TFT trait

Shurima

Shurima has been a trait in 2 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.

Shurima by set

SetBreakpointsChampions
Set 16 · Lore & Legends2 / 3 / 4 / 44
Set 9 · Runeterra Reforged2 / 4 / 6 / 97

Set 16 · Lore & Legends

Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects. Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima

  • 220% max Health
  • 350 Armor and Magic Resist
  • 4A Shuriman ascends to GODHOOD every 3 seconds Only available when Nasus, Renekton, and Xerath have been unlocked.

4 champions

Full Shurima page for Set 16

Set 9 · Runeterra Reforged

Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.

  • 2–3The strongest Shuriman Ascends
  • 4–5All Shurimans Ascend. +30% Ascension bonus
  • 6–8Instead, Ascend at combat start. +60% Ascension bonus
  • 9Ascend twice, at combat start and after 8 seconds. +111% Ascension bonus

7 champions

Full Shurima page for Set 9

Every TFT trait