Set 5 Items
The 70 items Reckoning introduced, grouped by what they are. The components and combined items that carry across every set are on the main items page.
70 items in total
Radiant items
Upgraded versions of craftable items, with a stronger effect.
Chalice of CharityCombat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.
Omnivamp: heal for some of damage dealt
Locket of Targon PrimeCombat start: Shields the holder and allies within 3 hexes in the same row for 275/325/375 damage for 60 seconds.
Your team gains 200 Health.
MistralCombat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed.
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Radiant Adaptive HelmGain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's StaffCombat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant BloodthirsterOnce per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue BuffGain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble VestGain 12% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant CrownguardCombat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
Radiant DeathbladeIt glows in the presence of enemies. Or friends. Or anything alive, really.
?
Radiant Dragon's ClawGain 28% max health.
Every 2 seconds, heal 5% max Health.
Radiant Edge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle StoneplateGain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant SlayerGain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's RagebladeGain 16% stacking Attack Speed every second.
Radiant Hand of JusticeGain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech GunbladeHeal the lowest percent Health ally for 40% of damage dealt.
Ally Healing: ?
Radiant Infinity EdgeGain Precision.
Radiant Ionic Spark30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled GauntletGain Precision.
Radiant Kraken's FuryAttacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last WhisperDamage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant MorellonomiconAttacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's ToothAttacks grant 4 bonus Mana, increased to 6 if they critically strike.
Radiant Protector's VowCombat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.
Radiant QuicksilverCombat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's DeathcapIt's witnessed - and unleashed - miracles and calamities both.
?
Radiant Red BuffAttacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of ShojinAttacks grant 10 bonus Mana.
Radiant Spirit VisageRegenerate 4% of missing Health each second.
Radiant Steadfast HeartGain 10% durability. While above 50% Health, instead gain 30% Durability.
?
Radiant Sterak's GageAt 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's FlailCritical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire CapeGain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's GlovesEach round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
?
Radiant Titan's ResolveGain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void StaffDamage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's ArmorGain 36% max Health.
Shroud of ReverenceCombat start: Shoot a wider beam that 50% Mana Reaves enemies.
Your team gains 25 starting Mana.
[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Zeke's HarmonyCombat start: Grant 35% Attack Speed and 10% Omnivamp to the holder and allies within 1 hex in the same row.
Omnivamp: heal for some of damage dealt
Zz'Rot PortalSummon a large Voidspawn. Its strength increases with each Stage.
[Support item]
[Unique - only 1 per champion]
Emblems
Grant a trait to the unit holding them. Built from a Spatula.
Abomination EmblemThe holder gains the Abomination trait.
[Unique - only one per champion]
Assassin EmblemThe holder gains the Assassin trait.
[Unique - only one per champion]
Brawler EmblemThe holder gains the Brawler trait.
[Unique - only one per champion]
Cannoneer EmblemThe holder gains the Cannoneer trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Cavalier EmblemThe holder gains the Cavalier trait.
[Unique - only one per champion]
Coven EmblemThe holder gains the Coven trait.
[Unique - only one per champion]
Dawnbringer EmblemThe holder gains the Dawnbringer trait.
[Unique - only one per champion]
Draconic EmblemThe holder gains the Draconic trait.
[Unique - only one per champion]
Dragonslayer EmblemThe holder gains the Dragonslayer trait.
[Unique - only one per champion]
Forgotten EmblemThe holder gains the Forgotten trait.
[Unique - only one per champion]
Hellion EmblemThe holder gains the Hellion trait.
[Unique - only one per champion]
Invoker EmblemThe holder gains the Invoker trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Ironclad EmblemThe holder gains the Ironclad trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Knight EmblemThe holder gains the Knight trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Legionnaire EmblemThe holder gains the Legionnaire trait.
[Unique - only one per champion]
Mystic EmblemThe holder gains the Mystic trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Nightbringer EmblemThe holder gains the Nightbringer trait.
[Unique - only one per champion]
Ranger EmblemThe holder gains the Ranger trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Redeemed EmblemThe holder gains the Redeemed trait.
[Unique - only one per champion]
Renewer EmblemThe holder gains the Renewer trait.
[Unique - only one per champion]
Revenant EmblemThe holder gains the Revenant trait.
[Unique - only one per champion]
Sentinel EmblemThe holder gains the Sentinel trait.
[Unique - only one per champion]
Skirmisher EmblemThe holder gains the Skirmisher trait.
[Unique - only one per champion]
Spellweaver EmblemThe holder gains the Spellweaver trait.
[Unique - only one per champion]
Set items
Items unique to one set's own mechanic.
Chalice of MaliceCombat start: Grant 60 Ability Power to allies within 1 hex in the same row. The holder loses 20 Ability Power instead of gaining any.
Dark Shroud of StillnessCombat start: Shoot a beam straight ahead and behind that 65% Mana Reaves enemies and other allies.
[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Locket of the Silver LunariCombat start: The holder and all allies within 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Turbulent ZephyrCombat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Once the enemy returns to combat, they gain 30 bonus attack damage and 30 ability power for the rest of combat.
[Ignores CC immunity]
[Unique - only 1 per champion]