TFT trait
Sorcerer
Sorcerer has been a trait in 5 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.
Sorcerer by set
| Set | Breakpoints | Champions |
|---|---|---|
| Set 15 · K.O. Coliseum | 2 / 4 / 6 | 7 |
| Set 13 · Into the Arcane | 2 / 4 / 6 | 7 |
| Set 9 · Runeterra Reforged | 2 / 4 / 6 / 8 | 7 |
| Set 3 · Galaxies | 2 / 4 / 6 | 7 |
| Set 1 · Beta Set | 3 / 6 / 9 | 8 |
Set 15 · K.O. Coliseum
Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
- 2–320%; 8% max
- 4–555%; 10% max
- 680%; 12% max to 2 enemies
7 champions
Set 13 · Into the Arcane
Your team gains 10 Ability Power. Sorcerers gain more.
- 2–320
- 4–555
- 690, Abilities reduce their target's damage by 20% for 3 seconds
7 champions
Set 9 · Runeterra Reforged
Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
- 2–325; 7% max
- 4–550; 10% max
- 6–790; 12% max to 2 enemies
- 8135; 15% max to 2 enemies
7 champions
Set 3 · Galaxies
Your team gains Ability Power.
- 2–325
- 4–545
- 675
7 champions
Set 1 · Beta Set
Innate: Sorcerers gain double Mana from Basic Attacks. All allies have increased Spell Power.
- 3–5+40% Spell Power
- 6–8+120% Spell Power
- 9+200% Spell Power