TFT Patch 25.20

Also numbered 15.6 in Riot’s own TFT patch numbering

Set 15: K.O. Coliseum · 8 October 2025

78 changes against patch 25.19, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (12)

  • Ahri

    3gold cost
    • Overkill percent0.55 / 0.55 / 0.550.8 / 0.8 / 0.81★ / 2★ / 3★
  • Akali

    4gold cost
    • Base dash damage80 / 120 / 100075 / 115 / 15001★ / 2★ / 3★
  • Ashe

    4gold cost
    • Attack damage6568
    • Damage per arrow17 / 26 / 12520 / 35 / 1501★ / 2★ / 3★
    • AP damage per arrow1 / 2 / 102 / 3 / 151★ / 2★ / 3★
  • Gangplank

    2gold cost
    • Attack damage4550
    • Armor5055
    • Magic resist5055
  • Lee Sin

    5gold cost
    • Armor7075
    • Magic resist7075
  • Rammus

    3gold cost
    • Health10001100
    • Mana10090
    • Starting mana4030
  • Ryze

    4gold cost
    • Damage770 / 1155 / 6000810 / 1215 / 70001★ / 2★ / 3★
  • Seraphine

    5gold cost
    • Base damage150 / 240 / 2468165 / 275 / 24681★ / 2★ / 3★
  • Smolder

    3gold cost
    • Fireball damage265 / 400 / 635290 / 435 / 7001★ / 2★ / 3★
  • Twisted Fate

    5gold cost
    • Physical damage200 / 300 / 9999230 / 350 / 99991★ / 2★ / 3★
  • Udyr

    3gold cost
    • Healing130 / 170 / 220140 / 180 / 2301★ / 2★ / 3★
  • Yone

    5gold cost
    • AS per attack0.045 / 0.045 / 0.250.05 / 0.05 / 0.251★ / 2★ / 3★

Traits (42)

  • 2X Contender

    Added
  • 2XKO

    Added
  • 404 Power Up

    Added
  • Adaptive Skin

    • Resists per damage instance magic at 1610
    • Resists per damage instance physical at 113
  • All Out

    • AD at 145%50%
  • Attempt #37

    Added
  • Best Defense

    • Percent damage at 11.8%1.4%
  • Blink Attack

    • Pct additional damage at 1175%200%
  • Corner Carry

    Added
    • 7 peice mult at 31.51.3
    • 7 peice mult at 51.51.3
    • 7 peice mult at 71.51.3
    • 7 peice mult at 101.51.3
  • Dark Amulet

    • Description rewritten
      Before
      Heal for ?% of magic damage dealt. On cast, take ?% max Health as true damage, but gain ? stacking Ability Power.
      After
      Heal for ?% of magic damage dealt. On cast, take ?% max Health as true damage, but gain ?% stacking Ability Power.
  • Denting Blows

    Added
  • Double Down

    Added
  • Doublestrike

    • Proc chance at 125%30%
  • Finalist

    • Initial da at 10.120.15
  • Fury Break

    Added
  • Gather Force

    • AD pct from mana at 145%40%
    • Description rewritten
      Before
      Luchadors gain bonus Attack Damage. At ?% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for ? seconds. (?) ?; ?% heal (?) ?; ?% heal
      After
      Luchadors gain bonus Attack Damage. At ?% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for ? seconds. (?) ?%; ?% heal (?) ?%; ?% heal
  • Max Vitality

    • Amount at 11220
  • Not Done Yet

    • Num deaths stage2 at 186
    • Num deaths stage4 at 146
  • Noxious Trap

    Added
  • Over 9000

    • AD at 15%4%
    • AP at 15%4%
    • AS at 15%4%
    • Description rewritten
      Before
      At the start of each round, gain a random permanent stat bonus. Current: +?, +?, +?%, +?, +?, +?, +?
      After
      At the start of each round, gain a random permanent stat bonus. Current: +?%, +?%, +?%, +?, +?, +?, +?
  • Pursuit

    • Description rewritten
      Before
      Lucian's Ability dashes, fires +? additional bullets, and grants ? Ability Power for the rest of combat.
      After
      Lucian's Ability dashes, fires +? additional bullets, and grants ?% Ability Power for the rest of combat.
  • Quick Tag

    Added
  • Rare Treat

    Added
  • Rocket Grab

    Added
  • Shine Brighter

    • Percent at 120%30%
  • Sky Piercer

    • Damage amp at 10.080.05
  • Snax Time

    Added
    • Description rewritten
      Before
      Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy. (?) ?; ?% max (?) ?; ?% max (?) ?; ?% max to ? enemies
      After
      Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy. (?) ?%; ?% max (?) ?%; ?% max (?) ?%; ?% max to ? enemies
  • Stalking Dart

