TFT Patch 14.24

Also numbered 13.2 in Riot’s own TFT patch numbering

Set 13: Into the Arcane · 11 December 2024

93 changes against patch 14.23, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (37)

  • Akali

    2gold cost
    • Secondary damage240 / 360 / 600240 / 360 / 5501★ / 2★ / 3★
  • Ambessa

    4gold cost
    • Mana10090
    • Slam damage AD4.5 / 4.5 / 105 / 5 / 121★ / 2★ / 3★
  • Blitzcrank

    3gold cost
    • Shield450 / 470 / 520470 / 500 / 5501★ / 2★ / 3★
  • Caitlyn

    5gold cost
    • Attack damage8082
    • Percent attack damage1.5 / 1.5 / 7.51.8 / 1.8 / 7.51★ / 2★ / 3★
  • Camille

    2gold cost
    • Percent attack damage2.4 / 2.4 / 32.3 / 2.3 / 2.61★ / 2★ / 3★
    • AP damage45 / 70 / 12030 / 45 / 701★ / 2★ / 3★
    • Heal percent0.4 / 0.4 / 0.40.33 / 0.33 / 0.331★ / 2★ / 3★
  • Corki

    4gold cost
    • Attack damage6365
  • Dr. Mundo

    4gold cost
    • Percent health heal0.25 / 0.25 / 0.250.18 / 0.18 / 0.181★ / 2★ / 3★
    • AP heal500 / 600 / 2000650 / 750 / 25001★ / 2★ / 3★
    • AP damage80 / 120 / 800120 / 180 / 10001★ / 2★ / 3★
    • Percent health damage0.12 / 0.12 / 0.40.07 / 0.07 / 0.351★ / 2★ / 3★
    • Experiment health gain75 / 75 / 7560 / 60 / 601★ / 2★ / 3★
    • Base experiment health gain200 / 200 / 200120 / 120 / 1201★ / 2★ / 3★
    • Maximum Dosage rewritten
      Before
      Become energized and heal ? over 2 seconds. While energized, deal ? magic damage to a nearby enemy each second. Afterwards, deal ? magic damage to all enemies within 2 hexes. Experiment Bonus: Gain ? max Health. On takedown, gain ? max Health for the rest of combat.
      After
      Become energized and heal ? over 2 seconds. While energized, deal ? magic damage to a nearby enemy each second. Afterwards, deal ? magic damage to all enemies within 2 hexes. Experiment Bonus: Gain ? max Health. On each takedown, gain ? more max Health.
  • Draven

    1gold cost
    • Spinning Axes rewritten
      Before
      Passive: If Draven has an empowered axe in hand, it replaces his next attack, dealing ? physical damage. Empowered axes return to Draven after hitting an enemy. Active: Spin an empowered axe.
      After
      Passive: If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of ? physical damage. Empowered axes return to Draven after hitting an enemy. Active: Spin an empowered axe.
  • Gangplank

    3gold cost
    • Percent attack damage3.15 / 3.15 / 3.153.4 / 3.4 / 3.41★ / 2★ / 3★
    • Harvest from Flames rewritten
      Before
      Cleanse all negative effects and heal 125. Slash, dealing ? physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.
      After
      Restore 125 Health. Then slash, dealing ? physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.
  • Heimerdinger

    4gold cost
    • Damage54 / 81 / 27050 / 75 / 2251★ / 2★ / 3★
  • Irelia

    1gold cost
    • Hero base dash damage3.15 / 3.15 / 3.253.35 / 3.35 / 3.451★ / 2★ / 3★
    • Hero spell AP base30 / 45 / 7040 / 60 / 901★ / 2★ / 3★
  • Jayce

    5gold cost
    • Percent attack damage4.5 / 4.5 / 205 / 5 / 201★ / 2★ / 3★
  • Jinx

    5gold cost
    • Flame chompers percent AD2.65 / 2.65 / 152.65 / 2.65 / 201★ / 2★ / 3★
    • Zap percent AD2.65 / 2.65 / 152.65 / 2.65 / 201★ / 2★ / 3★
  • Kog'Maw

    3gold cost
    • Damage on attack50 / 75 / 12048 / 72 / 1201★ / 2★ / 3★
  • Loris

    3gold cost
    • Mana10090
    • Shield500 / 575 / 675525 / 600 / 7001★ / 2★ / 3★
  • Malzahar

