Set 5 Items
The 66 items Reckoning introduced, grouped by what they are. The components and combined items that carry across every set are on the main items page.
66 items in total
Radiant items
Upgraded versions of craftable items, with a stronger effect.
AbsolutionHeal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Healing: ?
Blessed BloodthirsterOnce per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue BlessingMax mana reduced by 10.
When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
Brink of DawnOnce per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
Bulwark's OathOnce per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..
Also, heal 1.5% max Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
Crest of CindersAttacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
DemonslayerGain 50% Damage Amp against enemies with more than 1750 max Health.
Dragon's WillGain 15% max health.
Every 2 seconds, heal 10% max Health.
Dvarapala StoneplateGain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Also, heal 1.5% max Health each second.
Equinox30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Eternal WhisperPhysical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Fist of FairnessGain 2 effects:50% Attack Damage and 50 Ability Power.30% Omnivamp
Glamorous GauntletAbilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's ReckoningAttacks grant 10% stacking Attack Speed.
Hextech LifebladeHeal the lowest percent Health ally for 35% of damage dealt.
Ally Healing: ?
Jak'sho the ProteanCombat start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the ColossusGain 16% durability. While above 40% Health, instead gain 30% Durability.
Luminous DeathbladeIt glows in the presence of enemies. Or friends. Or anything alive, really.
MistralCombat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed.
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
More More-ellonomiconAttacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
QuickestsilverCombat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Rabadon's Ascended DeathcapIt's witnessed - and unleashed - miracles and calamities both.
Rascal's GlovesEach round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
Rosethorn VestGain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Royal CrownshieldCombat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Runaan's TempestAttacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Spear of HiranaAttacks grant 10 bonus Mana.
Statikk's FavorEvery 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Sterak's MegashieldOnce per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight CapeEvery 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
The Baron's GiftAfter casting an Ability, gain 120% Attack Speed for 8 seconds.
Titan's VowGain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's StaffCombat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's PrideGain 20% max health.
Heal 1.5% max Health per second.
WillbreakerAfter damaging a Shield, gain 50% Damage Amp for 3 seconds.
Zenith EdgeAbilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Zz'Rot PortalSummon a large Voidspawn. Its strength increases with each Stage.
[Support item]
[Unique - only 1 per champion]
Emblems
Grant a trait to the unit holding them. Built from a Spatula.
Abomination EmblemThe holder gains the Abomination trait.
[Unique - only one per champion]
Assassin EmblemThe holder gains the Assassin trait.
[Unique - only one per champion]
Brawler EmblemThe holder gains the Brawler trait.
[Unique - only one per champion]
Cannoneer EmblemThe holder gains the Cannoneer trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Cavalier EmblemThe holder gains the Cavalier trait.
[Unique - only one per champion]
Coven EmblemThe holder gains the Coven trait.
[Unique - only one per champion]
Dawnbringer EmblemThe holder gains the Dawnbringer trait.
[Unique - only one per champion]
Draconic EmblemThe holder gains the Draconic trait.
[Unique - only one per champion]
Dragonslayer EmblemThe holder gains the Dragonslayer trait.
[Unique - only one per champion]
Forgotten EmblemThe holder gains the Forgotten trait.
[Unique - only one per champion]
Hellion EmblemThe holder gains the Hellion trait.
[Unique - only one per champion]
Invoker EmblemThe holder gains the Invoker trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Ironclad EmblemThe holder gains the Ironclad trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Knight EmblemThe holder gains the Knight trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Legionnaire EmblemThe holder gains the Legionnaire trait.
[Unique - only one per champion]
Mystic EmblemThe holder gains the Mystic trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Nightbringer EmblemThe holder gains the Nightbringer trait.
[Unique - only one per champion]
Ranger EmblemThe holder gains the Ranger trait.
[Unique - only one per champion.
Elusive - cannot be crafted.]
Redeemed EmblemThe holder gains the Redeemed trait.
[Unique - only one per champion]
Renewer EmblemThe holder gains the Renewer trait.
[Unique - only one per champion]
Revenant EmblemThe holder gains the Revenant trait.
[Unique - only one per champion]
Sentinel EmblemThe holder gains the Sentinel trait.
[Unique - only one per champion]
Skirmisher EmblemThe holder gains the Skirmisher trait.
[Unique - only one per champion]
Spellweaver EmblemThe holder gains the Spellweaver trait.
[Unique - only one per champion]
Set items
Items unique to one set's own mechanic.
Chalice of MaliceCombat start: Grant 60 Ability Power to allies within 1 hex in the same row. The holder loses 20 Ability Power instead of gaining any.
Dark Shroud of StillnessCombat start: Shoot a beam straight ahead and behind that 65% Mana Reaves enemies and other allies.
[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Locket of the Silver LunariCombat start: The holder and all allies within 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Turbulent ZephyrCombat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Once the enemy returns to combat, they gain 30 bonus attack damage and 30 ability power for the rest of combat.
[Ignores CC immunity]
[Unique - only 1 per champion]