Set 6 · Gizmos & Gadgets
Hextech
At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore.
Breakpoints
| Units | Effect |
|---|---|
| 2–3 | 100 shield, 15 magic damage |
| 4–5 | 175 shield, 30 magic damage |
| 6–7 | 300 shield, 55 magic damage |
| 8 | 425 shield, 90 magic damage |






