TFT trait

Sniper

Sniper has been a trait in 7 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.

Sniper by set

Set 17 · Space Gods

Snipers gain Damage Amp, increased against targets farther away.

  • 218%; +2% per hex
  • 325%; +3% per hex
  • 435%; +4% per hex

5 champions

Full Sniper page for Set 17

Set 15 · K.O. Coliseum

Snipers gain Damage Amp, increased against targets farther away.

  • 213%; +3% per hex
  • 318%; +5% per hex
  • 425%; +7% per hex
  • 525%; +10% per hex

6 champions

Full Sniper page for Set 15

Set 14 · Cyber City

Snipers deal more damage to targets farther away.

  • 11% damage per hex

1 champion

Full Sniper page for Set 14

Set 13 · Into the Arcane

Snipers gain Damage Amp and deal more damage to targets farther away.

  • 2–35%; 5% damage per hex
  • 4–535%; 10% damage per hex
  • 675%; 20% damage per hex; Snipers gain +5 Attack Range

5 champions

Full Sniper page for Set 13

Set 11 · Inkborn Fables

Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.

  • 2–38% damage per hex.
  • 4–517.9% damage per hex.
  • 634.7% damage per hex. Snipers gain an additional 2 Attack Range.

5 champions

Full Sniper page for Set 11

Set 6 · Gizmos & Gadgets

Innate: Snipers gain 1 hex Attack Range. Snipers deal bonus damage for each hex between themselves and their target.

  • 2–38% bonus damage
  • 4–516% bonus damage
  • 630% bonus damage

5 champions

Full Sniper page for Set 6

Set 3 · Galaxies

Snipers deal bonus damage for each hex between themselves and their target.

  • 2–3+9% per hex
  • 4+16% per hex

5 champions

Full Sniper page for Set 3

Every TFT trait