TFT trait

Hunter

Hunter has been a trait in 3 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.

Hunter by set

SetBreakpointsChampions
Set 18 · Enchanted Wilds2 / 3 / 4 / 55
Set 12 · Magic n' Mayhem2 / 4 / 65
Set 4 · Fates2 / 3 / 4 / 54

Set 18 · Enchanted Wilds

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for ? seconds, they gain 10% Damage Amp.

  • 2?%
  • 3?%
  • 4?%
  • 5?%

5 champions

Full Hunter page for Set 18

Set 12 · Magic n' Mayhem

Hunters gain Attack Damage, increased the first time they get a takedown each combat.

  • 2–315%, 35% after takedown
  • 4–540%, 70% after takedown
  • 665%, 100% after takedown. Also gain 20%.

5 champions

Full Hunter page for Set 12

Set 4 · Fates

Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

  • 2125% bonus damage every 3.5 seconds
  • 3150% bonus damage every 3 seconds
  • 4175% bonus damage every 2.5 seconds
  • 5200% bonus damage every 2 seconds

4 champions

Full Hunter page for Set 4

Every TFT trait