TFT Patch 11.24

Set 6: Gizmos & Gadgets · 8 December 2021

53 changes against patch 11.23, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (31)

  • Akali

    5gold cost
    • Execute threshold0.2 / 0.25 / 0.90.15 / 0.2 / 0.91★ / 2★ / 3★
  • Blitzcrank

    2gold cost
    • Damage150 / 300 / 1337150 / 300 / 9001★ / 2★ / 3★
  • Camille

    1gold cost
    • Mana5060
    • Shield225 / 300 / 425225 / 300 / 4351★ / 2★ / 3★
  • Cho'Gath

    3gold cost
    • Attack damage10090
    • Mana150165
    • Feast rewritten
      Before
      Cho'Gath devours the lowest Health enemy within range, dealing 900 magic damage. If this kills the target, Cho'Gath gains a stack of Feast, up to 40. Each stack of Feast permanently grants 2% bonus Health and size.
      After
      Cho'Gath devours the lowest Health enemy within range, dealing 900 magic damage. If this kills the target, Cho'Gath gains a stack of Feast (increased to two in Hyper Roll), up to 40. Each stack of Feast permanently grants 2% bonus Health and size.
  • Darius

    1gold cost
    • Mana95120
    • Starting mana5070
    • Heal125 / 150 / 175120 / 140 / 1601★ / 2★ / 3★
  • Ekko

    3gold cost
    • Bonus AS0.4 / 0.5 / 0.750.35 / 0.4 / 0.51★ / 2★ / 3★
  • Fiora

    4gold cost
    • Attack damage7075
    • Percent AD1.6 / 1.6 / 1.61.7 / 1.7 / 1.71★ / 2★ / 3★
    • Percent healing0.15 / 0.15 / 0.150.2 / 0.2 / 0.21★ / 2★ / 3★
  • Galio

    5gold cost
    • Attack damage150110
    • Damage150 / 250 / 2000200 / 300 / 90011★ / 2★ / 3★
    • Hex radius3 / 3 / 33 / 3 / 51★ / 2★ / 3★
  • Garen

    1gold cost
    • Mana8090
    • Starting mana4050
    • Percent health0.2 / 0.2 / 0.20.15 / 0.15 / 0.151★ / 2★ / 3★
  • Heimerdinger

    3gold cost
    • Base damage70 / 100 / 15070 / 95 / 1401★ / 2★ / 3★
  • Jayce

    5gold cost
    • Armor4030
    • Magic resist4030
  • Jhin

    4gold cost
    • Attack damage9590
    • Mana8070
    • Percent attack damage1.5 / 2.25 / 3.441.5 / 2 / 3.441★ / 2★ / 3★
  • Jinx

    5gold cost
    • Attack speed1.051
    • Rocket launcher percent AD1.9 / 2.1 / 8.881.9 / 2 / 8.881★ / 2★ / 3★
  • Kassadin

    1gold cost
    • Mana reave0.35 / 0.5 / 0.650.5 / 0.5 / 0.51★ / 2★ / 3★
    • Damage reduction0.35 / 0.35 / 0.350.3 / 0.3 / 0.31★ / 2★ / 3★
  • Katarina

    2gold cost
    • Damage190 / 240 / 320160 / 200 / 2501★ / 2★ / 3★
    • Mana refund20 / 20 / 4020 / 20 / 201★ / 2★ / 3★
  • Kog'Maw

    2gold cost
    • Percent max HP damage0.06 / 0.07 / 0.10.07 / 0.08 / 0.091★ / 2★ / 3★
  • Lissandra

    3gold cost
    • Damage250 / 350 / 575225 / 300 / 5001★ / 2★ / 3★
    • Weakened percent0.4 / 0.4 / 0.40.3 / 0.3 / 0.31★ / 2★ / 3★
    • Weakened duration5 / 5 / 54 / 4 / 41★ / 2★ / 3★
  • Lux

    4gold cost
    • Mana refund30 / 30 / 3020 / 20 / 201★ / 2★ / 3★
  • Orianna

    4gold cost
    • Mana180140
    • Starting mana8050
    • Stun duration1.5 / 1.5 / 41 / 1 / 41★ / 2★ / 3★
  • Samira

