TFT Patch 11.15

Set 5: Reckoning · 21 July 2021

92 changes against patch 11.14, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (46)

  • Aatrox

    1gold cost
    • Armor3035
    • Magic resist3035
  • Aphelios

    4gold cost
    • Attack damage7565
    • Mana90150
    • Percent attack damage1.4 / 1.5 / 1.83.5 / 3.75 / 4.751★ / 2★ / 3★
    • Num of attacks4 / 4 / 85 / 5 / 101★ / 2★ / 3★
    • Base damage125 / 150 / 300150 / 200 / 4001★ / 2★ / 3★
  • Ashe

    3gold cost
    • TraitsDraconic, Ranger, VerdantDraconic, Ranger
    • Attack damage6560
    • Mana90100
    • Damage300 / 450 / 750300 / 450 / 6501★ / 2★ / 3★
  • Darius

    5gold costRemoved
  • Diana

    4gold cost
    • TraitsAssassin, Dragonslayer, NightbringerAssassin, Nightbringer
    • Health650750
    • Attack damage5575
    • Attack speed0.650.7
    • Mana160140
    • Starting mana8070
    • Damage250 / 350 / 1500300 / 450 / 20001★ / 2★ / 3★
  • Garen

    5gold cost
    • TraitsDawnbringer, God-King, KnightDawnbringer, Knight, Victorious
    • Mana100180
    • Starting mana40100
    • Percent max health0.2 / 0.25 / 20.25 / 0.3 / 21★ / 2★ / 3★
    • Shield percent0.35 / 0.45 / 20.4 / 0.55 / 21★ / 2★ / 3★
    • Shield duration4 / 4 / 45 / 5 / 51★ / 2★ / 3★
  • Gwen

    5gold costAdded
  • Hecarim

    2gold cost
    • Mana90125
    • Starting mana4075
    • Damage250 / 350 / 500200 / 400 / 6001★ / 2★ / 3★
    • Healing250 / 350 / 500350 / 350 / 3501★ / 2★ / 3★
  • Heimerdinger

    5gold cost
    • Turret magic damage500 / 650 / 7777450 / 600 / 33331★ / 2★ / 3★
  • Jax

    4gold cost
    • Health9001000
  • Karma

    4gold cost
    • Magic damage225 / 280 / 700210 / 260 / 7001★ / 2★ / 3★
  • Katarina

    3gold costRemoved
  • Kayle

    5gold cost
    • TraitsLegionnaire, Redeemed, VerdantLegionnaire, Redeemed
    • Percent attack damage90 / 100 / 100080 / 90 / 10001★ / 2★ / 3★
  • Kindred

    5gold costRemoved
  • LeBlanc

    2gold costRemoved
  • Leona

    1gold cost
    • Mana6080
    • Flat damage reduction30 / 60 / 25030 / 50 / 2001★ / 2★ / 3★
  • Lissandra

    1gold costRemoved
  • Lulu

    3gold cost
    • Attack speed0.60.7
  • Mordekaiser

    4gold costRemoved
  • Morgana

    3gold costRemoved
  • Olaf

    1gold costAdded
  • Pantheon

    3gold costRemoved
  • Pyke

    2gold costAdded
  • Rell

    4gold cost
    • Attract and Repel rewritten
      Before
      Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for 2 seconds. This effect also grants a 450 Health shield for 4 to nearby allies in the same area.
      After
      Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for 2 seconds. This effect also grants a 450 Health shield for 4 seconds to nearby allies in the same area.
  • Ryze

    4gold costRemoved
  • Sejuani

    2gold cost
    • TraitsCavalier, NightbringerBrawler, Cavalier, Nightbringer
    • Defensive stats100 / 150 / 30080 / 125 / 2501★ / 2★ / 3★
  • Syndra

    2gold cost
    • Health550600
    • Damage300 / 400 / 600250 / 350 / 6001★ / 2★ / 3★
  • Taric

