59 changes against patch 13.5, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (33)

  • Ashe

    1gold cost
    • TraitsLaserCorps, ReconLaserCorps, Sureshot
    • AD percent0.4 / 0.4 / 0.40.6 / 0.6 / 0.61★ / 2★ / 3★
    • AD gain12 / 18 / 2515 / 22 / 331★ / 2★ / 3★
  • Draven

    2gold cost
    • Attack damage6570
  • Ezreal

    2gold cost
    • TraitsRecon, UndergroundParallel, Quickdraw, Underground
    • AP damage230 / 345 / 535200 / 300 / 4601★ / 2★ / 3★
  • Fiddlesticks

    5gold cost
    • Health13001200
    • Armor7066
    • Magic resist7066
    • Damage100 / 150 / 90085 / 130 / 8001★ / 2★ / 3★
  • Gangplank

    1gold cost
    • Trial by Fire rewritten
      Before
      Gangplank fires a flaming bullet at his target, which deals 315 magic damage and 33% Wounds the enemy for 8 seconds. Wound: reduces healing received
      After
      Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals 315 magic damage and 33% Wounds the enemy for 8 seconds. Wound: reduces healing received
  • Gnar

    3gold costAdded
  • Janna

    5gold cost
    • TraitsCivilian, Forecaster, SpellslingerForecaster, Spellslinger
    • Armor3545
    • Magic resist3545
    • Attack speed0.750.8
    • Mana140120
    • Starting mana7040
    • Twister! rewritten
      Before
      Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5 seconds, and dealing ? magic damage each second for 3 seconds. Stun: cannot move, attack, or cast Abilities
      After
      Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5 seconds, and dealing ? magic damage over for 3 seconds. Stun: cannot move, attack, or cast Abilities
  • Jhin

    4gold costAdded
  • Kai'Sa

    3gold cost
    • TraitsRecon, Star GuardianQuickdraw, Star Guardian
    • Mana60105
    • Starting mana020
    • Attack speed0.45 / 0.45 / 0.450.75 / 0.75 / 0.751★ / 2★ / 3★
    • Damage150 / 225 / 370110 / 150 / 2401★ / 2★ / 3★
  • Kayle

    1gold cost
    • Attack damage5055
  • Lux

    1gold cost
    • Mana6070
    • Lucent Singularity rewritten
      Before
      Lux sends out a singularity to a random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 300 to nearby enemies.
      After
      Lux sends out a singularity to her current target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 300 to nearby enemies.
  • Miss Fortune

    4gold cost
    • TraitsAce, Anima SquadAce, Anima Squad, Quickdraw
    • Damage40 / 60 / 18035 / 55 / 1501★ / 2★ / 3★
    • Bullet Time rewritten
      Before
      Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take 60 magic damage from the first bullet that hits them, and 30 magic damage from any other bullets that hit.
      After
      Miss Fortune fires 8 waves of bullets towards the largest group of enemies within channels for 2 seconds. Enemies take 55 magic damage from the first bullet that hits them, and 30 magic damage from any other bullets that hit.
  • Nunu & Willump

    5gold cost
    • Damage125 / 190 / 2000120 / 180 / 20001★ / 2★ / 3★
  • Pyke

    2gold costAdded
  • Samira

    4gold cost
    • Damage percent4.8 / 4.9 / 12.54.6 / 4.6 / 121★ / 2★ / 3★
    • Damage80 / 100 / 66666 / 99 / 3661★ / 2★ / 3★
  • Shen

    3gold costAdded
  • Sona

    3gold cost
    • Q damage175 / 265 / 430190 / 285 / 4701★ / 2★ / 3★
  • Vayne

    3gold cost
    • TraitsAnima Squad, Duelist, ReconAnima Squad, Duelist
    • Attack speed0.750.8
    • AD percent1.3 / 1.3 / 1.41.5 / 1.5 / 1.61★ / 2★ / 3★
  • Vex

    3gold costAdded
  • Viego

    4gold cost
    • TraitsOx Force, RenegadeHeart, Ox Force, Renegade
    • Attack speed0.750.8
    • Mana5045
    • Damage260 / 390 / 850240 / 360 / 8001★ / 2★ / 3★
    • Damage falloff percent0.2 / 0.2 / 0.10.18 / 0.18 / 0.011★ / 2★ / 3★
    • AOE damage125 / 185 / 400120 / 180 / 4001★ / 2★ / 3★
  • Zac

    4gold costRemoved
  • Zed

    4gold cost
    • Empowered Kill Mode rewritten
      Before
      Zed briefly becomes untargetable and teleports behind his target, reducing their Armor by 30 and entering KILL MODE for 7 seconds. In KILL MODE, Attacks deal 60 bonus physical damage and every 3rd attack deals ? physical damage (135% Attack Damage + 60) to all adjacent enemies.
      After
      Twisted Fate draws ? cards and begins drawing another card after every auto attack. After 7 seconds, Twisted Fate throws all of his drawn cards, each dealing ? magic damage. The final card thrown is a red card that deals ? magic damage to nearby enemies.

