TFT trait
Rogue
Rogue has been a trait in 2 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.
Rogue by set
| Set | Breakpoints | Champions |
|---|---|---|
| Set 17 · Space Gods | 2 / 3 / 4 / 5 | 6 |
| Set 9 · Runeterra Reforged | 2 / 4 | 4 |
Set 17 · Space Gods
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
- 212%
- 325%
- 445%
- 560%
6 champions
Set 9 · Runeterra Reforged
- 2–3When a Rogue falls below 35% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
- 4And a Rogue's damage bleeds their target for 55% bonus magic damage over 2.5 seconds.