    3gold cost
    • Attack damage8075
    • AD percent1.65 / 1.7 / 1.81.75 / 1.8 / 1.91★ / 2★ / 3★
    • Armor shred10 / 20 / 4010 / 15 / 201★ / 2★ / 3★
  • Seraphine

    4gold cost
    • AS bonus0.3 / 0.5 / 1.50.3 / 0.5 / 11★ / 2★ / 3★
  • Shaco

    3gold cost
    • Health650700
    • Mana9080
    • Starting mana5040
    • Percent of AD1.75 / 1.75 / 1.751.85 / 1.85 / 1.851★ / 2★ / 3★
    • Base damage75 / 100 / 12590 / 110 / 1301★ / 2★ / 3★
  • Sion

    4gold cost
    • Health15001850
    • Attack damage130100
    • Armor5060
    • Magic resist5060
    • Damage300 / 360 / 750100 / 200 / 5001★ / 2★ / 3★
    • Knock up duration1 / 1.5 / 42 / 3 / 61★ / 2★ / 3★
  • Taric

    3gold cost
    • Heal amount375 / 475 / 600325 / 425 / 6001★ / 2★ / 3★
  • Trundle

    2gold cost
    • AS slow0.5 / 0.5 / 0.50.25 / 0.25 / 0.251★ / 2★ / 3★
    • AD steal20 / 30 / 5020 / 25 / 401★ / 2★ / 3★
  • Urgot

    4gold cost
    • Mana6050
    • AD ratio0.3 / 0.3 / 0.30.25 / 0.25 / 0.251★ / 2★ / 3★
  • Vex

    3gold cost
    • Shield amount550 / 700 / 900550 / 675 / 8501★ / 2★ / 3★
    • Shield amp0.25 / 0.25 / 0.250.15 / 0.15 / 0.151★ / 2★ / 3★
    • Shield damage125 / 200 / 275100 / 135 / 1751★ / 2★ / 3★
    • Bonus damage125 / 200 / 275100 / 135 / 1751★ / 2★ / 3★
    • Personal Space rewritten
      Before
      Vex shields herself against ? damage over 4 seconds. When the shield expires, it deals ? magic damage to all enemies within 2 hexes, and an additional 200 damage if it wasn't destroyed. If it was destroyed, Personal Space becomes 25% stronger this combat. This effect can stack.
      After
      Vex shields herself against ? damage over 4 seconds. When the shield expires, it deals ? magic damage to all enemies within 2 hexes, and an additional 135 magic damage if it wasn't destroyed. If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.
  • Viktor

    5gold cost
    • Mana140150
    • Damage amount350 / 450 / 1500325 / 425 / 15001★ / 2★ / 3★
  • Yone

    4gold cost
    • Attack damage8090
    • Attack speed0.80.85
  • Yuumi

    5gold cost
    • Final Chapter rewritten
      Before
      Yuumi and Book detach and then launch 5 waves toward the farthest enemy, each dealing 80 magic damage and stunning enemies for 0.75 seconds. She then attaches to the nearest ally.
      After
      Yuumi and Book detach and then launch 5 waves toward the farthest enemy, each dealing 80 magic damage and stunning enemies for 0.75 seconds. She then attaches to the lowest Health ally.
  • Zilean

    2gold cost
    • Slow0.2 / 0.35 / 0.50.25 / 0.35 / 0.51★ / 2★ / 3★

Traits (9)

    • Shield amount at 4200300
    • Shield amount at 6350600
    • Shield amount at 85001000
    • Bonus AS at 46055
    • Bonus AS at 69080
    • Bonus AS at 8145130
    • Attack speed at 35020
    • Duration at 34%8%
    • Health regen at 343
    • Attack speed at 75080
    • Duration at 715%8%
    • Health regen at 747
    • Attack speed at 950125
    • Duration at 960%8%
    • Health regen at 9412
    • Description rewritten
      Before
      After dropping below ?% Health, Chemtech champions gain ?% damage reduction, ?% Attack Speed, and regenerate ?% of their maximum Health each second. (?) Lasts ? seconds (?) Lasts ? seconds (?) Lasts ? seconds (?) Lasts until combat ends, ?% regeneration
      After
      After dropping below ?% Health, Chemtech champions become chem-powered, gaining Attack Speed, ?% damage reduction, and regenerating a percentage of their maximum Health each second for ? seconds. (?) ?% Attack Speed, ?% Health
  • Imperial

