TFT Patch 26.10

Also numbered 17.3 in Riot’s own TFT patch numbering

Set 17: Space Gods · 13 May 2026

45 changes against patch 26.09, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (29)

  • Akali

    2gold cost
    • Damage AD34 / 50 / 8037 / 56 / 841★ / 2★ / 3★
  • Aurelion Sol

    4gold cost
    • Damage per second185 / 280 / 2000320 / 480 / 20001★ / 2★ / 3★
    • Damage reduction per target0.6 / 0.6 / 0.60.8 / 0.8 / 0.81★ / 2★ / 3★
    • Deathbeam rewritten
      Before
      Channel a deathbeam in a line towards the current target for 3 seconds. It deals ? magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
      After
      Channel a deathbeam in a line towards the current target for 43 seconds. It deals ? magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
  • Bard

    5gold cost
    • Ultra Friendly Object rewritten
      Before
      Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 330 magic damage to the target, plus 205 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 20% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep. Friends abducted: ?
      After
      Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals 330 magic damage to the target, plus 205 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 20% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep. Friends abducted: ?
  • Bel'Veth

    2gold cost
    • AD damage20 / 30 / 4518 / 27 / 411★ / 2★ / 3★
  • Briar

    1gold cost
    • Attack damage4035
  • Diana

    3gold cost
    • Shield250 / 290 / 375275 / 325 / 4751★ / 2★ / 3★
    • Base damage50 / 75 / 12060 / 90 / 1451★ / 2★ / 3★
  • Fizz

    3gold cost
    • Dash damage110 / 165 / 265120 / 180 / 2901★ / 2★ / 3★
  • Gnar

    2gold cost
    • Attack damage4550
  • Jax

    2gold cost
    • Flat dr15 / 25 / 3515 / 20 / 251★ / 2★ / 3★
    • Shield AP400 / 470 / 550400 / 450 / 5001★ / 2★ / 3★
  • Jinx

    2gold cost
    • AD damage29 / 44 / 6529 / 44 / 701★ / 2★ / 3★
  • Kai'Sa

    3gold cost
    • AD damage32 / 48 / 7730 / 45 / 721★ / 2★ / 3★
  • Karma

    4gold cost
    • Secondary damage150 / 225 / 1000180 / 270 / 10001★ / 2★ / 3★
  • LeBlanc

    4gold cost
    • Bolt damage70 / 105 / 75080 / 120 / 7501★ / 2★ / 3★
  • Leona

    1gold cost
    • Armor4540
    • Magic resist4540
    • Defense to damage ratio1.4 / 2.1 / 3.151.2 / 1.8 / 2.71★ / 2★ / 3★
  • Master Yi

    4gold cost
    • Omnivamp0.15 / 0.15 / 0.150.1 / 0.1 / 0.11★ / 2★ / 3★
  • Mordekaiser

    2gold cost
    • Indestructible rewritten
      Before
      Gain 375 Shield. Each second for the next 4 seconds, gain 90 more Shield and deal 70 magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
      After
      Gain 375 Shield. Each second for the next 64 seconds, gain 90 more Shield and deal 70 magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
  • Morgana

    4gold cost
    • Cost54
    • Health10001300
    • Attack damage5060
    • Armor5070
    • Magic resist5070
    • Attack speed0.90.65
    • Mana6090
    • Starting mana2030
    • Dark Form rewritten
      Before
      Passive: Heal for 20% of Ability damage. Active: Transform into Dark Form for 5 seconds, gaining 300 Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing ? magic damage per second to each one. At the end of the transfomation, deal 360 magic damage to all tethered enemies.
      After
      Transform for 3 seconds, gaining ? Health and tethering to nearby champions. Over the duration, deal ? magic damage to the closest 3 enemies and restore ? health to the closest 2 injured allies.
  • Nami

    4gold cost
    • Damage410 / 615 / 5000440 / 660 / 50001★ / 2★ / 3★
  • Ornn

    3gold cost
    • Shield100 / 150 / 500125 / 200 / 5001★ / 2★ / 3★
  • Samira

    3gold cost
    • Damage360 / 540 / 860375 / 560 / 9001★ / 2★ / 3★
  • Shen

    5gold cost
    • Health12001300
    • Bonus damage on attack45 / 75 / 77720 / 30 / 7771★ / 2★ / 3★
    • Reality Tear rewritten
      Before
      Passive: On cast, attacks gain ? stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain ? Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50% while allies within gain 80% Attack Speed, both rapidly decaying over 3 seconds.
      After
      Passive: On cast, attacks gain ? stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain ? Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50% while allies within gain 80% Attack Speed, both rapidly decaying over 3 seconds.
  • Sona

    5gold cost
    • Debris damage280 / 420 / 999300 / 450 / 9991★ / 2★ / 3★
    • Slam damage680 / 1050 / 9999720 / 1100 / 99991★ / 2★ / 3★
  • Teemo

    1gold cost
    • Magic damage70 / 105 / 19065 / 95 / 1701★ / 2★ / 3★
  • Twisted Fate

