TFT Patch 12.12

Set 7: Dragonlands · 23 June 2022

41 changes against patch 12.11, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (32)

  • Anivia

    3gold cost
    • Damage300 / 400 / 600325 / 450 / 7001★ / 2★ / 3★
  • Ao Shin

    5gold cost
    • Health950900
    • Lightning Rain rewritten
      Before
      Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals 400 magic damage and drains 20 Mana from his target.
      After
      Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals 400 magic damage and reduces 20 current Mana from his target.
  • Aurelion Sol

    5gold cost
    • Health950900
    • Black Hole rewritten
      Before
      Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing 240 magic damage to all enemies in the area and reducing their Attack Damage by 40 for 3 seconds. Each cast the area increases by 50% and the damage increases by 240.
      After
      Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing 240 magic damage to all enemies in the area and reducing their Attack Damage by 40% for 3 seconds. Each cast the area increases by 50% and the damage increases by 240.
  • Braum

    2gold cost
    • Crit multiplier1.5%1.3%
  • Daeja

    4gold cost
    • Attack damage4020
    • Attack speed0.750.6
    • Mana120100
    • Starting mana900
    • Passive damage35 / 55 / 20030 / 45 / 2001★ / 2★ / 3★
    • MR reduction3 / 3 / 35 / 5 / 51★ / 2★ / 3★
    • Blast damage100 / 175 / 1000225 / 350 / 15001★ / 2★ / 3★
    • Windblast rewritten
      Before
      Passive: Daeja's attacks deal 55 bonus magic damage and reduce the target's Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing 175 magic damage. For the next 10 seconds Daeja's attacks launch three barrages.
      After
      Passive: Daeja's attacks launch three barrages that each deal 45 bonus magic damage and reduce the target's Magic Resist by 5. Active: Daeja sends a wind blast toward the largest group of enemies, dealing 350 magic damage.
  • Diana

    3gold cost
    • Orb damage100 / 110 / 12080 / 90 / 1001★ / 2★ / 3★
  • Ezreal

    1gold cost
    • Magic damage175 / 250 / 350150 / 225 / 3001★ / 2★ / 3★
  • Heimerdinger

    1gold cost
    • Mana80100
    • Starting mana4050
    • Magic damage225 / 300 / 400225 / 325 / 4501★ / 2★ / 3★
    • Stun duration1.5 / 1.75 / 21.5 / 1.5 / 1.51★ / 2★ / 3★
  • Illaoi

    3gold cost
    • Resist steal percent40 / 40 / 4033 / 33 / 331★ / 2★ / 3★
  • Jinx

    2gold cost
    • Mana120100
    • Starting mana6050
  • Karma

    1gold cost
    • Magic damage225 / 300 / 375200 / 275 / 3501★ / 2★ / 3★
  • Lee Sin

    3gold cost
    • Mana70100
    • Starting mana040
    • Magic damage275 / 325 / 425300 / 375 / 5001★ / 2★ / 3★
  • Leona

    1gold cost
    • Health700650
  • Lulu

    3gold cost
    • Mana140150
    • Starting mana7075
  • Nami

    2gold cost
    • Mana8090
    • Starting mana4050
    • Magic damage175 / 225 / 275100 / 150 / 2001★ / 2★ / 3★
  • Nidalee

    1gold cost
    • Base AS0.5 / 0.55 / 0.60.45 / 0.45 / 0.451★ / 2★ / 3★
  • Nunu & Willump

    3gold cost
    • Damage350 / 500 / 900350 / 500 / 8001★ / 2★ / 3★
  • Olaf

    3gold cost
    • Attack damage6050
  • Ryze

    3gold cost
    • Health650600
  • Sett

    1gold cost
    • AD ratio1.7 / 1.7 / 1.71.5 / 1.5 / 1.51★ / 2★ / 3★
  • Shen

    2gold cost
    • Mana90105
    • Starting mana4560
    • Flame's Refuge rewritten
      Before
      Shen creates a zone around himself for 3 seconds, in which all nearby allies dodge Basic Attacks. While it's active, Shen gains ? Magic Resist.
      After
      Shen creates a zone around himself for 3 seconds, in which all nearby allies dodge physical damage. While it's active, Shen gains ? Magic Resist.
  • Shyvana

    5gold cost
    • Mana3075
    • Starting mana045
    • Initial damage250 / 400 / 2000100 / 175 / 5001★ / 2★ / 3★
    • Percent max health30 / 40 / 20045 / 60 / 3001★ / 2★ / 3★
    • Dragon's Descent rewritten
      Before
      Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing 400 magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing 40% of the enemy's maximum Health as magic damage.
      After
      Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing 175 magic damage and stunning them for 1.5 seconds. After landing, Shyvana casts Flame Breath again immediately. Flame Breath: Shyvana breathes fire in a cone, dealing up to 60% of the enemy's maximum Health as magic damage. While breathing fire, Shyvana is always enraged.
  • Swain

