Set 14 Items — page 2
The 139 items Cyber City introduced. Cross-set components are on the main items page.
Showing 61–120 of 139.

Exotech Mod
Permanently mods a champion to benefit from the Exotech trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Father Of All Blobs
When he calls, all bloblets answer.

Final City Transit
Every few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies.

Flux Capacitor
Attacks store charge. At 4 charges, the next attack consumes the charges to deal 8% of the target's max health as physical damage and reduces their Armor by 10. Total Charge Damage This Round: ? Recommended users: Zeri and Naafiri

Frontline Tank
Holds the frontline. (Comes with Anima Visage, Innervating Locket, and Warmog's Armor.)

Fully-Charged Flux Capacitor
Every other attack is charged, dealing 20% of the target's max health as physical damage and reduces their Armor by 15. Total Charge Damage This Round: ? Recommended users: Zeri and Naafiri

G4M3 0V3R
An unstoppable dealer of death and destruction, equipped with the most cutting edge combat technology.

Gain 10 Gold
Gain 10 gold. (Awarded after all players make their decision.)

Gain 13 Gold
Gain 13 gold. (Awarded after all players make their decision.)

Gain 3 Gold
Gain 3 gold. (Awarded after all players make their decision.)

Gain 4 Gold
Gain 4 gold. (Awarded after all players make their decision.)

Gain 5 Gold
Gain 5 gold. (Awarded after all players make their decision.)

Gain 6 Gold
Gain 6 gold. (Awarded after all players make their decision.)

Gain 8 Gold
Gain 8 gold. (Awarded after all players make their decision.)

Garen
Garen

Gatling Bunny-Guns
Every 5.5 seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage.

Golden Ox Emblem
The holder gains the Golden Ox trait.

Golden Ox Mod
Permanently mods a champion to benefit from the Golden Ox trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Guiding Hex
Every 4 seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets.

Harmonized Chassis
All Shields are 100% more effective on the holder. Every second, siphon 8% of the owner's max Health from the nearest 3 enemies and convert it to a Shield for 8 seconds. Shielding This Round: ? Recommended users: Mordekaiser, Jax, and Sejuani

Hijacked Cybercoil
Abilities and Attacks mark enemies for 10 seconds. Heal for 75% of damage dealt to marked enemies. Total Healing This Round: ? Recommended users: Sejuani, Jax, and Mordekaiser

Holobow
Attacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 40% Critical Strike Chance for 5 seconds. Recommended users: Varus, Jhin, and Zeri

Hyper Fangs
When you damage an enemy, store 30% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage. Total Shockwave Damage This Round: ? Recommended users: Naafiri, Jhin, and Varus

Kinetic Launcher Rockets
On attack, knock up enemies.

Lose More
Bet that you'll lose 3 or more of the next 5 combats.

Marksman Emblem
The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 3.

Marksman Mod
Permanently mods a champion to benefit from the Marksman trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Nitro Mod
Permanently mods a champion to benefit from the Nitro trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Nullification Field
Immune to all effects from enemies.

Nullifier Lantern
Gain 50% health. Every 1 seconds, deal 10% of the holder's max health as magic damage to all enemies within 1-hex. Total Damage Dealt This Round: ? Recommended users: Jax, Mordekaiser, and Sejuani

Prismatic Beacon
Gain +10 Anima Squad, Street Demon, or Exotech. All allies benefit from the chosen trait.

Pulse Silencer
Execute enemies below 44% Health. Abilities can critically strike. Gain 44% Critical Strike Damage. Total Executions This Round: ? Recommended users: Jhin and Zeri

Pulse Stabilizer
Execute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. Total Executions This Round: ? Recommended users: Jhin and Zeri

Rapidfire Emblem
The holder gains the Rapidfire trait and 2 range.

Rapidfire Mod
Permanently mods a champion to benefit from the Rapidfire trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Repulsor Lantern
Gain 5% health. Every 3 seconds, deal 6% of the holder's max health as magic damage to all enemies within 1-hex. Total Damage Dealt This Round: ? Recommended users: Jax, Mordekaiser, and Sejuani

RNGolem
Equipped with a random assortment of powerful items. (Comes with a random Emblem, Artifact, and Radiant Item)

Scoped Holobow
Attacks that Critically Strike grant 10 bonus Mana. After casting an Ability, gain 100% Critical Strike Chance for 8 seconds. Recommended users: Varus, Jhin, and Zeri

Searing Shortbow
Every 5 seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time.

Slayer Emblem
The holder gains the Slayer trait. Healing received is increased by 33%.

Slayer Mod
Permanently mods a champion to benefit from the Slayer trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Split 10 Gold With Other Splitters
Gain 10 gold, split evenly among all players that chose this option (rounded down).

Split 12 Gold With Other Splitters
Gain 12 gold, split evenly among all players that chose this option (rounded down).

Split 15 Gold With Other Splitters
Gain 15 gold, split evenly among all players that chose this option (rounded down).

Split 20 Gold With Other Splitters
Gain 20 gold, split evenly among all players that chose this option (rounded down).

Split 25 Gold With Other Splitters
Gain 25 gold, split evenly among all players that chose this option (rounded down).

Split 30 Gold With Other Splitters
Gain 30 gold, split evenly among all players that chose this option (rounded down).

Split 37 Gold With Other Splitters
Gain 37 gold, split evenly among all players that chose this option (rounded down).

Split 50 Gold With Other Splitters
Gain 50 gold, split evenly among all players that chose this option (rounded down).

Split 8 Gold With Other Splitters
Gain 8 gold, split evenly among all players that chose this option (rounded down).

Strategist Emblem
The holder gains the Strategist trait and 50% of the other Strategist bonus.

Strategist Mod
Permanently mods a champion to benefit from the Strategist trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Street Demon Emblem
The holder gains the Street Demon trait.

Street Demon Mod
Permanently mods a champion to benefit from the Street Demon trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Summon Stampede
Summon Stampede

Surprise Supply Drop
Every 8 seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield.

Syndicate Emblem
The holder gains the Syndicate trait. Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.

Syndicate Mod
Permanently mods a champion to benefit from the Syndicate trait (but does not contribute). Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start. Champions can only have one Trait Mod. Consumable - This item disappears when used.

Techie Emblem
The holder gains the Techie trait. The holder gains 15% more Ability Power from all sources.

Techie Mod
Permanently mods a champion to benefit from the Techie trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.