    4gold costRemoved
  • Teemo

    5gold cost
    • Starting mana030
  • Trundle

    2gold costRemoved
  • Varus

    2gold cost
    • Health550600
  • Viktor

    2gold costRemoved
  • Warwick

    1gold costRemoved
  • Wolf

    5gold costRemoved
  • Zyra

    3gold cost
    • Damage200 / 325 / 650200 / 300 / 5751★ / 2★ / 3★
    • Stun duration2 / 2.5 / 31.5 / 2 / 2.51★ / 2★ / 3★

Traits (23)

    • Bonus AD at 397
    • Flat AD at 39070
    • Bonus AD at 4148
    • Bonus health at 4160140
    • Flat AD at 414080
    • Bonus AD at 5189
    • Bonus health at 5220180
    • Flat AD at 518090
    • Description rewritten
      Before
      When ? allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts. (?) ? Health, ? Attack Damage
      After
      When ? allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on the stage number and allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts. (?) ? Health, ? Attack Damage
  • Coven

    Removed
    • Bonus damage at 21210
    • Bonus damage at 41210
    • Bonus damage at 61210
    • Bonus damage at 81210
  • Dragonslayer

    Removed
  • Eternal

    Removed
    • Added2-unit breakpoint
    • Added4-unit breakpoint
    • Added8-unit breakpoint
    • Removed3-unit breakpoint
    • Removed9-unit breakpoint
    • Description rewritten
      Before
      Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by ?% on all Forgotten champions, stacking up to ? times. (?) ? Attack Damage and Ability Power
      After
      Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by ?%, stacking up to ? times. (?) ? Attack Damage and Ability Power
  • God-King

    Removed
    • Added2-unit breakpoint
    • Added4-unit breakpoint
    • Added6-unit breakpoint
    • Added8-unit breakpoint
    • Removed3-unit breakpoint
    • Removed5-unit breakpoint
    • Removed7-unit breakpoint
    • Description rewritten
      Before
      Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight! (?) ?% Attack Speed.
      After
      Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight! (?) ?% Attack Speed
    • Armor at 23530
    • Armor at 38570
    • Armor at 4170125
    • Magic resist at 310080
    • Magic resist at 4200150
    • Added5-unit breakpoint
    • Magic resist at 33020
    • Magic resist at 65535
    • Magic resist at 99575
    • Percent health at 23%4%
    • Percent health at 46%7%
    • Percent health at 69%10%
    • Damage amp at 23025
    • Damage amp at 33025
    • Health percent at 340%25%
    • Damage amp at 43025
    • Health percent at 475%45%
    • Added5-unit breakpoint
    • Attack damage at 665
    • Attack damage at 91215
  • Verdant

    Removed

Items (23)

