Set 8 Augments — page 2
All 292 augments in Monsters Attack!, with what each one does.
Showing 61–120 of 292.

Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% bonus Attack Damage.

Cybernetic Shell I
Your champions holding an item gain 80 Health and 30 Armor.

Cybernetic Shell II
Your champions holding an item gain 120 Health and 40 Armor.

Cybernetic Shell III
Your champions holding an item gain 200 Health and 60 Armor.

Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.

Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.

Cyclone
Gain a Wukong. Your strongest Wukong has 18 Ability Power and +1 hex Ability range.

Daredevil
Gain a Samira. When you field her, your team gains 3.5% Attack Speed for each 10 Tactician Health missing.

Darkin Assimilation
Gain an Aatrox. When you field him, 40% of the damage your team recieves is instead dealt over 3 seconds as non-lethal damage.

Deathbringer
Gain an Aatrox. Your strongest Aatrox's abilities deal additional damage equal to 15% of his Maximum Health.

Defender Crest
Gain a Defender Emblem and a Poppy.

Defender Crown
Gain a Defender Emblem, a Protector's Vow, and a Riven.

Defender Heart
Your team counts as having 1 additional Defender. Gain a Rell.

Destructive Resonance
Gain an Ekko. Your strongest Ekko's Ability hits all enemies within 3 hexes and deals 240% increased damage, but no longer slows enemies' Attack Speed.

Divine Ascent
Gain a Kayle. Your strongest Kayle gains bonuses per star level: 1: 40% Attack Speed 2: And +3 Attack Range 3: And attacks fire 2 extra bolts that deal 50% damage

Double Trouble II
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Double Trouble III
When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duelist Crest
Gain a Duelist Emblem and a Yasuo.

Duelist Crown
Gain a Duelist Emblem, a Hand of Justice, and a Nilah.

Duelist Heart
Your team counts as having 1 additional Duelist. Gain a Fiora.

Dynamic Defenses
Gain a Blitzcrank and a Gargoyle Stoneplate. When your strongest Blitzcrank casts his Ability, its duration increases by 2 seconds per enemy targeting him.

Easy Being Green
Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power.

Eclipse Prime
Gain a Leona. When you field her, your team takes 20 less damage.

Electrocharge I
When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge III
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Empowered Reserves
Gain a Syndra. When you field her, your team gains 5 Ability Power for each occupied slot on your bench.

Enchanted Ammunition
Gain a Lucian. When you field him, your team gains 30 Ability Power, and 1 when they attack (this can stack).

Endless Darkness
Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack).

Everyone Goes BOOM!
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.

Exaggerated Reporting
Gain a Janna. Forecaster's effects are increased by 200%.

Exiles I
Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.

Exiles II
Your units that start combat with no adjacent allies gain a 35% maximum Health shield for 10 seconds.

Extinction Event
Gain an Aurelion Sol. Your strongest Aurelion Sol has 15 Ability Power and his Ability's meteors are larger.

Fear is Freedom
Gain a Morgana. Your strongest Morgana sends out 1 additional Dark Binding(s) when she casts her Ability, and her Dark Bindings stun their targets for 1 additional second(s).

Featherweights I
Your Tier 1 and 2 champions gain 20% Attack Speed and Move Speed.

Featherweights II
Your Tier 1 and 2 champions gain 30% Attack Speed and Move Speed.

Featherweights III
Your Tier 1 and 2 champions gain 50% Attack Speed and Move Speed.

First Aid Kit I
All healing and shielding on your units is increased by 25%.

First Aid Kit II
All healing and shielding on your units is increased by 35%.

Flaming Ricochet
Gain a Gangplank. Your strongest Gangplank's Ability bounces to a second target, dealing 80% damage.

Foster Growth
Gain a Lulu. When you field her, she and allies holding an item gain 40 Ability Power.

Full Power to Sword
Gain a Garen. Your strongest Garen's ability costs 50 less Mana to cast and deals additional damage equal to 180% of his Attack Damage, but no longer stuns.

Future Sight I
Know who you will fight next. Gain a Zephyr.

Future Sight II
Know who you will fight next. Gain a Radiant Zephyr.

Gadgeteen Crest
Gain a Gadgeteen Emblem and an Annie.

Gadgeteen Crown
Gain a Gadgeteen Emblem, a Negatron Cloak, and an Annie.

Gadgeteen Heart
Your team counts as having 1 additional Gadgeteen. Gain a Poppy.

Gas Giant Slayer
Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.

Gear Shift
Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat.

Get Excited!
Gain a Jinx. Your strongest Jinx gains 30% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 6 seconds.

Get Paid
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.

Gifted
Gain a Nilah. She gains 45 Ability Power. Combat start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.

Golden Ticket
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.

Grand Challenge
Gain a Fiora. Every 4 attacks on the same unit, your strongest Fiora deals 20% of her maximum health as magic damage, and heals for 12% of her maximum health.

Grandmaster's Training
Gain a Jax. When you field him your team gains 20 Armor and 12% Attack speed. When your strongest Jax dies these effects are doubled for the rest of combat.

Growth Spurt
Gain a Lulu. When your strongest Lulu casts her Ability, she gains 100 bonus Health and 18 Ability Power (this can stack).

Guardian Spirit
Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities.

Hacker Crest
Gain a Hacker Emblem and a Pyke.