Arcanists increase the Ability Power of your team.
(?) Your team gains ?% Ability Power
(?) Your team gains ?% Ability Power, Arcanists gain ?%
(?) Your team gains ?% Ability Power, Arcanists gain ?%
(?) Your team gains ?% Ability Power
After
Arcanists increase the Ability Power of your team.
(?) Your team gains ? Ability Power
(?) Your team gains ? Ability Power, Arcanists gain an additional ?
(?) Your team gains ? Ability Power, Arcanists gain an additional ?
(?) Your team gains ? Ability Power
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards taunt adjacent enemies, forcing them to attack the Bodyguard.
(?) ? Armor
After
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a Shield and taunt adjacent enemies, forcing them to attack the Bodyguard.
(?) ? Armor, ? Shield
Enforcers stun enemies at the start of combat. They break free after ? seconds, or after losing ?% of their maximum Health.
(?) The enemy who has the most Health
(?) And the enemy who dealt the most damage last combat
After
Enforcers stun enemies at the start of combat. They break free after ? seconds, or after losing ?% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
(?) The enemy who has the most Health
(?) And the enemy who dealt the most damage last combat
An ally can be fed to Tahm Kench once per planning phase, permanently granting him either Attack Damage, Ability Power, Health, Armor, or Magic Resist.
To feed, hold an ally over Tahm Kench until his mouth opens, then release.
After
An ally can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist.
To feed, hold an ally over Tahm Kench until his mouth opens, then release.
Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
(?) ?% bonus damage
(?) and ? Mana per second
(?) and heal for ?% of all damage they deal
After
Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
(?) ?% bonus damage
(?) and ? Mana per second
(?) and heal for ?% of all damage they deal
At the start of combat, all allies adjacent to the wearer gain ? Armor and Magic Resistance for the rest of combat.
[Only One Ornn Artifact Per Champion]
After
At the start of combat, all allies adjacent to the wearer gain ? Armor and ? Magic Resistance for the rest of combat.
[Only One Ornn Artifact Per Champion]