TFT Patch 12.9

Set 6: Gizmos & Gadgets · 11 May 2022

46 changes against patch 12.8, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (33)

  • Ahri

    4gold cost
    • Attack speed0.750.8
  • Alistar

    4gold cost
    • Mana170160
    • Starting mana8580
    • Damage150 / 250 / 1000200 / 325 / 12001★ / 2★ / 3★
    • Stun duration2 / 2.5 / 81.5 / 2 / 81★ / 2★ / 3★
  • Ashe

    2gold cost
    • AS reduction15 / 15 / 1520 / 20 / 201★ / 2★ / 3★
  • Caitlyn

    1gold cost
    • Attack damage4550
    • Damage800 / 1400 / 2000900 / 1500 / 22501★ / 2★ / 3★
  • Camille

    1gold cost
    • Damage150 / 200 / 300200 / 275 / 3751★ / 2★ / 3★
  • Cho'Gath

    3gold cost
    • Attack damage90100
    • Max feast stacks20 / 40 / 99930 / 60 / 9991★ / 2★ / 3★
  • Draven

    4gold cost
    • Attack damage7590
  • Ekko

    3gold cost
    • Damage150 / 200 / 350150 / 200 / 4001★ / 2★ / 3★
  • Gangplank

    3gold cost
    • Damage110 / 160 / 225110 / 175 / 2751★ / 2★ / 3★
  • Illaoi

    1gold cost
    • Magic damage200 / 325 / 550250 / 375 / 6501★ / 2★ / 3★
    • Percent healing0.25 / 0.3 / 0.40.3 / 0.35 / 0.451★ / 2★ / 3★
  • Irelia

    4gold cost
    • Base damage60 / 90 / 55075 / 100 / 5501★ / 2★ / 3★
  • Jarvan IV

    1gold cost
    • Attack speed0.60.7
    • AS percent0.4 / 0.5 / 0.70.4 / 0.55 / 0.81★ / 2★ / 3★
  • Jayce

    5gold cost
    • Health1000999
  • Kai'Sa

    5gold cost
    • Mana150160
    • Starting mana7580
  • Leona

    3gold cost
    • T1 debutant bonus0.8 / 0.8 / 0.81.25 / 1.25 / 1.251★ / 2★ / 3★
  • Malzahar

    3gold cost
    • Damage650 / 900 / 1025650 / 900 / 11001★ / 2★ / 3★
  • Orianna

    4gold cost
    • Health750700
    • Attack speed0.750.8
    • Mana13090
    • Starting mana5030
    • Shield amount120 / 170 / 600140 / 200 / 7001★ / 2★ / 3★
    • Damage300 / 450 / 1200325 / 450 / 15001★ / 2★ / 3★
  • Poppy

    1gold cost
    • Percent armor damage1.8 / 2.1 / 2.41.8 / 2.2 / 2.81★ / 2★ / 3★
  • Rek'Sai

    2gold cost
    • Mana8070
    • Starting mana6050
  • Sejuani

    2gold cost
    • Stun duration1.5 / 2 / 31.5 / 1.5 / 21★ / 2★ / 3★
    • Magic damage275 / 400 / 650300 / 450 / 7501★ / 2★ / 3★
  • Senna

    3gold cost
    • Mana8070
    • Percent healing0.5 / 0.5 / 0.50.6 / 0.6 / 0.61★ / 2★ / 3★
  • Silco

    5gold cost
    • Attack speed0.650.7
    • Damage250 / 500 / 5000350 / 600 / 50001★ / 2★ / 3★
  • Sivir

    4gold cost
    • Bonus attack speed0.45 / 0.65 / 2.50.3 / 0.6 / 31★ / 2★ / 3★
  • Tryndamere

    3gold cost
    • Health750800
    • Bonus aa percent0.2 / 0.2 / 0.20.25 / 0.25 / 0.251★ / 2★ / 3★
  • Twitch

    1gold cost
    • Base damage30 / 50 / 7060 / 70 / 801★ / 2★ / 3★
  • Veigar

    5gold costRemoved
  • Vi

    4gold cost
    • Damage125 / 200 / 500175 / 250 / 6001★ / 2★ / 3★
  • Warwick

    2gold cost
    • Heal amount35 / 45 / 6530 / 40 / 501★ / 2★ / 3★
  • Zac

    3gold cost
    • Mana10090
    • Starting mana6050
    • Damage300 / 400 / 600300 / 450 / 7001★ / 2★ / 3★
  • Zeri

    5gold cost
    • Bonus on hit10 / 20 / 4012 / 20 / 401★ / 2★ / 3★
  • Zilean

    2gold cost
    • Mana8070
    • Starting mana4030
    • Damage250 / 350 / 700275 / 400 / 7771★ / 2★ / 3★
    • Stun duration1.5 / 2 / 2.51.5 / 1.5 / 1.51★ / 2★ / 3★

Traits (8)

    • Attack speed at 78090
    • Health regen at 71315
    • Attack speed at 9150200
    • Health regen at 92025
    • Added3-unit breakpoint
    • Description rewritten
      Before
      Innate: Colossi are bigger and more powerful. They gain ? bonus Health and immunity to crowd control effects. However, each Colossus requires 2 team slots. (?) Colossus champions take ?% less damage
      After
      Innate: Colossi are bigger and more powerful. They gain ? bonus Health and immunity to crowd control effects. However, each Colossus requires 2 team slots. (?) Colossus champions take ?% less damage (?) Colossus champions instead gain ? bonus Health.
    • Health at 5400450
    • Health at 7700800
    • Added5-unit breakpoint
    • Description rewritten
      Before
      (?) At the start of combat, Enforcers stun the enemy who has the most Health. The target breaks free after ? seconds, or after losing ?% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
      After
      (?) At the start of combat, Enforcers stun the enemy who has the most Health. The target breaks free after ? seconds, or after losing ?% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects. (?) At the start of combat, Enforcers gain ?% Attack Speed for the rest of combat.
    • Magic damage at 42530
    • Magic damage at 64555
    • Magic damage at 87590
    • Damage percent at 115%18%
    • Damage percent at 215%18%
    • Damage percent at 315%18%
    • Damage percent at 530%36%
    • Armor at 35550
    • Magic resist at 35550
    • Armor at 55550
    • Magic resist at 55550
    • Armor at 75550
    • Magic resist at 75550

Items (5)

  • Golden Bag

    • Description rewritten
      Before
      Gain 1 item.
      After
      Gain 2 items.
  • Golden Book

    • Description rewritten
      Before
      Gain a Tome of Traits.
      After
      Gain a Thieve's Gloves.
  • Golden Chest

    • Description rewritten
      Before
      Gain a Thief's Gloves.
      After
      Gain a Spatula and an Item.
  • Golden Kraken

    • Description rewritten
      Before
      Gain 1 Neeko's Help and 3 gold.
      After
      Gain 1 Neeko's Help and 12 gold.
  • Golden Sword

    • Description rewritten
      Before
      Gain 1 5-cost champion and 2 gold.
      After
      Gain 1 5-cost champion and 12 gold.

All TFT patches · All sets · Set 6: Gizmos & Gadgets