    3gold cost
    • Fireball damage70 / 110 / 16575 / 115 / 1751★ / 2★ / 3★
  • Sy'fen

    4gold cost
    • Rampage rewritten
      Before
      Sy'fen charges toward the farthest enemy within 2 hexes, dealing ? physical damage (235% of Attack Damage) and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy'fen bites an enemy, dealing ? physical damage (500% of Attack Damage) and ignoring 50% of the target's Armor.
      After
      Sy'fen charges toward the farthest enemy within 2 hexes, dealing ? physical damage (235% of Attack Damage) and knocking up enemies he passes through. After charging, Sy'fen bites an enemy, dealing ? physical damage (500% Attack Damage) and ignoring 50% of the target's Armor.
  • Sylas

    3gold cost
    • Mana100120
    • Starting mana5060
    • Damage150 / 225 / 350100 / 150 / 2001★ / 2★ / 3★
    • Shield700 / 750 / 800300 / 350 / 4001★ / 2★ / 3★
    • Petricite Burst rewritten
      Before
      Sylas whirls his chains, dealing 225 magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy Sylas shields himself for 750 for 6 seconds.
      After
      Sylas whirls his chains, dealing 150 magic damage to enemies hit and shielding himself for 350 for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
  • Tahm Kench

    1gold cost
    • Base shield250 / 300 / 425250 / 300 / 3501★ / 2★ / 3★
    • Thicker Skin rewritten
      Before
      Tahm Kench shields himself for ? + 10% maximum Health for 6 seconds. While the shield holds enemies that damage him take ? magic damage, up to once every 3 seconds.
      After
      Tahm Kench shields himself for ? + 10% maximum Health for 6 seconds. The next 3 enemy attacks he receives during this duration deal ? magic damage to the attacker.
  • Talon

    4gold cost
    • Secondary ratio1 / 1 / 20.75 / 0.75 / 21★ / 2★ / 3★
  • Varus

    3gold cost
    • Mana120150
    • Starting mana6075
  • Xayah

    4gold cost
    • Num bonus attacks2 / 2 / 52 / 2 / 41★ / 2★ / 3★
    • Pullback damage per feather15 / 25 / 7515 / 20 / 501★ / 2★ / 3★
  • Yasuo

    5gold cost
    • Sweeping Blade rewritten
      Before
      Yasuo shields himself for 240 for 2 second and dashes through his target, slashing nearby enemies for ? physical damage (175% Attack Damage). Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
      After
      Yasuo shields himself for 240 for 2 second and dashes through his target, slashing nearby enemies for ? physical damage (175% Attack Damage). Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
  • Yone

    2gold cost
    • Way of the Hunter rewritten
      Before
      Passive: Yone's basic attacks alternate between dealing 150 bonus magic damage and dealing ? bonus physical damage (33% Attack Damage).
      After
      Passive: Yone's attacks alternate between dealing 150 bonus magic damage and dealing ? bonus physical damage (33% Attack Damage).

Traits (8)

    • Bonus health at 4350325
    • Bonus health at 6500450
    • Bonus health at 8800700
    • Description rewritten
      Before
      Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for ? seconds. (?) ? Armor, ? Magic Resist
      After
      Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain ?% the amount for ? seconds. (?) ? Armor, ? Magic Resist
    • Description rewritten
      Before
      Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play! Sejuani: +? Health Twitch: +?% Attack Speed Ryze: +? Ability Power Talon: +? Attack Damage Bard: +? Mana per attack Emblem: +?% Omnivamp (healing for a percentage of damage dealt) (?) ?% Guild bonus
      After
      Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play! Sejuani: +? Health Twitch: +?% Attack Speed Ryze: +? Ability Power Talon: +? Attack Damage Bard: +? Mana per attack Emblem: +?% Omnivamp (?) ?% Guild bonus
    • Description rewritten
      Before
      Summon movable Jade Statues that grow in power. Each combat, allies adjacent to a statue gain Attack Speed, then maximum Health healing every ? seconds. When a statue is destroyed, it deals ?% of its Health as magic damage to nearby enemies. (?) 1 statue, +?% healing, +?% Attack Speed (?) 2 statues, +?% healing, +?% Attack Speed (?) 3 statues, +?% healing, +?% Attack Speed (?) 4 statues, +?% healing, +?% Attack Speed
      After
      Summon movable Jade Statues that grow in power. Each combat, allies who start combat adjacent to a statue gain maximum Health healing every ? seconds and bonus Attack Speed. When a statue is destroyed, it deals ?% of its Health as magic damage to nearby enemies. (?) 1 statue, +?% healing, +?% Attack Speed (?) 2 statues, +?% healing, +?% Attack Speed (?) 3 statues, +?% healing, +?% Attack Speed (?) 4 statues, +?% healing, +?% Attack Speed
    • HP percent at 250%45%
    • HP percent at 4100%90%
    • HP percent at 6150%135%

Items (1)

All TFT patches · All sets · Set 7: Dragonlands