Set 5 Items
The 66 items Reckoning introduced. The components and combined items that carry across every set are on the main items page.
Showing 1–60 of 66.

Abomination Emblem
The holder gains the Abomination trait. [Unique - only one per champion]

Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). Healing: ?

Assassin Emblem
The holder gains the Assassin trait. [Unique - only one per champion]

Blessed Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

Blue Blessing
Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - only 1 per champion]

Brawler Emblem
The holder gains the Brawler trait. [Unique - only one per champion]

Brink of Dawn
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion]

Bulwark's Oath
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.

Cannoneer Emblem
The holder gains the Cannoneer trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Cavalier Emblem
The holder gains the Cavalier trait. [Unique - only one per champion]

Chalice of Malice
Combat start: Grant 60 Ability Power to allies within 1 hex in the same row. The holder loses 20 Ability Power instead of gaining any.

Covalent Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist

Coven Emblem
The holder gains the Coven trait. [Unique - only one per champion]

Crest of Cinders
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Dark Shroud of Stillness
Combat start: Shoot a beam straight ahead and behind that 65% Mana Reaves enemies and other allies. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast

Dawnbringer Emblem
The holder gains the Dawnbringer trait. [Unique - only one per champion]

Demonslayer
Gain 50% Damage Amp against enemies with more than 1750 max Health.

Draconic Emblem
The holder gains the Draconic trait. [Unique - only one per champion]

Dragon's Will
Gain 15% max health. Every 2 seconds, heal 10% max Health.

Dragonslayer Emblem
The holder gains the Dragonslayer trait. [Unique - only one per champion]

Dvarapala Stoneplate
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second.

Equinox
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Eternal Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor

Fist of Fairness
Gain 2 effects:50% Attack Damage and 50 Ability Power.30% Omnivamp

Forgotten Emblem
The holder gains the Forgotten trait. [Unique - only one per champion]

Glamorous Gauntlet
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Guinsoo's Reckoning
Attacks grant 10% stacking Attack Speed.

Hellion Emblem
The holder gains the Hellion trait. [Unique - only one per champion]

Hextech Lifeblade
Heal the lowest percent Health ally for 35% of damage dealt. Ally Healing: ?

Invoker Emblem
The holder gains the Invoker trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Ironclad Emblem
The holder gains the Ironclad trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Jak'sho the Protean
Combat start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.

Knight Emblem
The holder gains the Knight trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Legacy of the Colossus
Gain 16% durability. While above 40% Health, instead gain 30% Durability.

Legionnaire Emblem
The holder gains the Legionnaire trait. [Unique - only one per champion]

Locket of the Silver Lunari
Combat start: The holder and all allies within 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.

Luminous Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.

Mistral
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity.] [Unique - only 1 per champion]

More More-ellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Mystic Emblem
The holder gains the Mystic trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Nightbringer Emblem
The holder gains the Nightbringer trait. [Unique - only one per champion]

Quickestsilver
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds. [Unique - only 1 per champion]

Rabadon's Ascended Deathcap
It's witnessed - and unleashed - miracles and calamities both.

Ranger Emblem
The holder gains the Ranger trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Rascal's Gloves
Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

Redeemed Emblem
The holder gains the Redeemed trait. [Unique - only one per champion]

Renewer Emblem
The holder gains the Renewer trait. [Unique - only one per champion]

Revenant Emblem
The holder gains the Revenant trait. [Unique - only one per champion]

Rosethorn Vest
Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies. Cooldown: 2 seconds

Royal Crownshield
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.

Sentinel Emblem
The holder gains the Sentinel trait. [Unique - only one per champion]

Skirmisher Emblem
The holder gains the Skirmisher trait. [Unique - only one per champion]

Spear of Hirana
Attacks grant 10 bonus Mana.

Spellweaver Emblem
The holder gains the Spellweaver trait. [Unique - only one per champion]

Statikk's Favor
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist

Sterak's Megashield
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.

Sunlight Cape
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

The Baron's Gift
After casting an Ability, gain 120% Attack Speed for 8 seconds.

Titan's Vow
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and 50 Magic Resist.