TFT Patch 26.09

Also numbered 17.2 in Riot’s own TFT patch numbering

Set 17: Space Gods · 29 April 2026

104 changes against patch 26.08, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (31)

  • Aurelion Sol

    4gold cost
    • Damage per second185 / 280 / 2700185 / 280 / 20001★ / 2★ / 3★
  • Briar

    1gold cost
    • AD damage130 / 195 / 320120 / 180 / 2851★ / 2★ / 3★
  • Cho'Gath

    1gold cost
    • Health650700
    • Bonus health on kill25 / 35 / 6530 / 40 / 701★ / 2★ / 3★
  • Corki

    4gold cost
    • Missile AD28 / 42 / 28030 / 44 / 2801★ / 2★ / 3★
  • Diana

    3gold cost
    • Shield225 / 275 / 375250 / 290 / 3751★ / 2★ / 3★
    • Base damage45 / 70 / 11050 / 75 / 1201★ / 2★ / 3★
    • Bonus damage to attacks50 / 75 / 13052 / 78 / 1351★ / 2★ / 3★
  • Ezreal

    1gold cost
    • AD damage155 / 235 / 355160 / 240 / 3651★ / 2★ / 3★
    • AP damage10 / 15 / 2514 / 21 / 321★ / 2★ / 3★
  • Gnar

    2gold cost
    • Damage AD225 / 340 / 525225 / 340 / 5601★ / 2★ / 3★
  • Gragas

    2gold cost
    • Healing385 / 440 / 600415 / 470 / 6301★ / 2★ / 3★
  • Graves

    5gold cost
    • Damage360 / 540 / 5555390 / 585 / 55551★ / 2★ / 3★
    • Secondary damage AD120 / 180 / 3333135 / 200 / 33331★ / 2★ / 3★
  • Jax

    2gold cost
    • Shield AP400 / 500 / 675400 / 470 / 5501★ / 2★ / 3★
  • Jhin

    5gold cost
    • AD damage38 / 57 / 64441 / 62 / 6441★ / 2★ / 3★
  • Jinx

    2gold cost
    • AD damage27 / 40 / 6029 / 44 / 651★ / 2★ / 3★
  • Karma

    4gold cost
    • Attack speed0.750.8
    • Secondary damage120 / 180 / 1000150 / 225 / 10001★ / 2★ / 3★
  • Kindred

    4gold cost
    • Spell damage60 / 90 / 60075 / 115 / 6001★ / 2★ / 3★
  • LeBlanc

    4gold cost
    • Basic attack damage64 / 96 / 40062 / 93 / 2501★ / 2★ / 3★
  • Leona

    1gold cost
    • Shield amount420 / 500 / 685420 / 480 / 6201★ / 2★ / 3★
  • Lulu

    3gold cost
    • Mana6055
  • Maokai

    3gold cost
    • Passive ratio0.45 / 0.45 / 0.450.5 / 0.5 / 0.51★ / 2★ / 3★
  • Master Yi

    4gold cost
    • Passive damage60 / 90 / 55070 / 105 / 5501★ / 2★ / 3★
  • Milio

    2gold cost
    • Damage230 / 345 / 520255 / 380 / 5751★ / 2★ / 3★
    • Bounce damage75 / 115 / 17585 / 130 / 1901★ / 2★ / 3★
  • Nunu & Willump

    4gold cost
    • Mana145155
    • Stun duration1.75 / 2 / 81.5 / 1.75 / 81★ / 2★ / 3★
  • Samira

    3gold cost
    • Damage380 / 570 / 915360 / 540 / 8601★ / 2★ / 3★
  • Shen

    5gold cost
    • Bonus damage on attack40 / 60 / 77745 / 75 / 7771★ / 2★ / 3★
    • Shield HP0.08 / 0.08 / 0.080.15 / 0.15 / 0.151★ / 2★ / 3★
    • Shield AP225 / 300 / 3456200 / 250 / 34561★ / 2★ / 3★
    • AS slow0.5 / 0.5 / 9.990.5 / 0.5 / 0.991★ / 2★ / 3★
  • Sona