    Added
    • Description rewritten
      Before
      Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Field 8, then spend ? mana. Prismatic: Spend ? mana (?) THE STARS AWAKEN. Rell: Gain ? shieldRell: Gain shields Syndra: Gain ? Ability Power every ? secondsSyndra: Gain Ability Power Xayah: Every 3rd attack deals ? (increases per stage) magic damageXayah: Magic damage on attack Ahri: After casting, gain ? Mana over ? secondsAhri: On cast, gain Mana Neeko: +?% healing and shieldingNeeko: Increase heals & shields Poppy: At 40% Health, heal ?% Poppy: Heal at low Health Jinx: +?% Attack Speed. +?% after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain ? and ?% Seraphine: Gain every stat Emblem: Increase bonuses by ?%!Emblem: Increase other bonuses
      After
      Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Field 8, then spend ? mana. Prismatic: Spend ? mana (?) THE STARS AWAKEN. Rell: Gain ? shieldRell: Gain shields Syndra: Gain ?% Ability Power every ? secondsSyndra: Gain Ability Power Xayah: Every 3rd attack deals ? (increases per stage) magic damageXayah: Magic damage on attack Ahri: After casting, gain ? Mana over ? secondsAhri: On cast, gain Mana Neeko: +?% healing and shieldingNeeko: Increase heals & shields Poppy: At 40% Health, heal ?% Poppy: Heal at low Health Jinx: +?% Attack Speed. +?% after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain ? and ?% Seraphine: Gain every stat Emblem: Increase bonuses by ?%!Emblem: Increase other bonuses
  • Star Sailor

    • Stat increase at 10.250.33
  • Starry Knight

    • Description rewritten
      Before
      Gain ?% Health and ? Ability Power for every 1-cost fielded, doubled if they're 3-star.
      After
      Gain ?% Health and ?% Ability Power for every 1-cost fielded, doubled if they're 3-star.
  • Super Mega

    Added
  • Tentacle Smash

    Added
  • Tiny Terror

    • Threshold at 10.50.7
  • Unflinching

    • Omnivamp pct at 115%25%
  • Veteran

    • Stats at 10.350.3
  • Weights

    • AS at 160%50%
  • Wind Wall

    Added

Items (24)

    • Description rewritten
      Before
      Gain an additional ?% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain ? Armor and Magic Resistance. Other Roles: Gain ? Attack Damage and Ability Power.
      After
      Gain an additional ?% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain ? Armor and Magic Resistance. Other Roles: Gain ?% Attack Damage and Ability Power.
    • Description rewritten
      Before
      Combat start: Gain ? Ability Power every ? seconds in combat.
      After
      Combat start: Gain ?% Ability Power every ? seconds in combat.
    • Description rewritten
      Before
      Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ? Ability Power.
      After
      Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ?% Ability Power.
    • AD20%50%
    • AS30%50%
    • Description rewritten
      Before
      Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
      After
      The holder's attacks target random enemies.
    • Description rewritten
      Before
      Attacks grant ?% stacking Attack Speed. Every ? attacks also grant ? Attack Damage and ? Ability Power.
      After
      Attacks grant ?% stacking Attack Speed. Every ? attacks also grant ?% Attack Damage and ?% Ability Power.
    • Description rewritten
      Before
      Gain 2 effects:?% Attack Damage and ? Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
      After
      Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
    • Description rewritten
      Before
      Combat Start: If there are no adjacent allies, gain ? Health, ?% Attack Damage, and ? Ability Power.
      After
      Combat Start: If there are no adjacent allies, gain ? Health, ?% Attack Damage, and ?% Ability Power.
    • Health150250
    • Magic resist2535
    • Mana ratio160%150%
    • Description rewritten
      Before
      Gain an additional ?% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain ? Armor and Magic Resistance. Marksman/Caster: Gain ? Attack Damage and Ability Power.
      After
      Gain an additional ?% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain ? Armor and Magic Resistance. Marksman/Caster: Gain ?% Attack Damage and Ability Power.
    • Description rewritten
      Before
      Combat start: Gain ? Ability Power every ? seconds in combat.
      After
      Combat start: Gain ?% Ability Power every ? seconds in combat.
    • Description rewritten
      Before
      Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ? Ability Power.
      After
      Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ?% Ability Power.
    • Description rewritten
      Before
      Gain 2 effects:?% Attack Damage and ? Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
      After
      Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
    • Description rewritten
      Before
      Gain ?% Attack Damage and ? Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.
      After
      Gain ?% Attack Damage and ?% Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.
    • Description rewritten
      Before
      Every 3rd attack deals ? + ?% of the holder's bonus Ability Power as additional magic damage to 4 enemies.
      After
      Every 3rd attack deals ? + ?% of the holder's Ability Power as additional magic damage to 4 enemies.
    • Description rewritten
      Before
      Gain ?% Attack Damage and ? Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.
      After
      Gain ?% Attack Damage and ?% Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.

All TFT patches · All sets · Set 15: K.O. Coliseum