Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing 240 magic damage to all enemies in the area and reducing their Attack Damage by 40 for 3 seconds. Each cast the area increases by 50% and the damage increases by 240.
After
Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing 240 magic damage to all enemies in the area and reducing their Attack Damage by 40% for 3 seconds. Each cast the area increases by 50% and the damage increases by 240.
Passive: Daeja's attacks deal 55 bonus magic damage and reduce the target's Magic Resist by 3.
Active: Daeja sends a wind blast toward the largest group of enemies, dealing 175 magic damage. For the next 10 seconds Daeja's attacks launch three barrages.
After
Passive: Daeja's attacks launch three barrages that each deal 45 bonus magic damage and reduce the target's Magic Resist by 5.
Active: Daeja sends a wind blast toward the largest group of enemies, dealing 350 magic damage.
Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing 400 magic damage and stunning them for 1.5 seconds.
Flame Breath: Shyvana breathes fire in a cone, dealing 40% of the enemy's maximum Health as magic damage.
After
Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing 175 magic damage and stunning them for 1.5 seconds. After landing, Shyvana casts Flame Breath again immediately.
Flame Breath: Shyvana breathes fire in a cone, dealing up to 60% of the enemy's maximum Health as magic damage. While breathing fire, Shyvana is always enraged.
Sy'fen charges toward the farthest enemy within 2 hexes, dealing ? physical damage (235% of Attack Damage) and knocking up enemies they pass through. If no enemies are nearby, he charges again.
After charging, Sy'fen bites an enemy, dealing ? physical damage (500% of Attack Damage) and ignoring 50% of the target's Armor.
After
Sy'fen charges toward the farthest enemy within 2 hexes, dealing ? physical damage (235% of Attack Damage) and knocking up enemies he passes through.
After charging, Sy'fen bites an enemy, dealing ? physical damage (500% Attack Damage) and ignoring 50% of the target's Armor.
Sylas whirls his chains, dealing 225 magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy Sylas shields himself for 750 for 6 seconds.
After
Sylas whirls his chains, dealing 150 magic damage to enemies hit and shielding himself for 350 for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
Tahm Kench shields himself for ? + 10% maximum Health for 6 seconds. While the shield holds enemies that damage him take ? magic damage, up to once every 3 seconds.
After
Tahm Kench shields himself for ? + 10% maximum Health for 6 seconds. The next 3 enemy attacks he receives during this duration deal ? magic damage to the attacker.
Yasuo shields himself for 240 for 2 second and dashes through his target, slashing nearby enemies for ? physical damage (175% Attack Damage).
Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
After
Yasuo shields himself for 240 for 2 second and dashes through his target, slashing nearby enemies for ? physical damage (175% Attack Damage).
Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Innate: Charge quickly towards their target whenever they move.
Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for ? seconds.
(?) ? Armor, ? Magic Resist
After
Innate: Charge quickly towards their target whenever they move.
Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain ?% the amount for ? seconds.
(?) ? Armor, ? Magic Resist
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!
Sejuani: +? Health
Twitch: +?% Attack Speed
Ryze: +? Ability Power
Talon: +? Attack Damage
Bard: +? Mana per attack
Emblem: +?% Omnivamp (healing for a percentage of damage dealt)
(?) ?% Guild bonus
After
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!
Sejuani: +? Health
Twitch: +?% Attack Speed
Ryze: +? Ability Power
Talon: +? Attack Damage
Bard: +? Mana per attack
Emblem: +?% Omnivamp
(?) ?% Guild bonus
Summon movable Jade Statues that grow in power.
Each combat, allies adjacent to a statue gain Attack Speed, then maximum Health healing every ? seconds. When a statue is destroyed, it deals ?% of its Health as magic damage to nearby enemies.
(?) 1 statue, +?% healing, +?% Attack Speed
(?) 2 statues, +?% healing, +?% Attack Speed
(?) 3 statues, +?% healing, +?% Attack Speed
(?) 4 statues, +?% healing, +?% Attack Speed
After
Summon movable Jade Statues that grow in power.
Each combat, allies who start combat adjacent to a statue gain maximum Health healing every ? seconds and bonus Attack Speed. When a statue is destroyed, it deals ?% of its Health as magic damage to nearby enemies.
(?) 1 statue, +?% healing, +?% Attack Speed
(?) 2 statues, +?% healing, +?% Attack Speed
(?) 3 statues, +?% healing, +?% Attack Speed
(?) 4 statues, +?% healing, +?% Attack Speed