    5gold cost
    • Mana9095
    • Infection damage18 / 27 / 40014 / 21 / 4001★ / 2★ / 3★
  • Morgana

    1gold cost
    • Damage500 / 750 / 1150525 / 780 / 13001★ / 2★ / 3★
  • Powder

    1gold cost
    • Damage320 / 480 / 680350 / 500 / 7001★ / 2★ / 3★
    • Hero damage350 / 530 / 800350 / 500 / 7001★ / 2★ / 3★
    • Hero big falloff perc0.6 / 0.6 / 0.60.5 / 0.5 / 0.51★ / 2★ / 3★
  • Renata Glasc

    2gold cost
    • Target damage280 / 420 / 650310 / 465 / 7001★ / 2★ / 3★
    • Explosion damage140 / 210 / 325155 / 230 / 3501★ / 2★ / 3★
  • Rumble

    5gold cost
    • Self destruct resist damage level12 / 2 / 21.6 / 1.6 / 1.61★ / 2★ / 3★
    • Self destruct resist damage level23 / 3 / 32.4 / 2.4 / 2.41★ / 2★ / 3★
    • Flamethrower damage level135 / 35 / 3530 / 30 / 301★ / 2★ / 3★
    • Flamethrower damage level250 / 50 / 5045 / 45 / 451★ / 2★ / 3★
  • Scar

    3gold cost
    • Mana155170
    • Heal210 / 240 / 285220 / 240 / 2701★ / 2★ / 3★
    • Damage110 / 165 / 26580 / 120 / 1801★ / 2★ / 3★
  • Singed

    1gold cost
    • Hero spell base damage160 / 240 / 360140 / 210 / 3151★ / 2★ / 3★
  • Smeech

    3gold cost
    • Attack damage6870
  • Swain

    3gold cost
    • Heal250 / 300 / 350240 / 300 / 3801★ / 2★ / 3★
    • Heal per second75 / 90 / 11070 / 90 / 1251★ / 2★ / 3★
  • Trundle

    1gold cost
    • Gain health160 / 190 / 230200 / 220 / 2501★ / 2★ / 3★
  • Twisted Fate

    3gold cost
    • Blue heal80 / 100 / 12590 / 110 / 1401★ / 2★ / 3★
    • Yellow damage210 / 315 / 505230 / 345 / 5351★ / 2★ / 3★
  • Urgot

    2gold cost
    • Corrosive Charge rewritten
      Before
      Fire an explosive charge, dealing 3 physical damage to target and 1.5 physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds. Sunder: Reduce Armor Experiment Bonus: On Combat Start and after Ability casts, dash to the target, then gain ?% max Health Shield and ?% Attack Speed for 5 seconds.
      After
      Fire an explosive charge, dealing 3 physical damage to target and 1.5 physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds. Sunder: Reduce Armor Experiment Bonus: Dash to targets. On cast, gain ?% max Health Shield and ?% Attack Speed for 5 seconds.
  • Vander

    2gold cost
    • Hero bonus damage1.75 / 1.75 / 1.751.85 / 1.85 / 1.851★ / 2★ / 3★
    • Hound of the Underground rewritten
      Before
      Stop attacking and brace for 2.5 seconds, gaining ? Armor and Magic Resist. Empower the next attack to deal ? physical damage, increased by ? physical damage for each 1 or 2 cost champion on your team.
      After
      Stop attacking and brace for 2.5 seconds, gaining ? Armor and Magic Resist. Vander's next attack is replaced with a strike that deals ? physical damage, increased by ? physical damage for each 1 or 2 cost champion on your team.
  • Vex

    1gold cost
    • Damage220 / 330 / 500220 / 330 / 5501★ / 2★ / 3★
    • Secondary damage110 / 165 / 250110 / 165 / 2751★ / 2★ / 3★
  • Vi

    4gold cost
    • Shield250 / 300 / 1200280 / 325 / 12001★ / 2★ / 3★
    • Percent attack damage5.5 / 5.5 / 116 / 6 / 121★ / 2★ / 3★
    • Percent attack damage secondary damage1.5 / 1.5 / 4.51.8 / 1.8 / 51★ / 2★ / 3★
  • Violet

