Gangplank fires a flaming bullet at his target, which deals 315 magic damage and 33% Wounds the enemy for 8 seconds.
Wound: reduces healing received
After
Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals 315 magic damage and 33% Wounds the enemy for 8 seconds.
Wound: reduces healing received
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5 seconds, and dealing ? magic damage each second for 3 seconds.
Stun: cannot move, attack, or cast Abilities
After
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5 seconds, and dealing ? magic damage over for 3 seconds.
Stun: cannot move, attack, or cast Abilities
Lux sends out a singularity to a random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 300 to nearby enemies.
After
Lux sends out a singularity to her current target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 300 to nearby enemies.
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take 60 magic damage from the first bullet that hits them, and 30 magic damage from any other bullets that hit.
After
Miss Fortune fires 8 waves of bullets towards the largest group of enemies within channels for 2 seconds. Enemies take 55 magic damage from the first bullet that hits them, and 30 magic damage from any other bullets that hit.
Zed briefly becomes untargetable and teleports behind his target, reducing their Armor by 30 and entering KILL MODE for 7 seconds. In KILL MODE, Attacks deal 60 bonus physical damage and every 3rd attack deals ? physical damage (135% Attack Damage + 60) to all adjacent enemies.
After
Twisted Fate draws ? cards and begins drawing another card after every auto attack. After 7 seconds, Twisted Fate throws all of his drawn cards, each dealing ? magic damage. The final card thrown is a red card that deals ? magic damage to nearby enemies.
A.D.M.I.N. programs a custom configuration per player each game.
(?) [Initialize ADMIN cause and effect]
(?) [Add another effect to the program]. Boost all tiers by ?%
(?) Boost previous tiers by ?%
After
A.D.M.I.N. programs a custom configuration per player each game.
(?) [Initialize ADMIN cause and effect]
(?) [Add another effect to the program]. Boost all tiers by ?%
(?) Boost previous tiers by ?%
Innate: Taunt nearby enemies after the start of combat.
Your team gains bonus Armor, and Defenders gain more.
(?) +? Armor, +? for Defenders
Taunt: enemies that are able and in range must attack the taunter
After
Your team gains bonus Armor, and Defenders gain more.
(?) +? Armor, +? for Defenders
Innate: Increased movement speed.
Duelists' attacks grant bonus Attack Speed, up to ? stacks.
(?) +?% Attack Speed per stack
After
Innate: Increased movement speed.
Duelists' attacks grant bonus Attack Speed, up to ? stacks.
(?) +?% Attack Speed per stack
(?) +?% Attack Speed per stack
(?) +?% Attack Speed per stack; Duelists take ?% less damage
(?) +?% Attack Speed per stack; Duelists take ?% less damage
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first ? seconds of combat.
(?) ?% Omnivamp
Omnivamp: heal for some of damage dealt
After
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first ? seconds of combat.
(?) +?% Omnivamp
(?) +?% Omnivamp for Hackers, +?% for the rider
(?) +?% Omnivamp for Hackers, +?% for the rider
(?) +?% Omnivamp for Hackers, +?% for the rider
Omnivamp: heal for some of damage dealt
When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (? second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent.
Drone lasers deal:
(?) ? magic damage
(?) ? magic damage
(?) ? magic damage
(?) ? magic damage, and each agent gets a 2nd drone
Drone damage last round: ? magic damage
After
When a LaserCorp drone pilot attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (? second cooldown).
When a unit with a drone dies, the drone is reassigned to another unit with a drone.
Drone lasers deal:
(?) ? magic damage
(?) ? magic damage
(?) ? magic damage. All champions get a LaserCorp drone.
(?) ? magic damage. All champions get a LaserCorp drone.
Drone damage last round: ? magic damage
Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for ? second.
(?) ?% - ?% Attack Speed
After
Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for ? second.
(?) ? Armor and Magic Resist
(?) Once per combat at ?% Health, Pranksters spawn a target dummy, move to a safe location, and restore ? Health.
(?) And, Prankster dummies stun the enemy that killed them for ? seconds.
After
(?) Once per combat at ?% Health, Pranksters spawn a target dummy, move to a safe location, and restore ? Health.
(?) And, Prankster dummies stun the enemy that killed them for ? seconds.
(?) The Health restore is increased to ? Health and the stun duration becomes ? seconds.
Combat start: Taunt.
On death, a Voidspawn arises, Taunting nearby enemies.
Taunt: enemies that are able and in range must attack the taunter
After
Combat start: Taunt.
On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.
Taunt: enemies that are able and in range must attack the taunter