TFT trait
Hunter
Hunter has been a trait in 3 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.
Hunter by set
| Set | Breakpoints | Champions |
|---|---|---|
| Set 18 · Enchanted Wilds | 2 / 3 / 4 / 5 | 5 |
| Set 12 · Magic n' Mayhem | 2 / 4 / 6 | 5 |
| Set 4 · Fates | 2 / 3 / 4 / 5 | 4 |
Set 18 · Enchanted Wilds
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for ? seconds, they gain 10% Damage Amp.
- 2?%
- 3?%
- 4?%
- 5?%
5 champions
Set 12 · Magic n' Mayhem
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
- 2–315%, 35% after takedown
- 4–540%, 70% after takedown
- 665%, 100% after takedown. Also gain 20%.
5 champions
Set 4 · Fates
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.
- 2125% bonus damage every 3.5 seconds
- 3150% bonus damage every 3 seconds
- 4175% bonus damage every 2.5 seconds
- 5200% bonus damage every 2 seconds