Set 6 · Gizmos & Gadgets

Hextech

At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore.

Hextech in every set it appeared in

Breakpoints

UnitsEffect
2–3100 shield, 15 magic damage
4–5175 shield, 30 magic damage
6–7300 shield, 55 magic damage
8425 shield, 90 magic damage

7 champions have Hextech