Set 9 Items
The 40 items Runeterra Reforged introduced, grouped by what they are. The components and combined items that carry across every set are on the main items page.
40 items in total
Artifacts
Ornn artifacts — powerful, no recipe, one per unit.
Blacksmith's GlovesEach round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
Deathfire GraspCombat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]
HullcrusherCombat start: If there are no adjacent allies, gain 600 Health.
Sniper's FocusGain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Trickster's GlassSummon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Emblems
Grant a trait to the unit holding them. Built from a Spatula.
Bastion EmblemThe holder gains the Bastion trait.
[Unique - only 1 per champion.]
Bilgewater EmblemThe holder gains the Bilgewater trait.
[Unique - only 1 per champion]
Bruiser EmblemThe holder gains the Bruiser trait.
[Unique - only 1 per champion.]
Challenger EmblemThe holder gains the Challenger trait.
[Unique - only 1 per champion.]
Deadeye EmblemThe holder gains the Deadeye trait.
[Unique - only 1 per champion]
Demacia EmblemThe holder gains the Demacia trait.
[Unique - only 1 per champion.]
Freljord EmblemThe holder gains the Freljord trait.
[Unique - only 1 per champion]
Gunner EmblemThe holder gains the Gunner trait.
[Unique - only 1 per champion.]
Invoker EmblemThe holder gains the Invoker trait.
[Unique - only 1 per champion]
Ionia EmblemThe holder gains the Ionia trait.
Ionia Bonus: 25% Attack Speed.
[Unique - only 1 per champion]
Ixtal EmblemThe holder gains the Ixtal trait.
[Unique - only 1 per champion]
Juggernaut EmblemThe holder gains the Juggernaut trait.
[Unique - only 1 per champion.]
Noxus EmblemThe holder gains the Noxus Trait.
[Unique - only 1 per champion]
Piltover EmblemThe holder gains the Piltover trait.
[Unique - only 1 per champion]
Rogue EmblemThe holder gains the Rogue trait.
[Unique - only 1 per champion.]
Shadow Isles EmblemThe holder gains the Shadow Isles trait.
[Unique - only 1 per champion.]
Shurima EmblemThe holder gains the Shurima trait.
[Unique - only 1 per champion]
Slayer Emblem<br>The holder gains the Slayer trait.
[Unique - only 1 per champion]
Sorcerer EmblemThe holder gains the Sorcerer trait.
[Unique - only 1 per champion.]
Strategist EmblemThe holder gains the Strategist trait.
[Unique - only 1 per champion]
Targon EmblemThe holder gains the Targon trait.
[Unique - only 1 per champion.]
Vanquisher EmblemThe holder gains the Vanquisher trait.
[Unique - only 1 per champion]
Void EmblemThe holder gains the Void trait.
[Unique - only 1 per champion]
Zaun EmblemThe holder gains the Zaun trait.
[Unique - only 1 per champion]
Set items
Items unique to one set's own mechanic.
Baron Nashor's HeadThe terror from the Void was no match for the ingenuity, firepower, and weapons of dubious legality from Piltover.
ChargesStart with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex.
Current loss streak: ? (doubled in Hyper Roll)
Charges granted next loss: +?
Current loot value on victory: ? gold
[This does not count as an item.]
Crown of DemaciaIf the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack Damage and Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Crown of DemaciaIf the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack Damage and Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Double Up: This item no longer causes you to lose the fight that round if it's holder is part of a reinforcement.
GoldinatorApex Turret's damage executes enemies under 12% Health. Executions have a 100% chance to turn enemies into gold.
1 Count: 1 gold
2 Count: 2 gold
3 Count: 4 gold
Mechano-SwarmApex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and 33% Wounds for 10 seconds.
1 Count: 50 magic damage; 1% Burn
2 Count: 200 magic damage; 1% Burn
3 Count: 200 magic damage; 2% Burn
Burn: Deal a percentage of the target's max Health as true damage every second
Wound: Reduce healing
PowerGain Power by winning combats after gaining Charges. More Power gives more stats.
[This does not count as an item.]
Refractor BeamApex Turret's Ability fires multiple laser beams that deal increased damage. It gains 100% of all Mana that Heimerdinger generates from traits, items, and augments. The turret's Ability can critically strike if Heimerdinger's Ability can, and it shares critical strike chance with Heimerdinger.
1 Count: 3 beams, 20% increased damage
2 Count: 3 beams, 50% increased damage
3 Count: 3 beams, 100% increased damage
Repair-o-maticWhen the Apex Turret would die, it instead becomes untargetable and repairs itself over 7 seconds if Heimerdinger is still alive. The Apex Turret gains bonus Armor and Magic Resist.
1 Count: 10 Armor and Magic Resist
2 Count: 50 Armor and Magic Resist
3 Count: 100 Armor and Magic Resist
Shrink ModuleApex Turret's damage shrinks all enemies hit, Shredding and Sundering them for 4 seconds.
1 Count: 20% Shred and Sunder
2 Count: 30% Shred and Sunder
3 Count: 50% Shred and Sunder
Shred: Reduce Magic Resist
Sunder: Reduce Armor
The Darkin BladeIf the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn!