TFT trait
Hextech
Hextech has been a trait in 2 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.
Hextech by set
| Set | Breakpoints | Champions |
|---|---|---|
| Set 6 · Gizmos & Gadgets | 2 / 4 / 6 / 8 | 7 |
| Set 1 · Beta Set | 2 / 4 | 4 |
Set 6 · Gizmos & Gadgets
At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore.
- 2–3100 shield, 15 magic damage
- 4–5175 shield, 30 magic damage
- 6–7300 shield, 55 magic damage
- 8425 shield, 90 magic damage
7 champions
Set 1 · Beta Set
At the start of combat, an ally Hextech launches and detonates a pulse bomb, temporarily disabling nearby enemy items for ? seconds.
- 2–3? Hex Radius
- 4? Hex Radius