Set 16 Items — page 3
The 157 items Lore & Legends introduced. Cross-set components are on the main items page.
Showing 75–157 of 157.

Micro-Rockets
Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.

Mining Drill
Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!)

Momentum Drive
Cleanse all allied crowd control effects. Your team gains 50% Tenacity.

Neeko survives player combat for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ seconds.
Reward: ?

Noxus Emblem
The holder gains the Noxus trait.

Oasis's Reprieve
Next combat: After 10 seconds, your team rapidly recovers 18% maximum Health.

Overclocked Capacitors
Grant your team 25% Attack Speed.

Persistent Arcanery
Next combat: Xerath gains 2 Mana Regen and his spell fires 3 extra blasts.

Pile O' Citrus
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10. Recommended holder: Illaoi

Piltover Emblem
The holder gains the Piltover trait.

Qiyana scores @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ takedowns in 1 player combat.
Reward: ?

Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.

Reach level @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@.
Reward: ?

Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.
Reward: ?

Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.
Reward: ?

Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.
Reward: ?

Rite Of Negation
Next combat: Shurimans gain 15% Damage Amp and crowd control immunity.

Scale Of Judgment
Next combat: If you win, gain 12 gold; if you lose, gain 5 player health.

Slayer Emblem
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.

Start combat with zero gold @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.
Reward: ?

Superior Lifeform
Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.

The Darkin Aegis
The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.

The Darkin Bow
The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.

The Darkin Scythe
The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second

The Darkin Staff
The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage. Damage increases based on Stage

Tuned Oscillator
Increase your team's Healing and Shielding by 28%.

Unstable Core
If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%.

Upgrade!
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 25% Attack Speed and 300 max Health.

Vanquisher Emblem
The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game: ?

Void Emblem
The holder gains the Void trait.

Voltage Conduit
Reduce the max Mana of Piltover units by 30%.

Warden Emblem
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.

Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats in a row.
Reward: ?

Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats with only 1 unit surviving.
Reward: ?

Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.
Reward: ?

Yordle Emblem
The holder gains the Yordle trait.

Zaun Emblem
The holder gains the Zaun trait.