    • Bonus damage at 57550
  • Protector

    • Duration at 26%4%
    • Duration at 36%4%
    • Duration at 46%4%
    • Duration at 56%4%
    • Armor at 35060
    • Magic resist at 35060
    • Armor at 55060
    • Magic resist at 55060
    • Armor at 75060
    • Magic resist at 75060
    • Bonus AD at 43040
    • Bonus AD at 66080

Items (13)

  • Anima Visage

    • Description rewritten
      Before
      The wearer regenerates ?% of their maximum Health each second. [Only One Ornn Artifact Per Champion]
      After
      The wearer regenerates ?% of their maximum Health each second. [Unique - only 1 per champion]
    • Mana3050
    • Description rewritten
      Before
      After casting their Ability, the holder gains ? mana. [Unique - only 1 per champion]
      After
      The holder gains ? Starting Mana (including components). After casting their Ability, the holder gains ? mana. [Unique - only 1 per champion]
    • AD15%30%
    • AS15%30%
    • Description rewritten
      Before
      ?% of the damage the wearer receives is instead dealt over ? seconds as non-lethal damage. [Only One Ornn Artifact Per Champion]
      After
      ?% of the damage the wearer receives is instead dealt over ? seconds as non-lethal damage. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Enemies who damage the holder have their Attack Speed slowed by ?% for ? seconds. After being slowed this way ? times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every ? seconds. [Only One Ornn Artifact per champion]
      After
      Enemies who damage the holder have their Attack Speed slowed by ?% for ? seconds. After being slowed this way ? times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every ? seconds. [Unique - only 1 per champion]
    • Description rewritten
      Before
      The wearer executes enemies below ?% on hit. Executions generate 1 gold. [Only One Ornn Artifact Per Champion]
      After
      The holder executes enemies below ?% on hit. Executions have a ?% chance to generate 1 gold. [Unique - only 1 per champion]
    • Description rewritten
      Before
      [Only One Ornn Artifact Per Champion]
      After
      [Unique - only 1 per champion]
    • Mana1550
    • Description rewritten
      Before
      After the wearer casts their spell for the first time each combat, they restore ? Mana over ? seconds. [Only One Ornn Artifact Per Champion]
      After
      After the wearer casts their spell for the first time each combat, they restore ? Mana over ? seconds. [Unique - only 1 per champion]
    • Description rewritten
      Before
      The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 70% for ? seconds. [Only One Ornn Artifact Per Champion]
      After
      The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 70% for ? seconds. [Unique - only 1 per champion]
    • Description rewritten
      Before
      At the start of combat, all allies adjacent to the wearer gain ? Armor and ? Magic Resistance for the rest of combat. [Only One Ornn Artifact Per Champion]
      After
      At the start of combat, all allies adjacent to the wearer gain ? Armor and ? Magic Resistance for the rest of combat. [Unique - only 1 per champion]
  • Rocket-Propelled Fist

    • Description rewritten
      Before
      At the start of combat, the holder pulls the farthest enemy into melee range, stunning them for ? seconds. Allies within range will prioritize attacking that enemy. [Only One Ornn Artifact per champion]
      After
      At the start of combat, the holder pulls the farthest enemy into melee range, stunning them for ? seconds. Allies within range will prioritize attacking that enemy. [Unique - only 1 per champion]
    • AP15%45%
    • Armor2535
    • Magic resist2535
    • Description rewritten
      Before
      The first instance of damage that would reduce the wearer below ?% Health is prevented, causing them to become invulnerable for ? seconds. [Only One Ornn Artifact Per Champion]
      After
      The first instance of damage that would reduce the wearer below ?% Health is prevented, causing them to become invulnerable for ? seconds. [Unique - only 1 per champion]

All TFT patches · All sets · Set 6: Gizmos & Gadgets