Set 6 · Gizmos & Gadgets
Hextech
At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore. (?) 100 shield, 15 magic damage
Breakpoints
| Units | Effect |
|---|---|
| 2–3 | Active with 2 to 3 Hextech champions. |
| 4–5 | Active with 4 to 5 Hextech champions. |
| 6–7 | Active with 6 to 7 Hextech champions. |
| 8 | Active with 8 or more Hextech champions. |






