TFT trait
Inferno
Inferno has been a trait in 2 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.
Inferno by set
| Set | Breakpoints | Champions |
|---|---|---|
| Set 18 · Enchanted Wilds | 2 / 3 / 5 / 7 | 5 |
| Set 2 · Rise of the Elements | 3 / 6 / 9 | 8 |
Set 18 · Enchanted Wilds
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
- 2?% Burn, 33% Wound
- 3–4After combat, ? of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
- 5–6Ignite ? shop slots, ?% Burn
- 7Ignite ? shop slots, ?% Burn
5 champions
Set 2 · Rise of the Elements
Inferno critical hits and spell damage burns the ground beneath the target, dealing a percentage of that spell's pre-mitigation damage over ? seconds.
- 3–5+?% damage on ? hexes
- 6–8+?% damage on ? hexes
- 9+?% damage on ? hexes