Set 9 Items
The 40 items Runeterra Reforged introduced. The components and combined items that carry across every set are on the main items page.

Baron Nashor's Head
The terror from the Void was no match for the ingenuity, firepower, and weapons of dubious legality from Piltover.

Bastion Emblem
The holder gains the Bastion trait. [Unique - only 1 per champion.]

Bilgewater Emblem
The holder gains the Bilgewater trait. [Unique - only 1 per champion]

Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.]

Bruiser Emblem
The holder gains the Bruiser trait. [Unique - only 1 per champion.]

Challenger Emblem
The holder gains the Challenger trait. [Unique - only 1 per champion.]

Charges
Start with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex. Current loss streak: ? (doubled in Hyper Roll) Charges granted next loss: +? Current loot value on victory: ? gold [This does not count as an item.]

Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack Damage and Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.

Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack Damage and Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder. Double Up: This item no longer causes you to lose the fight that round if it's holder is part of a reinforcement.

Deadeye Emblem
The holder gains the Deadeye trait. [Unique - only 1 per champion]

Deathfire Grasp
Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion]

Demacia Emblem
The holder gains the Demacia trait. [Unique - only 1 per champion.]

Freljord Emblem
The holder gains the Freljord trait. [Unique - only 1 per champion]

Goldinator
Apex Turret's damage executes enemies under 12% Health. Executions have a 100% chance to turn enemies into gold. 1 Count: 1 gold 2 Count: 2 gold 3 Count: 4 gold

Gunner Emblem
The holder gains the Gunner trait. [Unique - only 1 per champion.]

Hullcrusher
Combat start: If there are no adjacent allies, gain 600 Health.

Invoker Emblem
The holder gains the Invoker trait. [Unique - only 1 per champion]

Ionia Emblem
The holder gains the Ionia trait. Ionia Bonus: 25% Attack Speed. [Unique - only 1 per champion]

Ixtal Emblem
The holder gains the Ixtal trait. [Unique - only 1 per champion]

Juggernaut Emblem
The holder gains the Juggernaut trait. [Unique - only 1 per champion.]

Mechano-Swarm
Apex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and 33% Wounds for 10 seconds. 1 Count: 50 magic damage; 1% Burn 2 Count: 200 magic damage; 1% Burn 3 Count: 200 magic damage; 2% Burn Burn: Deal a percentage of the target's max Health as true damage every second Wound: Reduce healing

Noxus Emblem
The holder gains the Noxus Trait. [Unique - only 1 per champion]

Piltover Emblem
The holder gains the Piltover trait. [Unique - only 1 per champion]

Power
Gain Power by winning combats after gaining Charges. More Power gives more stats. [This does not count as an item.]

Refractor Beam
Apex Turret's Ability fires multiple laser beams that deal increased damage. It gains 100% of all Mana that Heimerdinger generates from traits, items, and augments. The turret's Ability can critically strike if Heimerdinger's Ability can, and it shares critical strike chance with Heimerdinger. 1 Count: 3 beams, 20% increased damage 2 Count: 3 beams, 50% increased damage 3 Count: 3 beams, 100% increased damage

Repair-o-matic
When the Apex Turret would die, it instead becomes untargetable and repairs itself over 7 seconds if Heimerdinger is still alive. The Apex Turret gains bonus Armor and Magic Resist. 1 Count: 10 Armor and Magic Resist 2 Count: 50 Armor and Magic Resist 3 Count: 100 Armor and Magic Resist

Rogue Emblem
The holder gains the Rogue trait. [Unique - only 1 per champion.]

Shadow Isles Emblem
The holder gains the Shadow Isles trait. [Unique - only 1 per champion.]

Shrink Module
Apex Turret's damage shrinks all enemies hit, Shredding and Sundering them for 4 seconds. 1 Count: 20% Shred and Sunder 2 Count: 30% Shred and Sunder 3 Count: 50% Shred and Sunder Shred: Reduce Magic Resist Sunder: Reduce Armor

Shurima Emblem
The holder gains the Shurima trait. [Unique - only 1 per champion]

Slayer Emblem<br>
The holder gains the Slayer trait. [Unique - only 1 per champion]

Sniper's Focus
Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.

Sorcerer Emblem
The holder gains the Sorcerer trait. [Unique - only 1 per champion.]

Strategist Emblem
The holder gains the Strategist trait. [Unique - only 1 per champion]

Targon Emblem
The holder gains the Targon trait. [Unique - only 1 per champion.]

The Darkin Blade
If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn!

Trickster's Glass
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

Vanquisher Emblem
The holder gains the Vanquisher trait. [Unique - only 1 per champion]

Void Emblem
The holder gains the Void trait. [Unique - only 1 per champion]

Zaun Emblem
The holder gains the Zaun trait. [Unique - only 1 per champion]