Set 17 Items — page 3
The 352 items Space Gods introduced. Cross-set components are on the main items page.
Showing 121–180 of 352.

4-cost: Kindred
N.O.V.A. Challenger

4-cost: LeBlanc
Arbiter Shepherd

4-cost: Master Yi
Psionic Marauder

4-cost: Morgana
Dark Lady

4-cost: Nami
Space Groove Replicator

4-cost: Nunu
Stargazer Vanguard

4-cost: Rammus
Meeple Bastion

4-cost: Riven
Timebreaker Rogue

4-cost: Tahm Kench
Arcana Brawler

4-cost: The Mighty Mech
Mecha Voyager

4-cost: Xayah
Stargazer Sniper

5 gold
5 gold

5-cost champion
5-cost champion

5-cost shop
After 3 rounds, get a free shop reroll and your next shop contains all 5-cost champions.

5-cost: Bard
Meeple Conduit

5-cost: Blitzcrank
Party Animal Space Groove Vanguard

5-cost: Fiora
Divine Duelist Anima Marauder

5-cost: Graves
Factory New

5-cost: Jhin
Destroyer Dark Star Sniper

5-cost: Shen
Bulwark Bastion

5-cost: Sona
Commander Psionic Shepherd

5-cost: Vex
Doomer

5-cost: Zed
Galaxy Slayer

Acceleration Hex
Place the hex on a champion. Allies in the hex gain 30% Attack Speed. [Consumable - This item disappears when used.]

Ahri's Aura
The holder is orbited by 3 foxfires. Each one deals 50 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

Aim-Assistant
Deal 5% bonus damage per hex distance from the target.

Anima Emblem
The holder gains the Anima trait.

Animapocalypse
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

Anomaly
Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

Anomaly
Next planning phase, gain an Anomaly which lets you apply a powerful evolution to one champion. You can spend gold to reroll the offering.

AP Rounds
Attacks and Abilities ignore 30% of enemy Armor

AP Rounds+
Attacks and Abilities ignore 60% of enemy Armor

Arbiter Emblem
The holder gains the Arbiter trait.

Armored Dummy
Gain a training dummy with a Warmog's Armor, Bramble Vest, and Dragon's Claw.

Artifact Item
After 8 rounds, gain a random Artifact.

Artifact Item
After 5 rounds, gain a random Artifact.

Assault Frame
4 Range, Attack Marksman Specialized in dealing damage to foes.

Assault Frame
Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.

Bastion Emblem
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.

Battle Bunny Crossbow
Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Better Together
Gain ? Tactician Health. If at least 5 players choose this, gain 2 gold.

Better Together +
Gain ? Tactician Health. If at least 5 players choose this, gain 3 gold.

Biomatter Preserver
Gain 0.05% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.

Biomatter Preserver
Gain 0.05% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 30% increased healing from all sources. Recommended user: Gragas.

Blast Radius
Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.

Blast Radius+
Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.

Blast Radius++
Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.

Blood Pact
Gain 8 gold. For each other player that picks this, lose ? Tactician Health.

Blood Pact +
Gain 10 gold. For each other player that picks this, lose ? Tactician Health.

Blood Pact ++
Gain 13 gold. For each other player that picks this, lose 1 Tactician Health.

Blue Loot Orb
Blue Loot Orb

Blue Loot Orb and 2 Gold
Blue Loot Orb and 2 Gold

Brawler Emblem
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.

Broken Prototype
Combat start: Gain a 15% max Health shield.

Buckshot
Increase the number of Attack projectiles by 2. Spread increased by 20%.

Buckshot+
Increase the number of Attack projectiles by 4. Spread increased by 30%.

Buckshot++
Increase the number of Attack projectiles by 6. Spread increased by 40%.

Bunny Prime Ballista
Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Cashflow
Gain 2 gold each round.

Challenger Emblem
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.