TFT Patch 9.24

Set 2: Rise of the Elements · 11 December 2019

32 changes against patch 9.23, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Riot rewrote the items descriptions across this whole patch — a text migration, not design work — so the wording changes are withheld here. The value changes below are unaffected.

Champions (22)

  • Brand

    4gold cost
    • Damage250 / 325 / 400225 / 300 / 6001★ / 2★ / 3★
  • Ivern

    1gold cost
    • Shield amount200 / 350 / 500200 / 300 / 4001★ / 2★ / 3★
  • Malphite

    4gold cost
    • Damage125 / 200 / 275150 / 300 / 10001★ / 2★ / 3★
  • Maokai

    1gold cost
    • Heal amount100 / 175 / 250100 / 150 / 2001★ / 2★ / 3★
  • Nocturne

    3gold cost
    • Steel Blades rewritten
      Before
      Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals ? of the damage dealt.
      After
      Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals ? of the damage dealt.
  • Renekton

    1gold cost
    • Heal amount150 / 250 / 350150 / 225 / 3001★ / 2★ / 3★
    • Cull the Meek rewritten
      Before
      Renekton swings his blade, dealing ? physical damage to nearby enemies and healing himself for ? per enemy hit.
      After
      Renekton swings his blade, dealing ? magic damage to nearby enemies and healing himself for ? per enemy hit.
  • Singed

    5gold cost
    • Total damage200 / 400 / 2000150 / 300 / 20001★ / 2★ / 3★
  • Sivir

    3gold cost
    • Attack damage5055
  • Soraka

    3gold cost
    • Attack speed0.650.7
    • Range23
  • Taliyah

    1gold cost
    • Seismic Shove rewritten
      Before
      Taliyah causes the ground to erupt under the enemy with the most mana, dealing 350 magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer.
      After
      Taliyah causes the ground to erupt under a random enemy, dealing 350 magic damage to them, and stunning them for 2 seconds. This also knocks ranged enemies closer, or pushes melee enemies away.
  • Taric

    5gold cost
    • Mana150125
  • Yasuo

    2gold cost
    • Attack damage5560
  • Yorick

    4gold cost
    • Ghoul health600 / 1000 / 1400600 / 1000 / 20001★ / 2★ / 3★

Traits (10)

    • Description rewritten
      Before
      Innate: At the start of combat, Berserkers leap to the nearest enemy. When Berserkers attack, they have a ?% chance to hit all units in a cone in front of them and apply on-hit effects. (?) ?% chance
      After
      Innate: At the start of combat, Berserkers leap to the nearest enemy. When Berserkers attack, they have a ?% chance to hit all units in a cone in front of them and apply on-hit effects. (?) ?% chance (?) ?% chance, and Berserkers gain +? Attack Damage
    • Damage at 270100
    • Damage at 3250300
    • Description rewritten
      Before
      Inferno spell damage burns the ground beneath the target, dealing a percentage of that spell's pre-mitigation damage over ? seconds. (?) +?% damage
      After
      Inferno critical hits and spell damage burns the ground beneath the target, dealing a percentage of that spell's pre-mitigation damage over ? seconds. (?) +?% damage on ? hexes
    • AS multiplier at 21%100%
    • AS multiplier at 41%100%
    • AS multiplier at 61%150%
    • Description rewritten
      Before
      Every ? seconds, Rangers have a chance to double their Attack Speed for ? seconds. (?) ?% chance
      After
      Every ? seconds, Rangers have a chance to gain Attack Speed for ? seconds. (?) ?% chance for ?x Attack Speed
    • Added3-unit breakpoint
    • Added6-unit breakpoint
    • Removed2-unit breakpoint
    • Removed4-unit breakpoint

All TFT patches · All sets · Set 2: Rise of the Elements