    1gold cost
    • Damage min190 / 285 / 430180 / 270 / 4051★ / 2★ / 3★
    • Damage max380 / 570 / 860360 / 540 / 8101★ / 2★ / 3★
  • Viktor

    3gold cost
    • Psionic Storm rewritten
      Before
      Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 275 magic damage to enemies within, reduced by 60% per hex from the epicenter.
      After
      Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 275 magic damage to enemies within, reduced by 60% per hex from the epicenter.
  • Xayah

    4gold cost
    • Stellar Ricochet rewritten
      Before
      Passive: Attacks bounce to strike 3 times, dealing 60% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing ? physical damage each.
      After
      Passive: Attacks bounce to strike 3 times, dealing 60% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing ? physical damage each. Xayah's current target takes 15 additional physical damage per feather.
  • Zed

    5gold cost
    • HP penalty0.33 / 0.33 / 0.330.33 / 0.4 / 0.41★ / 2★ / 3★
  • Zoe

    2gold cost
    • Paddle Star rewritten
      Before
      Fire a paddle star at the current target, dealing 102 magic damage to the first target hit and 51 to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
      After
      Fire a paddle star at the current target, dealing 102 magic damage to the first target hit and 51 to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.

Traits (5)

    • Description rewritten
      Before
      After losing a player combat, gain ? Tech, plus additional Tech equal to ? times the length of your loss streak. Additionally, gain ? Tech per Anima takedown. Each time Animas get ? Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. (?) Start Researching! (?) After winning a player combat, gain loot!
      After
      After losing a player combat, gain ? Tech, plus additional Tech equal to ? times the length of your loss streak. Additionally, gain ? Tech per Anima takedown. Each time Animas get ? Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. (?) Start Researching! (?) After each player combat, gain loot! Gain ?% Tech from losing if your partner wins a combat in Double Up.
    • Description rewritten
      Before
      Allies take ?% less damage from abilities, increased to ?% while Morgana is in Dark Form.
      After
      Your team gains ?% Durability, increased to ?% when Morgana is in her Dark Form.
    • Description rewritten
      Before
      (?) Dark Stars create a black hole that consumes enemies at ?% max health. (?) AND they gain ?%. (?) AND the strongest Dark Star unit goes supermassive, gaining ?% effectiveness from Dark Star, and creates 2 minor Black Holes. (?) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
      After
      (?) Dark Stars create a black hole that consumes enemies at ?%?% max health. (?) AND they gain ?%. (?) AND the strongest Dark Star unit goes supermassive, gaining ?% effectiveness from Dark Star, and creates 2 minor Black Holes. (?) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
    • AD at 220%18%
    • AD at 440%35%
    • AD at 660%55%
    • Description rewritten
      Before
      Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain ? Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. (?) ?, ?% ability damage heal (?) ?, ?% ability damage heal More hexes reveal at each player level
      After
      Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes heal ?% max Health every ? seconds. Stargazers in empowered hexes heal an additional ?% and gain stacking Attack Damage and Ability Power every ? seconds. (?) ?% (?) ?% More hexes reveal at each player level

Items (11)

  • 1-cost: Briar

    • Description rewritten
      Before
      Primordian Rogue
      After
      Primordian Anima Rogue
  • 2-star 1-cost: Briar

    • Description rewritten
      Before
      Primordian Rogue
      After
      Primordian Anima Rogue
  • Craftsmanship

    • Reforgers upfront21
  • Duplicator Bundle

    • Description rewritten
      Before
      Gain 5 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.
      After
      Gain 4 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.
    • Description rewritten
      Before
      The holder gains the Space Groove trait. On cast, the holder enters for ? seconds.
      After
      The holder gains the Space Groove trait. On cast, the holder enters for ? seconds. Can only occur once every ? seconds.
  • Starcrossed Upgrade

    • Cost32
    • Description rewritten
      Before
      The next ?-Cost you see in the shop will be 2-Star.
      After
      Your next shop contains all ?-cost units. The first one you buy is free and upgraded to 2-star.
  • Starcrossed Upgrade

    • Description rewritten
      Before
      The next ?-Cost you see in the shop will be 2-Star.
      After
      Your next shop contains all ?-cost units. The first one you buy is free and upgraded to 2-star.
  • Starcrossed Upgrade ++

    • Description rewritten
      Before
      The next ?-Cost you see in the shop will be 2-Star.
      After
      Your next shop contains all ?-cost units. The first one you buy is free and upgraded to 2-star.
  • Steamroll

    • Description rewritten
      Before
      Gain a random ? cost now and after each player combat until you lose one.
      After
      Gain a random ?- cost and 1 gold. Repeat after each player combat until you lose one.
  • Steamroll+

    • Description rewritten
      Before
      Gain a random ? cost now and after each player combat until you lose one.
      After
      Gain a random ?-cost and 1 gold. Repeat after each player combat until you lose one.

All TFT patches · All sets · Set 17: Space Gods