Set 12 Items — page 3
The 193 items Magic n' Mayhem introduced. Cross-set components are on the main items page.
Showing 121–180 of 193.

Reaper
Next combat: Your units execute enemies that fall below 200 Health.

Rite of Speed
Your team gains 10% Attack Speed for 1 round.

Rushdown
Your highest champion gains 120% decaying over 5 sec for 1 round.

Salvager
Any champions you bench this turn have items removed and broken apart.

Scholar Emblem
The holder gains the Scholar trait.

Scope Expansion
Champions in your back 2 rows gain 2 Attack Range for 1 round.

Scrappy
2 champions without items gain a temporary full item.

Shapeshifter Emblem
The holder gains the Shapeshifter trait.

Shield Wall
Next combat: Your team gains 10 Armor.

Shivinate
All your items transform into Statikk Shiv for 1 round.

Shrinkify
Your highest champion shrinks, gaining 25% for 1 round.

Silver Guard
Next combat start: Your team is immune to crowd control for 8 seconds.

Sinister Deal
Gain 2 gold. This Charm costs 1 player health.

Sinister Shop
Gain 6 Shop rerolls. This Charm costs 4 player health.

Spawn Swarm
Next combat: Your 1st 2 front row units spawn a voidling after death.

Spitfire
Next combat: Dragon attacks deal an extra 1% max Health true damage.

Starless Shield
Next combat: Grant 300 Shield to your 1-star champions.

Stealthy
Next combat: 3 units in your back row are untargetable for 8 seconds.

Sticky Fingers
Next combat: copy a component from the 1st enemy your team kills.

Study Hard
Gain 2 XP for each Study Hard you've bought this game.

Sugarcraft Emblem
The holder gains the Sugarcraft trait.

Summon Dragon
Summon a 3200 Health Dragon for 1 round.

Summon Dummies
Gain 2 Target Dummies for 1 round.

Summon Dummy
Gain a Target Dummy for 1 round.

Summon Golem
Summon a large Golem equipped with defensive items for 1 round.

Summon Sentinel
Summon a Sentinel with an emblem of your most active trait for 1 round.

Summon Voidling
Gain a Voidling for 1 round.

Sunfire Sorcery
Next combat: Burn and Wound enemies for 10 seconds.

Supreme Arcana
Your High Arcana champion gains 20% Damage Amp and Durability for 1 round.

Surprise!
1 champion without items gains a Suspicious Trenchcoat for 1 round.

TFT12_Doodad_AnimatedHat_Name
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TFT12_Doodad_ShopDowner_Name
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The Chariot
This round, rerolls cost you 1 gold and buying XP costs you 3 gold.

The Count
Reroll your Shop with a 1, 2, 3, 4, and 5 cost champion.

The Emperor
Next combat: Xerath gains 20% Damage Amp and his allies gain 10% Damage Amp.

The Lovers
Gain a 5-cost champion and a 2* 2-cost champion that share traits.

The Magician
Reroll your shop with all Charms. You can buy 1 this round, which casts twice.

The Moon
Increase your 5-cost odds by 4% permanently.

The Star
Next combat: 1-stars star up. Their allies gain 200 Shield and 20.

The Sun
Gain a Support anvil and an Artifact anvil.

The Tower
Gain a Lightning Dummy for 1 round that strikes nearby enemies.