Channel a deathbeam in a line towards the current target for 3 seconds. It deals ? magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
After
Channel a deathbeam in a line towards the current target for 43 seconds. It deals ? magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 330 magic damage to the target, plus 205 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 20% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep.
Friends abducted: ?
After
Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals 330 magic damage to the target, plus 205 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 20% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep.
Friends abducted: ?
Gain 375 Shield. Each second for the next 4 seconds, gain 90 more Shield and deal 70 magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
After
Gain 375 Shield. Each second for the next 64 seconds, gain 90 more Shield and deal 70 magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Passive: Heal for 20% of Ability damage.
Active: Transform into Dark Form for 5 seconds, gaining 300 Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing ? magic damage per second to each one.
At the end of the transfomation, deal 360 magic damage to all tethered enemies.
After
Transform for 3 seconds, gaining ? Health and tethering to nearby champions. Over the duration, deal ? magic damage to the closest 3 enemies and restore ? health to the closest 2 injured allies.
Passive: On cast, attacks gain ? stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain ? Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50% while allies within gain 80% Attack Speed, both rapidly decaying over 3 seconds.
After
Passive: On cast, attacks gain ? stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain ? Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50% while allies within gain 80% Attack Speed, both rapidly decaying over 3 seconds.
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 275 magic damage to enemies within, reduced by 60% per hex from the epicenter.
After
Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 275 magic damage to enemies within, reduced by 60% per hex from the epicenter.
Passive: Attacks bounce to strike 3 times, dealing 60% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing ? physical damage each.
After
Passive: Attacks bounce to strike 3 times, dealing 60% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing ? physical damage each. Xayah's current target takes 15 additional physical damage per feather.
Fire a paddle star at the current target, dealing 102 magic damage to the first target hit and 51 to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
After
Fire a paddle star at the current target, dealing 102 magic damage to the first target hit and 51 to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.
After losing a player combat, gain ? Tech, plus additional Tech equal to ? times the length of your loss streak. Additionally, gain ? Tech per Anima takedown.
Each time Animas get ? Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(?) Start Researching!
(?) After winning a player combat, gain loot!
After
After losing a player combat, gain ? Tech, plus additional Tech equal to ? times the length of your loss streak. Additionally, gain ? Tech per Anima takedown.
Each time Animas get ? Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(?) Start Researching!
(?) After each player combat, gain loot!
Gain ?% Tech from losing if your partner wins a combat in Double Up.
(?) Dark Stars create a black hole that consumes enemies at ?% max health.
(?) AND they gain ?%.
(?) AND the strongest Dark Star unit goes supermassive, gaining ?% effectiveness from Dark Star, and creates 2 minor Black Holes.
(?) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
After
(?) Dark Stars create a black hole that consumes enemies at ?%?% max health.
(?) AND they gain ?%.
(?) AND the strongest Dark Star unit goes supermassive, gaining ?% effectiveness from Dark Star, and creates 2 minor Black Holes.
(?) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain ? Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(?) ?, ?% ability damage heal
(?) ?, ?% ability damage heal
More hexes reveal at each player level
After
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal ?% max Health every ? seconds. Stargazers in empowered hexes heal an additional ?% and gain stacking Attack Damage and Ability Power every ? seconds.
(?) ?%
(?) ?%
More hexes reveal at each player level
Items (11)
1-cost: Briar
Description rewritten
Before
Primordian
Rogue
After
Primordian
Anima
Rogue
2-star 1-cost: Briar
Description rewritten
Before
Primordian
Rogue
After
Primordian
Anima
Rogue
Craftsmanship
Reforgers upfront21
Duplicator Bundle
Description rewritten
Before
Gain 5 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.
After
Gain 4 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.