Set 14 · Cyber City
Your units gain 2% health every round. If they survive combat, they gain an additional 3 Ability Power and 3% Attack Damage.
Stats
| Baseline hp | 0.02 |
|---|---|
| Bonus ad | 0.03 |
| Bonus ap | 3 |
Set 6 · Gizmos & Gadgets
Scholars permanently gain 2 Ability Power after each combat, and an additional 3 if they survived. Gain a Syndra.
Stats
| Ability power | 2% |
|---|---|
| Bonus ap | 3 |