Set 8 Augments — page 5
All 292 augments in Monsters Attack!, with what each one does.
Showing 209–292 of 292.

Star Guardian Crown
Gain a Star Guardian Emblem, a Tear of the Goddess, and a Nilah.

Star Guardian Heart
Your team counts as having 1 additional Star Guardian. Gain a Rell.

Starlight Resonance
Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 18 Ability Power until the end of combat.

Steadfast Presence
Gain a Poppy. Combat start: Your strongest Poppy grants your team a 375 Health shield.

Stubborn
Gain an Alistar. Round Start: Your strongest Alistar 50% Shreds all Enemies.

Style & Flair
Gain a Samira. Your strongest Samira has 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.

Sunfire Board
At the start of combat, burn all enemies for 20% of their maximum Health over 20 seconds and reduce healing received by 33%.

Supers Heart
Your team counts as having 1 additional Super. Gain a Malphite.

Supers Soul
Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin.

Sureshot Crest
Gain a Sureshot Emblem and a Sivir.

Sureshot Crown
Gain a Sureshot Emblem, an Infinity Edge, and a Sivir.

Sureshot Heart
Your team counts as having 1 additional Sureshot. Gain a Sivir.

Synchronous Plating
Gain a Gnar. Your strongest Gnar gains 45 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability.

Temper Tantrum
Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability.

Temporal Disruption
Gain an Ultimate Ezreal. Your strongest Ezreal's Abilities cause enemies struck to burn for 2% of their Health every second and have their healing reduced by 33% for the rest of combat.

The Behemoth
Gain an Alistar. Your strongest Alistar has 350 bonus health. His ability now hits all adjacent enemies and deals bonus damage to the main target equal to 25% of his max health.

The Best Offense
Gain a Pantheon. Your strongest Pantheon gains 40 Ability Power and 100 Magic Resistance.

The Golden Egg
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.

They See Me Rolling
Gain a Nunu. Your strongest Nunu has 25 Ability Power and 20% movement speed.

Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.

Threat Level: Maximum
Combat start: Threats gain 66 maximum Health for every Threat champion on your board.

Three's Company
Gain 4 random Tier 3 champions.

Thrill of the Hunt I
Your units heal 350 Health on kill.

Thrill of the Hunt II
Your units heal 550 Health on kill.

Time and a Half
Gain a Sivir. After player combats, gain 1 gold for every 42 Attack Damage your strongest Sivir has.

Time Knife
Gain a Shen. Your strongest Shen's spell costs 10 less Mana, and after casting his spell, his next 3 attack(s) deal bonus true damage equal to 300% of his Armor.

Tiny Titans
Your Tactician heals 30 Health, grows larger, and gains 30 maximum health.

Trade Sector
Gain a free Shop refresh each round. Gain 2 gold.

Trade Sector+
Gain a free Shop refresh every round. Gain 10 gold now.

Tri Force I
Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.

Tri Force II
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.

Tri Force III
Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed.

Triumphant Return
Gain a Riven. Combat start: Your strongest Riven grants herself and adjacent allies a shield for 15 seconds equal to 45% of their maximum Health.

True Twos
Gain a random 2-star Tier 1 champion and a random 2-star Tier 2 champion.

Undercurrent
Gain a Sona. Combat start: Your strongest Sona grants her 3 nearest allies 50 Mana.

Underground Heart
Your team counts as having 1 additional Underground. Gain a Vi.

Underground Soul
Your team counts as having 1 additional Underground. Gain a Zz'Rot Portal and an Ezreal.

Unrelenting Force
Gain a Vi. When your strongest Vi takes or deals damage, she gains 3% Attack Damage and 3 Ability Power, Armor, and Magic Resist, stacking up to 25 times.

Urf's Grab Bag II
Gain 1 Spatula and 3 random item component(s).

Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.

Vitality of the Ox
Gain a Fiora. When you field her, your team heals 25% of their maximum Health every 10 attacks.

Voidmother
Gain a Bel'Veth. Combat start: Your strongest Bel'Veth creates 2 Voidspawns with 88% of their normal Health in front of her.

Well Fed
Gain a Warwick. When you field him your team gains 60 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks. (Current Health: ?)

Well Fed+
Gain a Warwick. When you field him your team gains 150 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks. (Current Health: ?)

Windfall
Gain 25 gold.

Windfall+
Gain 35 gold.

Windfall++
Gain 45 gold.

Winds of the Wanderer
Gain a Yasuo. Your strongest Yasuo's spell is larger and does 8% increased damage.

Wise Spending
When you refresh your Shop, gain 2 XP.

Woodland Charm
Your highest Health champion is cloned. You cannot equip items on the clone.

Wrath of the Rift
Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage.

Your Cut
Gain a Pyke. After player combat rounds, gain 1 free Shop refresh(es), plus 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round.