TFT trait

Sorcerer

Sorcerer has been a trait in 5 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.

Sorcerer by set

SetBreakpointsChampions
Set 15 · K.O. Coliseum2 / 4 / 67
Set 13 · Into the Arcane2 / 4 / 67
Set 9 · Runeterra Reforged2 / 4 / 6 / 87
Set 3 · Galaxies2 / 4 / 67
Set 1 · Beta Set3 / 6 / 98

Set 15 · K.O. Coliseum

Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.

  • 2–320%; 8% max
  • 4–555%; 10% max
  • 680%; 12% max to 2 enemies

7 champions

Full Sorcerer page for Set 15

Set 13 · Into the Arcane

Your team gains 10 Ability Power. Sorcerers gain more.

  • 2–320
  • 4–555
  • 690, Abilities reduce their target's damage by 20% for 3 seconds

7 champions

Full Sorcerer page for Set 13

Set 9 · Runeterra Reforged

Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.

  • 2–325; 7% max
  • 4–550; 10% max
  • 6–790; 12% max to 2 enemies
  • 8135; 15% max to 2 enemies

7 champions

Full Sorcerer page for Set 9

Set 3 · Galaxies

Your team gains Ability Power.

  • 2–325
  • 4–545
  • 675

7 champions

Full Sorcerer page for Set 3

Set 1 · Beta Set

Innate: Sorcerers gain double Mana from Basic Attacks. All allies have increased Spell Power.

  • 3–5+40% Spell Power
  • 6–8+120% Spell Power
  • 9+200% Spell Power

8 champions

Full Sorcerer page for Set 1

Every TFT trait