Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for 2 seconds. This effect also grants a 450 Health shield for 4 to nearby allies in the same area.
After
Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for 2 seconds. This effect also grants a 450 Health shield for 4 seconds to nearby allies in the same area.
When ? allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels.
The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
(?) ? Health, ? Attack Damage
After
When ? allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on the stage number and allied Abomination champions' star levels.
The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
(?) ? Health, ? Attack Damage
Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by ?% on all Forgotten champions, stacking up to ? times.
(?) ? Attack Damage and Ability Power
After
Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by ?%, stacking up to ? times.
(?) ? Attack Damage and Ability Power
Hellions gain Attack Speed.
Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!
(?) ?% Attack Speed.
After
Hellions gain Attack Speed.
Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!
(?) ?% Attack Speed
When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' and other allies' first ability cast, increasing their maximum Mana by ?% until they cast.
[Unique - Only One Per Champion]
After
When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' first ability cast, increasing their maximum Mana by ?% until they cast.
[Unique - only one per champion]
Grants ? bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to ?% of their max Health (? second cooldown).
Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ? Health and shed all negative effects.
[Unique - Only One Per Champion]
After
Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ? Health and shed all negative effects.
[Unique - only one per champion]
At the beginning of each planning phase, the holder gains one of the following:+? Attack Damage and +? Ability Power. Attacks and Abilities heal for ?% of damage dealt.
After
The holder gains both of the following:+? Attack Damage and +? Ability Power. Attacks and Abilities heal for ?% of damage dealt.
At the beginning of each planning phase, one of these buffs is increased to ?(%).
Grants ?% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage.
[Unique - Only One Per Champion]
After
Grants ?% Critical Strike Chance (including components) and ?% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage.
[Unique - only one per champion]
When the holder inflicts a critical hit, the target's Armor is reduced by ?% for ? seconds. This effect does not stack.
[Unique - Only One Per Champion]
After
When the holder inflicts a critical hit, the target's Armor is reduced by ?% for ? seconds. This effect does not stack.
[Unique - only one per champion]
When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn.
[Unique - Only One Per Champion]
After
When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn.
[Unique - only one per champion]
Every ? seconds, the holder radiates an aura to allies within ? hex, healing them for ?% of their missing Health.
Affected allies take ?% reduced damage from multi-target abilities and attacks for ? seconds.
After
Every ? seconds, the holder radiates an aura to allies within ? hex, healing them for ?% of their missing Health. Affected allies take ?% reduced damage from multi-target abilities and attacks for ? seconds.
Reforger
Description rewritten
Before
Use on a champion to unequip all items and randomly transform them into different new ones.
[SAME QUALITY: Reforging an item will grant a new item of a similar type and quality.]
[Cannot be used on board champions in combat, Force of Nature, or Force of Darkness.]
[CONSUMABLE - This item disappears when used.]
After
Use on a champion to unequip all items and randomly transform them into different new ones.
[SAME QUALITY: Reforging an item will grant a new item of a similar type and quality.
Cannot be used on board champions in combat, or on Force of Nature.
CONSUMABLE - This item disappears when used.]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by ?% until they cast.
[Unique - Only One Per Champion]
After
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by ?% until they cast.
[Unique - only one per champion]
Every ? seconds, a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%.
[Unique - Only One Per Champion]
After
Every ? seconds, a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%.
[Unique - only one per champion]
Target Dummy
Description rewritten
Before
Use on a champion to spawn a movable target dummy nearby.
[Cannot be used in combat.]
[CONSUMABLE - This item disappears when used.]
After
Use on a champion to spawn a movable target dummy nearby.
[Cannot be used in combat.
CONSUMABLE - This item disappears when used.]
At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.
[Consumes Three Item Slots. Cannot Grant Shadow Items]
After
At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.
[Consumes 3 item slots.]
When the holder takes damage or inflicts a critical hit, they gain ? Attack Damage and Ability Power.
This stacks up to ? times, at which point the holder gains ? Armor and Magic Resist.
After
When the holder attacks or takes damage, they gain ? Attack Damage and Ability Power.
This stacks up to ? times, at which point the holder gains ? Armor and Magic Resist.
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Once the enemy returns to combat, they gain ? Attack Damage and Ability Power for the rest of combat. Ignores CC immunity.
[Unique - Only One Per Champion]
After
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds.
[Unique - only one per champion]
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Ignores CC immunity.
[Unique - Only One Per Champion]
After
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Ignores CC immunity.
[Unique - only one per champion]