Set 5 · Reckoning
Sentinel
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or when its duration expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
Breakpoints
| Units | Effect |
|---|---|
| 3–5 | 175 Shield, 20%, 4 sec |
| 6–7 | 1200 Shield, 100%, 3 sec |
| 8–9 | 1600 Shield, 180%, 2 sec |
| 10 | 2400 Shield, 800%, 1 sec, the Shield doesn't get destroyed when it bounces |







