait.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The Darkin BowThe holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The Darkin ScytheThe holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
The Darkin StaffThe holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage.
Damage increases based on Stage
Emblems
Grant a trait to the unit holding them. Built from a Spatula.
Arcanist EmblemThe holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.
Bilgewater EmblemThe holder gains the Bilgewater trait.
Bruiser EmblemThe holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Defender EmblemThe holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Demacia EmblemThe holder gains the Demacia trait.
Disruptor EmblemThe holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
Freljord EmblemThe holder gains the Freljord trait.
Gunslinger EmblemThe holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Invoker EmblemThe holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Ionia EmblemThe holder gains the Ionia trait.
Ixtal EmblemThe holder gains the Ixtal trait.
Juggernaut EmblemThe holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Longshot EmblemThe holder gains the Longshot trait and +1 Attack Range.
Noxus EmblemThe holder gains the Noxus trait.
Piltover EmblemThe holder gains the Piltover trait.
Quickstriker EmblemThe holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Slayer EmblemThe holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
Vanquisher EmblemThe holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes.
Cooldown: 0.75 seconds
Gold generated this game: ?
Void EmblemThe holder gains the Void trait.
Warden EmblemThe holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
Yordle EmblemThe holder gains the Yordle trait.
Zaun EmblemThe holder gains the Zaun trait.
Set items
Items unique to one set's own mechanic.
90 Caliber NetsStun the 3 enemies who have dealt the most damage for 2 seconds.
Acceleration GateAfter casting, Piltover units restore 35% of their max Mana over 2 seconds.
Ancient TreasuresGain a Lucky Item Chest.
Armor NullifierPiltover units deal 25% more damage, increased to 45% against Tanks.
Ascended's CallNext combat: Shurimans gain 1% per second. After 22 seconds, gain 200%.
BarknucklesWhile above 50% Health, double the Armor and Magic Resist bonuses from this item.
Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.
Recommended holder: Nautilus
Bilgewater Lesser Champion DuplicatorUse on a 3-cost Bilgewater champion or less to create a 1-star copy on your bench.
Black Market RestockReplace all items in the Black Market!
Blackmarket ExplosivesEvery 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies.
Recommended holder: Fizz
Blast ShieldAll allies gain a 18% max Health Shield.
Brigand's DiceImmediately re-roll your shop and fill it with Bilgeater champions.
Captain's BrewAttacks and Abilities Burn and Chill enemies for 2 seconds.
Recommended holder: Twisted Fate
Captain's HatNYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive.
Continuum CogsAll allies gain 2 Mana Regen and 15 Ability Power.
Crumbling SandsNext combat: Stun all enemies for 2 seconds.
Cutthroat's CutlassDamaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds.
Recommended holder: Gangplank
Dead Man's DaggerAttacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power.
Recommended holder: Graves
Desert GolemsNext combat: Gain 2 powerful golems.
Dreadway CannonNYI
Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds.
E.M.P.Increase the Mana cost of all enemies' next cast by 15.
Echo EngineFor the rest of combat, repeat the effects of your other Modules every 7 seconds.
Electrical OverloadDeal 50 + 10% max Health as true damage to all enemies.
Faithful FollowersGain a copy of every unlocked 4-cost champion.
Fateful FindRoll 3 dice. Gain gold equal to the sum.
First Mate's FlintlockEvery second during combat, gain 3% Attack Damage and 3% Attack Speed.
Recommended holder: Miss Fortune
First One's Free!Bilgewater champions gain 15% Attack Damage and Ability Power.
First One's Free!Bilgewater champions gain 18% Attack Speed.
First One's Free!Bilgewater champions gain 25 Armor and 25 Magic Resist.
First One's Free!Bilgewater champions gain 10% max Health.
Gigantification RayPiltover units gain 28% max Health and become much larger.
Haunted SpyglassNYI
Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650% magic damage in a 3-hex radius.
Kinetic BarrierPiltover units gain 65 Armor and 30 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Lucky DoubloonOn takedown, generate an additional 1. (Earned: ?)
Recommended holder: Gangplank
Magnetron CoilPiltover units gain 16% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Micro-RocketsFire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.
Mining DrillGain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!)
Momentum DriveCleanse all allied crowd control effects. Your team gains 50% Tenacity.
Oasis's ReprieveNext combat: After 10 seconds, your team rapidly recovers 18% maximum Health.
Overclocked CapacitorsGrant your team 25% Attack Speed.
Persistent ArcaneryNext combat: Xerath gains 2 Mana Regen and his spell fires 3 extra blasts.
Pile O' CitrusEvery 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10.
Recommended holder: Illaoi
Rite Of NegationNext combat: Shurimans gain 15% Damage Amp and crowd control immunity.
Scale Of JudgmentNext combat: If you win, gain 12 gold; if you lose, gain 5 player health.
Superior LifeformSummon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.
Tuned OscillatorIncrease your team's Healing and Shielding by 28%.
Unstable CoreIf Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%.
Upgrade!Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 25% Attack Speed and 300 max Health.
Voltage ConduitReduce the max Mana of Piltover units by 30%.