    5gold cost
    • Debris damage240 / 360 / 999280 / 420 / 9991★ / 2★ / 3★
    • Slam damage620 / 930 / 9999680 / 1050 / 99991★ / 2★ / 3★
  • Tahm Kench

    4gold cost
    • Mana120110
    • Heal AP275 / 315 / 1500300 / 360 / 15001★ / 2★ / 3★
    • Damage AP45 / 60 / 80045 / 60 / 15001★ / 2★ / 3★
  • Talon

    1gold cost
    • Attack speed0.80.75
    • AD bleed damage460 / 690 / 1090430 / 645 / 10001★ / 2★ / 3★
  • The Mighty Mech

    4gold cost
    • Durability0.2 / 0.2 / 0.90.2 / 0.2 / 0.61★ / 2★ / 3★
    • Heal850 / 1200 / 3000900 / 1300 / 30001★ / 2★ / 3★
  • Vex

    5gold cost
    • Range106
    • Shadow hand magic damage140 / 210 / 1000130 / 195 / 10001★ / 2★ / 3★
  • Viktor

    3gold cost
    • Damage220 / 330 / 545185 / 275 / 4751★ / 2★ / 3★
  • Xayah

    4gold cost
    • AD damage48 / 72 / 90045 / 68 / 9001★ / 2★ / 3★

Traits (10)

    • Pairs partner win multiplier at 350%85%
    • Tech per combat du at 31520
    • Pairs partner win multiplier at 650%85%
    • Tech per combat du at 61520
    • Health bonus at 20.20.25
    • Health bonus at 40.40.45
    • Health bonus at 60.60.65
    • Attack speed percent at 436%40%
    • Attack speed percent at 548%55%
    • AD at 320%25%
    • AP at 320%25%
    • Transformed percent health at 350%40%
    • AD at 435%45%
    • AP at 435%45%
    • Transformed percent health at 450%40%
    • Transformed percent health at 650%40%
    • Medallion increase per3 star at 36.55
    • Huntress AS at 30.10.12
    • Huntress heal at 30.10.15
    • Huntress AS at 50.30.35
    • Huntress heal at 50.10.15
    • Huntress AS at 70.450.55
    • Huntress heal at 70.10.15
    • Description rewritten
      Before
      Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain ? Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. (?) ?, ?% ability damage heal More hexes reveal at each player level
      After
      Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain ? Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. (?) ?, ?% ability damage heal (?) ?, ?% ability damage heal More hexes reveal at each player level
    • Mountain health at 30.120.15
    • Mountain adap at 40.120.15
    • Mountain health at 40.120.15
    • Mountain adap at 50.120.15
    • Mountain health at 50.120.15
    • Mountain resists at 51210
    • Mountain adap at 60.120.15
    • Mountain AS at 60.120.1
    • Mountain health at 60.120.15
    • Mountain resists at 61210
    • Mountain adap at 70.120.15
    • Mountain AS at 70.120.1
    • Mountain health at 70.120.15
    • Mountain resists at 71210
    • Mountain adap at 80.120.15
    • Mountain AS at 80.120.1
    • Mountain health at 80.120.15
    • Mountain resists at 81210
    • Mountain adap at 90.120.15
    • Mountain AS at 90.120.1
    • Mountain health at 90.120.15
    • Mountain resists at 91210
    • Mountain adap at 100.120.15
    • Mountain AS at 100.120.1
    • Mountain health at 100.120.15
    • Mountain resists at 101210
    • Mountain adap at 110.120.15
    • Mountain AS at 110.120.1
    • Mountain health at 110.120.15
    • Mountain resists at 111210
    • Fountain heal percent at 310%18%
    • Fountain heal percent at 515%25%
    • Added8-unit breakpoint
    • Added9-unit breakpoint
    • Added10-unit breakpoint
    • Attack speed at 30.250.15
    • Attack speed at 40.250.15
    • Timebreaker additional AS at 40.40.5
    • Description rewritten
      Before
      (?) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). (?) AND Allies gain ?% Attack Speed. (?) AND Timebreakers gain an additional ?% Attack Speed Rerolls on Loss: ? XP on Win: ?
      After
      (?) Allies gain ?% Attack Speed. (?) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). (?) AND Timebreakers gain an additional ?% Attack Speed Rerolls on Loss: ? XP on Win: ?

