TFT trait

Hextech

Hextech has been a trait in 2 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.

Hextech by set

SetBreakpointsChampions
Set 6 · Gizmos & Gadgets2 / 4 / 6 / 87
Set 1 · Beta Set2 / 44

Set 6 · Gizmos & Gadgets

At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore.

  • 2–3100 shield, 15 magic damage
  • 4–5175 shield, 30 magic damage
  • 6–7300 shield, 55 magic damage
  • 8425 shield, 90 magic damage

7 champions

Full Hextech page for Set 6

Set 1 · Beta Set

At the start of combat, an ally Hextech launches and detonates a pulse bomb, temporarily disabling nearby enemy items for ? seconds.

  • 2–3? Hex Radius
  • 4? Hex Radius

4 champions

Full Hextech page for Set 1

Every TFT trait