    • Description rewritten
      Before
      Blocks the first enemy Ability that hits the holder, and stuns the Ability's caster for ? seconds. [Unique - Only One Per Champion]
      After
      When combat begins, the holder and all allies within ? hex(es) in the same row gain a shield that blocks the first enemy Ability.
    • Description rewritten
      Before
      After casting their Ability, the holder gains ? mana. [Unique - Only One Per Champion]
      After
      After casting their Ability, the holder gains ? mana. [Unique - only one per champion]
    • Description rewritten
      Before
      When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' and other allies' first ability cast, increasing their maximum Mana by ?% until they cast. [Unique - Only One Per Champion]
      After
      When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' first ability cast, increasing their maximum Mana by ?% until they cast. [Unique - only one per champion]
    • Description rewritten
      Before
      Grants ? bonus Magic Resist (including components).
      After
      Grants ? bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to ?% of their max Health (? second cooldown).
    • Description rewritten
      Before
      Reduces the Attack Speed of enemies within ? hexes by ?%. [Unique - Only One Per Champion]
      After
      Reduces the Attack Speed of enemies within ? hexes by ?%. [Unique - only one per champion]
    • Description rewritten
      Before
      Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ? Health and shed all negative effects. [Unique - Only One Per Champion]
      After
      Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ? Health and shed all negative effects. [Unique - only one per champion]
    • Bonus AD4525
    • Description rewritten
      Before
      At the beginning of each planning phase, the holder gains one of the following:+? Attack Damage and +? Ability Power. Attacks and Abilities heal for ?% of damage dealt.
      After
      The holder gains both of the following:+? Attack Damage and +? Ability Power. Attacks and Abilities heal for ?% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to ?(%).
    • Description rewritten
      Before
      Grants ?% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage. [Unique - Only One Per Champion]
      After
      Grants ?% Critical Strike Chance (including components) and ?% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage. [Unique - only one per champion]
    • Description rewritten
      Before
      When the holder inflicts a critical hit, the target's Armor is reduced by ?% for ? seconds. This effect does not stack. [Unique - Only One Per Champion]
      After
      When the holder inflicts a critical hit, the target's Armor is reduced by ?% for ? seconds. This effect does not stack. [Unique - only one per champion]
    • Description rewritten
      Before
      When combat begins, the holder and all allies within ? hexes in the same row gain ? bonus Armor and Magic Resist, but gain ? less Mana per attack.
      After
      When combat begins, the holder and all allies within ? hexes in the same row gain ? bonus Armor and Magic Resist.
    • Description rewritten
      Before
      When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. [Unique - Only One Per Champion]
      After
      When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. [Unique - only one per champion]
    • Description rewritten
      Before
      The holder gains immunity to crowd control in combat for ? seconds. [Unique - Only One Per Champion]
      After
      The holder gains immunity to crowd control in combat for ? seconds. [Unique - only one per champion]
    • Description rewritten
      Before
      Every ? seconds, the holder radiates an aura to allies within ? hex, healing them for ?% of their missing Health. Affected allies take ?% reduced damage from multi-target abilities and attacks for ? seconds.
      After
      Every ? seconds, the holder radiates an aura to allies within ? hex, healing them for ?% of their missing Health. Affected allies take ?% reduced damage from multi-target abilities and attacks for ? seconds.
  • Reforger

    • Description rewritten
      Before
      Use on a champion to unequip all items and randomly transform them into different new ones. [SAME QUALITY: Reforging an item will grant a new item of a similar type and quality.] [Cannot be used on board champions in combat, Force of Nature, or Force of Darkness.] [CONSUMABLE - This item disappears when used.]
      After
      Use on a champion to unequip all items and randomly transform them into different new ones. [SAME QUALITY: Reforging an item will grant a new item of a similar type and quality. Cannot be used on board champions in combat, or on Force of Nature. CONSUMABLE - This item disappears when used.]
    • Description rewritten
      Before
      When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by ?% until they cast. [Unique - Only One Per Champion]
      After
      When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by ?% until they cast. [Unique - only one per champion]
    • Description rewritten
      Before
      Every ? seconds, a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%. [Unique - Only One Per Champion]
      After
      Every ? seconds, a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%. [Unique - only one per champion]
  • Target Dummy

    • Description rewritten
      Before
      Use on a champion to spawn a movable target dummy nearby. [Cannot be used in combat.] [CONSUMABLE - This item disappears when used.]
      After
      Use on a champion to spawn a movable target dummy nearby. [Cannot be used in combat. CONSUMABLE - This item disappears when used.]
    • Description rewritten
      Before
      At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three Item Slots. Cannot Grant Shadow Items]
      After
      At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level. [Consumes 3 item slots.]
    • Description rewritten
      Before
      When the holder takes damage or inflicts a critical hit, they gain ? Attack Damage and Ability Power. This stacks up to ? times, at which point the holder gains ? Armor and Magic Resist.
      After
      When the holder attacks or takes damage, they gain ? Attack Damage and Ability Power. This stacks up to ? times, at which point the holder gains ? Armor and Magic Resist.
    • Description rewritten
      Before
      When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Once the enemy returns to combat, they gain ? Attack Damage and Ability Power for the rest of combat. Ignores CC immunity. [Unique - Only One Per Champion]
      After
      When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. [Unique - only one per champion]
    • Description rewritten
      Before
      When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Ignores CC immunity. [Unique - Only One Per Champion]
      After
      When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Ignores CC immunity. [Unique - only one per champion]

All TFT patches · All sets · Set 5: Reckoning