Set 6 · Gizmos & Gadgets
Mercenary
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
Breakpoints
| Units | Effect |
|---|---|
| 3–4 | Roll 2 dice |
| 5–6 | The dice are even luckier! |
| 7 | Upon winning, roll a 3rd die that grants bonus loot. |