    1gold cost
    • Attack damage4050
    • Mana7065
    • Percent attack damage1.35 / 1.35 / 1.41.35 / 1.35 / 1.351★ / 2★ / 3★
    • AP damage40 / 60 / 9020 / 30 / 451★ / 2★ / 3★
    • Percent increased attack damage4.5 / 4.5 / 4.753.3 / 3.3 / 3.31★ / 2★ / 3★
  • Vladimir

    2gold cost
    • Hero amp per cast0.07 / 0.07 / 0.070.1 / 0.1 / 0.11★ / 2★ / 3★
  • Zeri

    2gold cost
    • Percent attack damage1.9 / 1.9 / 1.92 / 2 / 21★ / 2★ / 3★
  • Ziggs

    2gold cost
    • Damage175 / 265 / 400180 / 270 / 4501★ / 2★ / 3★
    • Minibomb damage80 / 120 / 18090 / 135 / 2001★ / 2★ / 3★
  • Zyra

    1gold cost
    • AOE damage80 / 120 / 18095 / 140 / 2151★ / 2★ / 3★

Traits (21)

    • Percent increase sponsored at 54%5%
    • Percent increase sponsored at 68%9%
    • Crit chance at 220%25%
    • Crit chance at 330%35%
    • Crit chance at 440%45%
    • Crit damage at 40.30.25
    • Crit damage at 50.350.25
    • Resists at 22025
    • Magic damage at 4350400
    • Resists at 45060
    • Magic damage at 68001100
    • Resists at 6100140
  • Banished Mage

    Added
  • Betrayal

    Added
  • Blood Hunter

    Added
    • Shimmer per combat streaking at 33035
    • Health per skip at 45060
    • Shimmer per combat streaking at 44045
    • Health per skip at 590110
    • Shimmer per combat streaking at 55055
    • Health per skip at 6125160
    • Health per skip at 7180220
    • Garen health percent at 120%12%
    • Garen health percent at 420%12%
    • Description rewritten
      Before
      Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain ?% Attack Speed. (?) ? units; ?%, ?% (?) ? units; ?%, ?% (?) ? units; ?%, ?% (?) ? units; ?%, ?% (?) ALL enemies; ?%, ?%; Combat Start: Confiscate all enemy items!
      After
      Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain ?% Attack Speed. (?) ? unit; ?%, ?% (?) ? units; ?%, ?% (?) ? units; ?%, ?% (?) ? units; ?%, ?% (?) ALL enemies; ?%, ?%; Combat Start: Confiscate all enemy items!
    • Damage reduction at 30.150.2
    • Damage reduction at 40.150.2
    • Damage reduction at 50.150.2
    • Description rewritten
      Before
      Family members support each other, reducing their max Mana and gaining extra bonuses. (?) ?% reduction, ?% (?) ?% reduction, ?% (?) ?% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
      After
      Family members support each other, reducing their max Mana and gaining extra bonuses. (?) ?% reduction, ?% (?) ?% reduction, ?% (?) ?% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member! ?
    • Percent damage taken heal at 225%20%
    • Percent damage taken heal at 340%33%
    • Percent damage taken heal at 445%40%
  • Geniuses

    • Reduced heimer damage at 21.051.2
  • Machine Herald

    Added
    • Heal percent at 899%80%
    • True damage percent at 850%40%
  • Rammus

    Added
    • Burst duration at 34%5%
    • Percent health trigger at 330%25%
    • Burst duration at 54%5%
    • Percent health trigger at 530%25%
    • Burst duration at 74%5%
    • Percent health trigger at 730%25%
    • Burst duration at 104%5%
    • Force duration at 108%12%
    • Percent health trigger at 1030%25%
    • Shield duration at 230%20%
    • HP shield amount at 44035
    • Shield duration at 430%20%
    • HP shield amount at 66050
    • Shield duration at 630%20%
    • HP shield amount at 97060
    • Shield duration at 930%20%
    • Base AP at 68595
    • Base AP at 8100110

Items (35)

