Set 6 · Gizmos & Gadgets

Hextech

At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore. (?) 100 shield, 15 magic damage

Breakpoints

UnitsEffect
2–3Active with 2 to 3 Hextech champions.
4–5Active with 4 to 5 Hextech champions.
6–7Active with 6 to 7 Hextech champions.
8Active with 8 or more Hextech champions.

7 champions have Hextech