TFT Patch 14.16

Set 12: Magic n' Mayhem · 14 August 2024

40 changes against patch 14.15, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (21)

  • Ahri

    2gold cost
    • Orb damage135 / 200 / 280140 / 210 / 3251★ / 2★ / 3★
    • Bonus AP ratio0.3 / 0.3 / 0.30.15 / 0.15 / 0.151★ / 2★ / 3★
  • Briar

    5gold cost
    • Attack damage6065
  • Fiora

    4gold cost
    • AD scale damage3.5 / 3.5 / 73.2 / 3.2 / 71★ / 2★ / 3★
    • AD scale base damage1.8 / 1.8 / 3.61.6 / 1.6 / 3.61★ / 2★ / 3★
  • Galio

    2gold cost
    • Flat damage reduction15 / 20 / 2520 / 25 / 301★ / 2★ / 3★
  • Jayce

    1gold cost
    • AD ratio4.25 / 4.25 / 4.54.25 / 4.25 / 4.751★ / 2★ / 3★
  • Karma

    4gold cost
    • Borrowed Time rewritten
      Before
      Attach a temporal rift to the target and the closest unaffected enemy that deals 285 magic damage over 6 seconds. Reset the duration of all other rifts on the enemy. If they die while affected, the rift explodes into stardust and heals adjacent allies for 8% of their max Health.
      After
      Attach a temporal rift to the target and the closest unaffected enemy that deals 285 magic damage over 6 seconds. Reset the duration of all other rifts on the enemy.
  • Kassadin

    2gold cost
    • Stacking damage35 / 50 / 8030 / 45 / 701★ / 2★ / 3★
    • Base shield amount300 / 335 / 370260 / 285 / 3101★ / 2★ / 3★
  • Katarina

    3gold cost
    • Damage160 / 240 / 365175 / 260 / 4201★ / 2★ / 3★
  • Kog'Maw

    2gold cost
    • Percent AD2.9 / 3 / 3.252.8 / 2.8 / 2.91★ / 2★ / 3★
  • Lillia

    1gold cost
    • Mana110100
    • Starting mana5040
  • Milio

    5gold cost
    • Base magic damage290 / 435 / 3000290 / 435 / 9991★ / 2★ / 3★
  • Nasus

    4gold cost
    • Empowered damage pct0.2 / 0.2 / 0.20.15 / 0.15 / 0.151★ / 2★ / 3★
  • Nilah

    2gold cost
    • Attack damage5550
  • Ryze

    4gold cost
    • Damage80 / 120 / 30085 / 130 / 3001★ / 2★ / 3★
  • Shyvana

    2gold cost
    • Base damage35 / 50 / 7545 / 65 / 1001★ / 2★ / 3★
    • Max health ratio0.015 / 0.015 / 0.0150.01 / 0.01 / 0.011★ / 2★ / 3★
  • Soraka

    1gold cost
    • Damage180 / 270 / 405195 / 290 / 4401★ / 2★ / 3★
  • Syndra

    2gold cost
    • AOE damage110 / 170 / 260100 / 150 / 2351★ / 2★ / 3★
    • Primary target damage225 / 340 / 520205 / 310 / 4801★ / 2★ / 3★
    • Extra orb damage modifier0.35 / 0.35 / 0.350.3 / 0.3 / 0.31★ / 2★ / 3★
  • Warwick

    1gold cost
    • AD ratio0.5 / 0.5 / 0.50.55 / 0.55 / 0.651★ / 2★ / 3★
  • Wukong

    3gold cost
    • Shield330 / 440 / 550380 / 460 / 5501★ / 2★ / 3★

Traits (9)

    • Bonus armor at 66570
    • Bonus MR at 66570
    • Bonus armor at 8110120
    • Bonus MR at 8110120
    • Base damage amp at 20.080.12
    • Base damage amp at 40.150.25
    • Damage amp after casting at 40.450.5
    • Base damage amp at 60.30.45
    • Damage amp at 40.350.4
    • Damage amp at 60.40.45
    • Bonus stats at 31516
    • Bonus stats at 53035
    • Bonus stats at 74550
    • Bonus stats at 97580
    • Health pct at 22.5%2%
    • Health pct at 34.5%4%
    • Health pct at 47%6%
    • Mana pct at 48%7%
    • Health pct at 510%9%
    • Mana pct at 512%11%
    • Execute pct at 518%15%
    • Pyro unit AS at 57060
    • Mana per attack at 456
    • Mana per attack at 61012
    • Shield percent amount at 435%30%
    • Bonus damage at 40.180.2
    • Omnivamp at 418%20%
    • Bonus damage at 60.250.3
    • Omnivamp at 625%30%

Items (10)

    • Base bonus damage0.10.05
    • Max damage amp0.250.2
    • Description rewritten
      Before
      Your team deals ?% bonus damage. Each second the holder is alive, your team deals an additional ?% bonus damage, up to a total of ?%. ​​[Support item]
      After
      Your team gains ?% Damage Amp. Each second the holder is alive, your team gains an additional ?% Damage Amp, up to a total of ?%. ​​[Support item]
    • Description rewritten
      Before
      Your team deals ?% bonus damage. Each second the holder is alive, your team deals an additional ?% bonus damage, up to a total of ?%. ​​[Support item]
      After
      Your team gains ?% Damage Amp. Each second the holder is alive, your team gains an additional ?% Damage Amp, up to a total of ?%. ​​[Support item]

All TFT patches · All sets · Set 12: Magic n' Mayhem