Items (63)

  • @Gold@ gold

    • Gold1512
  • @Gold@ gold

    • Gold1210
  • @Rerolls@ free rerolls

    • Rerolls87
  • @Rerolls@ free rerolls

    • Rerolls54
  • @Rerolls@ free rerolls

    • Rerolls75
  • @XP@ XP.

    • Xp108
  • @XP@ XP.

    • Xp86
  • 2 5-costs

    • Description rewritten
      Before
      Gain ? random ?-star ? cost champions. Lose ? Tactician health.
      After
      Gain ? random ?-star ? cost champions. Lose ? Tactician Health.
  • 2-star 2-cost

    • Health loss13
    • Description rewritten
      Before
      Gain a 2-star 2-cost champion. Lose ? Tactician health.
      After
      Gain a 2-star 2-cost champion. Lose ? Tactician Health.
  • 2-star 3-cost

    • Description rewritten
      Before
      Gain a random ?-star ? cost champion. Lose ? Tactician health.
      After
      Gain a random ?-star ? cost champion. Lose ? Tactician Health.
  • 2-star 4-cost

    • Description rewritten
      Before
      Gain a random ?-star ? cost champion. Lose ? Tactician health.
      After
      Gain a random ?-star ? cost champion. Lose ? Tactician Health.
  • 3-star 1-cost

    • Description rewritten
      Before
      Gain a random ?-star ? cost champion. Lose ? Tactician health.
      After
      Gain a random ?-star ? cost champion. Lose ? Tactician Health.
  • 4-cost

    • Description rewritten
      Before
      Gain a random ?-star ? cost champion. Lose ? Tactician health.
      After
      Gain a random ?-star ? cost champion. Lose ? Tactician Health.
    • Caster HP ratio tooltiponly6%5%
    • Fighter AD tooltiponly3035
    • Fighter AP tooltiponly3035
    • Marksman bonus AS tooltiponly0.60.75
  • Better Together

    • Gold32
    • Description rewritten
      Before
      Gain ? Tactician health. If at least 5 players choose this, gain ? gold.
      After
      Gain ? Tactician Health. If at least 5 players choose this, gain ? gold.
  • Better Together +

    • Gold43
    • Description rewritten
      Before
      Gain ? Tactician health. If at least 5 players choose this, gain ? gold.
      After
      Gain ? Tactician Health. If at least 5 players choose this, gain ? gold.
  • Blood Pact

    • Gold98
  • Blood Pact +

    • Gold1110
  • Blood Pact ++

    • Gold1613
  • Completed Item

    • Description rewritten
      Before
      Gain a random completed item. Lose ? Tactician health.
      After
      Gain a random completed item. Lose ? Tactician Health.
  • Completed Item Anvil

    • Delay45
  • Cosmic Hex

    • Bonus health3035
  • Cryogenic Hex

    • Heal percent35%30%
  • Mystery Loot

    • Description rewritten
      Before
      You recieved: ?
      After
      You received: ?
  • Mystery Loot

    • Description rewritten
      Before
      You recieved: ?
      After
      You received: ?
  • Mystery Loot

    • Description rewritten
      Before
      You recieved: ?
      After
      You received: ?
  • Random Emblem

    • Description rewritten
      Before
      Gain a random Emblem. Lose ? Tactician health.
      After
      Gain a random Emblem. Lose ? Tactician Health.
  • Sacrifice

    • Description rewritten
      Before
      Lose ? Tactician health and gain ? gold.
      After
      Lose ? Tactician Health and gain ? gold.
  • Shared Wealth +

    • Bonus gold32
    • Gold1210
  • Solar Hex

    • Fire damage percent18%15%
  • Storm Hex

    • Stun duration2%1.8%
    • Bonus armor MR2010
    • Bonus attack speed0.150.1
    • Bonus omnivamp0.180.1
    • Description rewritten
      Before
      The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: ? Armor and Magic Resist - Fighters/Assassins: ?% Omnivamp - Other Roles: ?% Attack Speed
      After
      The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: ? Armor and Magic Resist - Fighters/Assassins: ?% Omnivamp - Other Roles: ?% Attack Speed

All TFT patches · All sets · Set 17: Space Gods