    • Description rewritten
      Before
      Recommend users: Renni and Singed At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield.
      After
      At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Recommended users: Renni and Singed
    • Description rewritten
      Before
      Recommend users: Renni and Singed At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield.
      After
      At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Recommended users: Renni and Singed
    • Description rewritten
      Before
      Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills).
      After
      Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Recommended users: Smeech and Sevika
    • Description rewritten
      Before
      Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills).
      After
      Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Recommended users: Smeech and Sevika
    • Flamethrower damage level13530
    • Flamethrower damage level25045
    • Description rewritten
      Before
      Recommend users: Smeech and Sevika After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp.
      After
      After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. Recommended users: Smeech and Sevika
    • Description rewritten
      Before
      Recommend users: Smeech and Sevika After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp.
      After
      After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. Recommended users: Smeech and Sevika
    • Description rewritten
      Before
      Gain ? Ability Power, ? Attack Damage, ? Armor, and ? Magic Resist.
      After
      Gain ? Ability Power, ? Attack Damage, ? Armor, and ? Magic Resist. Original Champion: ?
    • Description rewritten
      Before
      Recommend users: Renni and Singed At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at ? nearby enemies that deals ?% max Health magic damage.
      After
      At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at ? nearby enemies that deals ?% max Health magic damage. Recommended users: Renni and Singed
    • Description rewritten
      Before
      Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Perfected Bonus: Executes drop ? Gold and heals the holder for ?.
      After
      Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Perfected Bonus: Executes drop ? Gold and heals the holder for ?. Recommended users: Smeech and Sevika
    • Description rewritten
      Before
      Recommend users: Smeech and Sevika After dropping below ?% Health, become briefly Untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with ?% max Health!
      After
      After dropping below ?% Health, become briefly Untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with ?% max Health! Recommended users: Smeech and Sevika
    • Description rewritten
      Before
      Recommend users: Renni and Singed Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. Perfected Bonus: At max stacks, deal ?% as true damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds)
      After
      Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. Perfected Bonus: At max stacks, deal ?% as true damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed
    • Description rewritten
      Before
      Recommend users: Renni and Renata Glasc Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Perfected Bonus: Shielding or healing allies grants them ? Ability Power and ?% Attack Speed.
      After
      Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Perfected Bonus: Shielding or healing allies grants them ? Ability Power and ?% Attack Speed. (Cooldown: ?s) Recommended users: Renni and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Silco and Renata Glasc Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals ? magic damage and Stuns enemies hit for ? seconds.
      After
      Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals ? magic damage and Stuns enemies hit for ? seconds. Recommended users: Silco and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Perfected Bonus: Infected enemies deal ?% less damage. When they die, they join your side with ? Health that decays over ? seconds.
      After
      After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Perfected Bonus: Infected enemies deal ?% less damage. When they die, they join your side with ? Health that decays over ? seconds. Recommended users: Silco and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Sevika and Smeech After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Perfected Bonus: Every time the holder fires bolts, they gain ?% Attack Speed.
      After
      After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Perfected Bonus: Every time the holder fires bolts, they gain ?% Attack Speed. Recommended users: Sevika and Smeech
    • Description rewritten
      Before
      Recommend users: Renni and Singed Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds)
      After
      Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed
    • Description rewritten
      Before
      Recommend users: Renni and Singed Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds)
      After
      Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed
    • Description rewritten
      Before
      Recommend users: Renni and Singed Reduce all incoming damage by ?.
      After
      Reduce all incoming damage by ?. Recommended users: Renni and Singed
    • Description rewritten
      Before
      Recommend users: Smeech and Sevika Attacks deal an additional ? true damage.
      After
      Attacks deal an additional ? true damage. Recommended users: Smeech and Sevika
    • Description rewritten
      Before
      Recommend users: Silco and Renata Glasc Gain ? Ability Power every ? seconds.
      After
      Gain ? Ability Power every ? seconds. Recommended users: Silco and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Renni and Renata Glasc Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies.
      After
      Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Recommended users: Renni and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Renni and Renata Glasc Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies.
      After
      Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Recommended users: Renni and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Silco and Renata Glasc Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage.
      After
      Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Recommended users: Silco and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Silco and Renata Glasc Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage.
      After
      Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Recommended users: Silco and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage.
      After
      After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Recommended users: Silco and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage.
      After
      After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Recommended users: Silco and Renata Glasc
    • Description rewritten
      Before
      Recommend users: Sevika and Smeech After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage.
      After
      After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Recommended users: Sevika and Smeech
    • Description rewritten
      Before
      Recommend users: Sevika and Smeech After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage.
      After
      After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Recommended users: Sevika and Smeech

All TFT patches · All sets · Set 13: Into the Arcane