Traits (18)

    • Description rewritten
      Before
      A.D.M.I.N. programs a custom configuration per player each game. (?) [Initialize ADMIN cause and effect] (?) [Add another effect to the program]. Boost all tiers by ?% (?) Boost previous tiers by ?%
      After
      A.D.M.I.N. programs a custom configuration per player each game. (?) [Initialize ADMIN cause and effect] (?) [Add another effect to the program]. Boost all tiers by ?% (?) Boost previous tiers by ?%
    • Bonus armor at 23025
    • Bonus armor at 48075
    • Description rewritten
      Before
      Innate: Taunt nearby enemies after the start of combat. Your team gains bonus Armor, and Defenders gain more. (?) +? Armor, +? for Defenders Taunt: enemies that are able and in range must attack the taunter
      After
      Your team gains bonus Armor, and Defenders gain more. (?) +? Armor, +? for Defenders
    • Description rewritten
      Before
      Innate: Increased movement speed. Duelists' attacks grant bonus Attack Speed, up to ? stacks. (?) +?% Attack Speed per stack
      After
      Innate: Increased movement speed. Duelists' attacks grant bonus Attack Speed, up to ? stacks. (?) +?% Attack Speed per stack (?) +?% Attack Speed per stack (?) +?% Attack Speed per stack; Duelists take ?% less damage (?) +?% Attack Speed per stack; Duelists take ?% less damage
    • Added5-unit breakpoint
    • Description rewritten
      Before
      Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first ? seconds of combat. (?) ?% Omnivamp Omnivamp: heal for some of damage dealt
      After
      Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first ? seconds of combat. (?) +?% Omnivamp (?) +?% Omnivamp for Hackers, +?% for the rider (?) +?% Omnivamp for Hackers, +?% for the rider (?) +?% Omnivamp for Hackers, +?% for the rider Omnivamp: heal for some of damage dealt
    • Magic damage at 32530
    • Added4-unit breakpoint
    • Magic damage at 54560
    • Added6-unit breakpoint
    • Removed7-unit breakpoint
    • Removed9-unit breakpoint
    • Description rewritten
      Before
      When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (? second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent. Drone lasers deal: (?) ? magic damage (?) ? magic damage (?) ? magic damage (?) ? magic damage, and each agent gets a 2nd drone Drone damage last round: ? magic damage
      After
      When a LaserCorp drone pilot attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (? second cooldown). When a unit with a drone dies, the drone is reassigned to another unit with a drone. Drone lasers deal: (?) ? magic damage (?) ? magic damage (?) ? magic damage. All champions get a LaserCorp drone. (?) ? magic damage. All champions get a LaserCorp drone. Drone damage last round: ? magic damage
    • Removed8-unit breakpoint
    • Removed8-unit breakpoint
    • Description rewritten
      Before
      Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for ? second. (?) ?% - ?% Attack Speed
      After
      Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for ? second. (?) ? Armor and Magic Resist
    • Added4-unit breakpoint
    • Description rewritten
      Before
      (?) Once per combat at ?% Health, Pranksters spawn a target dummy, move to a safe location, and restore ? Health. (?) And, Prankster dummies stun the enemy that killed them for ? seconds.
      After
      (?) Once per combat at ?% Health, Pranksters spawn a target dummy, move to a safe location, and restore ? Health. (?) And, Prankster dummies stun the enemy that killed them for ? seconds. (?) The Health restore is increased to ? Health and the stun duration becomes ? seconds.
  • Recon

    Removed
    • Added5-unit breakpoint
    • Added7-unit breakpoint
    • Removed6-unit breakpoint
    • AP at 460%50%
    • AP at 695%80%
    • AP at 8140%120%
    • Magic damage at 8150100
    • Added2-unit breakpoint
    • Added4-unit breakpoint
    • Added6-unit breakpoint
    • Added8-unit breakpoint
    • Removed3-unit breakpoint
    • Removed5-unit breakpoint
    • Removed7-unit breakpoint
    • Removed9-unit breakpoint
    • Added3-unit breakpoint
    • Added5-unit breakpoint

Items (8)

  • tft_item_name_TFT8_AdminCause_HealthThreshold

    • Shield duration10%15%
  • tft_item_name_TFT8_AdminCause_OnCast

    • Heal amount200300
  • tft_item_name_TFT8_AdminCause_OnKill

    • Heal amount350400
  • tft_item_name_TFT8_AdminCause_OtherAdminDeath

    • Heal amount350250
    • Description rewritten
      Before
      Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. Taunt: enemies that are able and in range must attack the taunter
      After
      Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter

All TFT patches · All sets · Set 8: Monsters Attack!